Outstanding work fixing lights and audio— looking out window and other neat features were a pleasant surprise … but bro, camera’s still jumping between controller&key/m positions; I have to subtract half a star as it’s supremely annoying. Respectfully, for the last time, I humbly ask you to consider an option to lock input method! All the best.
Great work. Please consider doing effects for melee combat and getting struck by vehicles on-foot, perhaps even falling, in certain instances. Many thanks.
@SkyJumpZ I mean when enemies are actively shooting at you, the camera (not aiming) should shake, both in and out of cover… there should be a multiplier applied to existing value, when aiming.
Please update.
Outstanding work fixing lights and audio— looking out window and other neat features were a pleasant surprise … but bro, camera’s still jumping between controller&key/m positions; I have to subtract half a star as it’s supremely annoying. Respectfully, for the last time, I humbly ask you to consider an option to lock input method! All the best.
My apologies, disregard— ‘NoPhysicsSleep’ function is working fine.
Update broke ‘NoPhysicsSleep’ function again— please update when you find the time. Eternal gratitude.
Great work. Please consider doing effects for melee combat and getting struck by vehicles on-foot, perhaps even falling, in certain instances. Many thanks.
‘NoPhysicsSleep’ function works now with latest version— eternal gratitude. Hopefully you’ll consider fixing reflections crash.
Crashing with latest version.
Please update-- it seems 'NoPhysicsSleep' function has been affected by latest update. Many thanks.
@SkyJumpZ I mean when enemies are actively shooting at you, the camera (not aiming) should shake, both in and out of cover… there should be a multiplier applied to existing value, when aiming.
Please consider option for camera shake when actively suppressed, like RDR2.