@shifuguru The script takes descriptions from this repository: https://github.com/ikt32/GTAVHandlingInfo This has explanations and tools: https://eddlm.github.io/Handling-Tools/handling
This is comprehensive (I've contributed things to this): https://gtacars.net/gta5/glossary
@Antasurris Please remove the four promotional screenshots of paywalled or inaccessible content. You're permitted one indicator/teaser for promoting yourself, which is already taken by the map preview.
@Mentrixz The forums probably mention this, I don't recall the exact fix. The gist is that you need to add or remove some lines in the content.xml in the rpf.
@Catra That's in a vehicles' settings in handling.meta.
The higher the number, the more the wheels have less traction when stopped/slow. Combining InversePower and a high fLowSpeedTractionLossMult results in excessive sliding once you're sliding near 90 degrees.
@anon23623
That may work, yeah. Just try it.
Moderator update:
The download link now redirects to the GitHub releases page for the latest version.
@shifuguru
The script takes descriptions from this repository: https://github.com/ikt32/GTAVHandlingInfo
This has explanations and tools: https://eddlm.github.io/Handling-Tools/handling
This is comprehensive (I've contributed things to this): https://gtacars.net/gta5/glossary
@shifuguru
This is comprehensive (I've contributed things to this): https://gtacars.net/gta5/glossary
The script takes descriptions from this repository: https://github.com/ikt32/GTAVHandlingInfo
@Antasurris
Please remove the four promotional screenshots of paywalled or inaccessible content. You're permitted one indicator/teaser for promoting yourself, which is already taken by the map preview.
@Mentrixz
The forums probably mention this, I don't recall the exact fix. The gist is that you need to add or remove some lines in the content.xml in the rpf.
@ex4mple694201337
Not really, there's just way too much in this to pull apart.
@light_cone3716
Recent game versions broke this. It works last on game build 2372.
@Anciente
Custom Gear Ratios does that.
@Catra
That's in a vehicles' settings in handling.meta.
The higher the number, the more the wheels have less traction when stopped/slow. Combining InversePower and a high fLowSpeedTractionLossMult results in excessive sliding once you're sliding near 90 degrees.
Yeah I dunno at this point.
@h63hi6
afaik you cannot remap the pause/escape keys. Otherwise try that.