Wanted Level Restyle 2.0
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7 243
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Version 2.0 CHANGELOG:
- Added custom dispatch file to permit you to edit some wanted levels settings and dispatched units.
- Improved car spawn avoiding vehicles spawning too close to the player.
- Changed aircraft/boat spawn code.
- Changing vehicles for roadblocks.
- Added special spawns that i'll try to improve and increase them in future updates.
Version 1.1 CHANGELOG:
- Changed some settings about my .net solution.
- Changed aircraft/boat spawn code to increase spawn probability of them.
--------------------------------------------------------------------------------------------------
REQUIREMENTS:
- Latest ScriptHookV by Alexander Blade: http://www.dev-c.com/gtav/scripthookv/
- Latest ScriptHookVDotNet by Crosire: https://github.com/crosire/scripthookvdotnet/releases
- Latest OpenIV: https://openiv.com/
- Latest version of the game (Cayo Perico Heist DLC).
DESCRIPTION:
With this mod, you can add more units dispatched against player when he gets a wanted level. The wanted level settings can be edited in a XML file.
IMPORTANT
This mod unfortunately is not perfect. Sorry in case you encounter unrealistic oddities during gameplay with my scripts. I hope you'll appreciate this mod.
Below, a list with imperfections and possible problems you can ecounter during the gameplay:
- I have to "trigger" spawned units to make them react better against player.
- I have to improve some ped tasks.
- Some peds could shot you at 1 star (it depends by behaviours set to ped and managed by RAGE engine).
- Some cops seem to always know your location when you escape using galleries and interiors.
- The sixth star is a fake star (it use a game function): when you have six stars, the radar in stealth mode (when cops lose your position) is not avaiable (for now), so, a green blip on minimap will notify you when cops have lost your position.
INSTALLATION:
- ScriptHookV.dll, dinput8.dll, ScriptHookDotNet.asi, ScriptHookDotNet3.dll, ScriptHookDotNet.ini files must be in your GTA V main folder.
- This mod can spawn more than 100 peds and unfortunately, the game can't get so stressed out without crashing, so, you have to use OpenIV to replace Gameconfig.xml file (located in update.rpf) with the one in rar archive. The changes made in this gameconfig file were originally made by Dilapidated (https://it.gta5-mods.com/misc/gameconfig-xml-dilapidated). In my gameconfig file i modified only the settings that allow my scripts execution.
- If you don't already made, you have to create a "scripts" folder in you GTA V main folder. Put Wanted Level Restyle.dll and CustomDispatch.xml in this folder.
N.B.:
- update.rpf (so, gameconfig.xml) is updated by Rockstar every game update.
- This mod use the AI police system and can conflict with other similar mods you installed, causing unexpected behaviors.
USE:
NumPad0 is the default key to toggle on/off the MOD but in XML file you can set your key and the autostart option when game start (true/false).
The CustomDispatch file contains instructions and examples to set up your wanted level system.
Thanks to:
- Alexander Blade for ScriptHookV!
- Crosire for ScriptHookVDotNet!
- Dilapidated for the original gameconfig changes!
- You!
- GTA V modding community that permit me to know new methods and RAGE features to improve my scripts.
SOURCE CODE: https://github.com/PietroKaro/Wanted-Level-Restyle
- Added custom dispatch file to permit you to edit some wanted levels settings and dispatched units.
- Improved car spawn avoiding vehicles spawning too close to the player.
- Changed aircraft/boat spawn code.
- Changing vehicles for roadblocks.
- Added special spawns that i'll try to improve and increase them in future updates.
Version 1.1 CHANGELOG:
- Changed some settings about my .net solution.
- Changed aircraft/boat spawn code to increase spawn probability of them.
--------------------------------------------------------------------------------------------------
REQUIREMENTS:
- Latest ScriptHookV by Alexander Blade: http://www.dev-c.com/gtav/scripthookv/
- Latest ScriptHookVDotNet by Crosire: https://github.com/crosire/scripthookvdotnet/releases
- Latest OpenIV: https://openiv.com/
- Latest version of the game (Cayo Perico Heist DLC).
DESCRIPTION:
With this mod, you can add more units dispatched against player when he gets a wanted level. The wanted level settings can be edited in a XML file.
IMPORTANT
This mod unfortunately is not perfect. Sorry in case you encounter unrealistic oddities during gameplay with my scripts. I hope you'll appreciate this mod.
Below, a list with imperfections and possible problems you can ecounter during the gameplay:
- I have to "trigger" spawned units to make them react better against player.
- I have to improve some ped tasks.
- Some peds could shot you at 1 star (it depends by behaviours set to ped and managed by RAGE engine).
- Some cops seem to always know your location when you escape using galleries and interiors.
- The sixth star is a fake star (it use a game function): when you have six stars, the radar in stealth mode (when cops lose your position) is not avaiable (for now), so, a green blip on minimap will notify you when cops have lost your position.
INSTALLATION:
- ScriptHookV.dll, dinput8.dll, ScriptHookDotNet.asi, ScriptHookDotNet3.dll, ScriptHookDotNet.ini files must be in your GTA V main folder.
- This mod can spawn more than 100 peds and unfortunately, the game can't get so stressed out without crashing, so, you have to use OpenIV to replace Gameconfig.xml file (located in update.rpf) with the one in rar archive. The changes made in this gameconfig file were originally made by Dilapidated (https://it.gta5-mods.com/misc/gameconfig-xml-dilapidated). In my gameconfig file i modified only the settings that allow my scripts execution.
- If you don't already made, you have to create a "scripts" folder in you GTA V main folder. Put Wanted Level Restyle.dll and CustomDispatch.xml in this folder.
N.B.:
- update.rpf (so, gameconfig.xml) is updated by Rockstar every game update.
- This mod use the AI police system and can conflict with other similar mods you installed, causing unexpected behaviors.
USE:
NumPad0 is the default key to toggle on/off the MOD but in XML file you can set your key and the autostart option when game start (true/false).
The CustomDispatch file contains instructions and examples to set up your wanted level system.
Thanks to:
- Alexander Blade for ScriptHookV!
- Crosire for ScriptHookVDotNet!
- Dilapidated for the original gameconfig changes!
- You!
- GTA V modding community that permit me to know new methods and RAGE features to improve my scripts.
SOURCE CODE: https://github.com/PietroKaro/Wanted-Level-Restyle
Première mise en ligne : 6 septembre 2020
Dernière mise à jour : 14 janvier 2021
Téléchargé pour la dernière fois : il y a 33 minutes
95 commentaires
More mods by PK99:
Version 2.0 CHANGELOG:
- Added custom dispatch file to permit you to edit some wanted levels settings and dispatched units.
- Improved car spawn avoiding vehicles spawning too close to the player.
- Changed aircraft/boat spawn code.
- Changing vehicles for roadblocks.
- Added special spawns that i'll try to improve and increase them in future updates.
Version 1.1 CHANGELOG:
- Changed some settings about my .net solution.
- Changed aircraft/boat spawn code to increase spawn probability of them.
--------------------------------------------------------------------------------------------------
REQUIREMENTS:
- Latest ScriptHookV by Alexander Blade: http://www.dev-c.com/gtav/scripthookv/
- Latest ScriptHookVDotNet by Crosire: https://github.com/crosire/scripthookvdotnet/releases
- Latest OpenIV: https://openiv.com/
- Latest version of the game (Cayo Perico Heist DLC).
DESCRIPTION:
With this mod, you can add more units dispatched against player when he gets a wanted level. The wanted level settings can be edited in a XML file.
IMPORTANT
This mod unfortunately is not perfect. Sorry in case you encounter unrealistic oddities during gameplay with my scripts. I hope you'll appreciate this mod.
Below, a list with imperfections and possible problems you can ecounter during the gameplay:
- I have to "trigger" spawned units to make them react better against player.
- I have to improve some ped tasks.
- Some peds could shot you at 1 star (it depends by behaviours set to ped and managed by RAGE engine).
- Some cops seem to always know your location when you escape using galleries and interiors.
- The sixth star is a fake star (it use a game function): when you have six stars, the radar in stealth mode (when cops lose your position) is not avaiable (for now), so, a green blip on minimap will notify you when cops have lost your position.
INSTALLATION:
- ScriptHookV.dll, dinput8.dll, ScriptHookDotNet.asi, ScriptHookDotNet3.dll, ScriptHookDotNet.ini files must be in your GTA V main folder.
- This mod can spawn more than 100 peds and unfortunately, the game can't get so stressed out without crashing, so, you have to use OpenIV to replace Gameconfig.xml file (located in update.rpf) with the one in rar archive. The changes made in this gameconfig file were originally made by Dilapidated (https://it.gta5-mods.com/misc/gameconfig-xml-dilapidated). In my gameconfig file i modified only the settings that allow my scripts execution.
- If you don't already made, you have to create a "scripts" folder in you GTA V main folder. Put Wanted Level Restyle.dll and CustomDispatch.xml in this folder.
N.B.:
- update.rpf (so, gameconfig.xml) is updated by Rockstar every game update.
- This mod use the AI police system and can conflict with other similar mods you installed, causing unexpected behaviors.
USE:
NumPad0 is the default key to toggle on/off the MOD but in XML file you can set your key and the autostart option when game start (true/false).
The CustomDispatch file contains instructions and examples to set up your wanted level system.
Thanks to:
- Alexander Blade for ScriptHookV!
- Crosire for ScriptHookVDotNet!
- Dilapidated for the original gameconfig changes!
- You!
- GTA V modding community that permit me to know new methods and RAGE features to improve my scripts.
SOURCE CODE: https://github.com/PietroKaro/Wanted-Level-Restyle
- Added custom dispatch file to permit you to edit some wanted levels settings and dispatched units.
- Improved car spawn avoiding vehicles spawning too close to the player.
- Changed aircraft/boat spawn code.
- Changing vehicles for roadblocks.
- Added special spawns that i'll try to improve and increase them in future updates.
Version 1.1 CHANGELOG:
- Changed some settings about my .net solution.
- Changed aircraft/boat spawn code to increase spawn probability of them.
--------------------------------------------------------------------------------------------------
REQUIREMENTS:
- Latest ScriptHookV by Alexander Blade: http://www.dev-c.com/gtav/scripthookv/
- Latest ScriptHookVDotNet by Crosire: https://github.com/crosire/scripthookvdotnet/releases
- Latest OpenIV: https://openiv.com/
- Latest version of the game (Cayo Perico Heist DLC).
DESCRIPTION:
With this mod, you can add more units dispatched against player when he gets a wanted level. The wanted level settings can be edited in a XML file.
IMPORTANT
This mod unfortunately is not perfect. Sorry in case you encounter unrealistic oddities during gameplay with my scripts. I hope you'll appreciate this mod.
Below, a list with imperfections and possible problems you can ecounter during the gameplay:
- I have to "trigger" spawned units to make them react better against player.
- I have to improve some ped tasks.
- Some peds could shot you at 1 star (it depends by behaviours set to ped and managed by RAGE engine).
- Some cops seem to always know your location when you escape using galleries and interiors.
- The sixth star is a fake star (it use a game function): when you have six stars, the radar in stealth mode (when cops lose your position) is not avaiable (for now), so, a green blip on minimap will notify you when cops have lost your position.
INSTALLATION:
- ScriptHookV.dll, dinput8.dll, ScriptHookDotNet.asi, ScriptHookDotNet3.dll, ScriptHookDotNet.ini files must be in your GTA V main folder.
- This mod can spawn more than 100 peds and unfortunately, the game can't get so stressed out without crashing, so, you have to use OpenIV to replace Gameconfig.xml file (located in update.rpf) with the one in rar archive. The changes made in this gameconfig file were originally made by Dilapidated (https://it.gta5-mods.com/misc/gameconfig-xml-dilapidated). In my gameconfig file i modified only the settings that allow my scripts execution.
- If you don't already made, you have to create a "scripts" folder in you GTA V main folder. Put Wanted Level Restyle.dll and CustomDispatch.xml in this folder.
N.B.:
- update.rpf (so, gameconfig.xml) is updated by Rockstar every game update.
- This mod use the AI police system and can conflict with other similar mods you installed, causing unexpected behaviors.
USE:
NumPad0 is the default key to toggle on/off the MOD but in XML file you can set your key and the autostart option when game start (true/false).
The CustomDispatch file contains instructions and examples to set up your wanted level system.
Thanks to:
- Alexander Blade for ScriptHookV!
- Crosire for ScriptHookVDotNet!
- Dilapidated for the original gameconfig changes!
- You!
- GTA V modding community that permit me to know new methods and RAGE features to improve my scripts.
SOURCE CODE: https://github.com/PietroKaro/Wanted-Level-Restyle
Première mise en ligne : 6 septembre 2020
Dernière mise à jour : 14 janvier 2021
Téléchargé pour la dernière fois : il y a 33 minutes
Hi all, i know you are probably getting some script / game errors due to obsolete version of this mod. I don't have too much time to improve features / update script funcs at the moment. My current idea is to bring and expand this mod directly to C++ ScriptHook and try to increase wanted levels until 10 stars but for now, i can only thank you so much for tried my first released mod but unfortunately, game native funcs and "limits" can change for every update. This mod can be considered obsolete at the moment, i hope to have more time in the future to work again on it.
Thanks to all
I added a program to my gameconfig, but it doesn't start. What is the problem? I played without changing the gameconfig, but it stopped at 4 stars. Please tell me the problem.
@PK99 do you know how i can fix the crashing with this mod? also how can i add a 7th star or 8th star and customize it?
Hi all,
sorry in case you experimented game crashes playing this mod but for now, this script is obsolete due to some changes in game native functions used in this mod. I'll update this mod as soon as i have free time but at the moment, this is OBSOLETE.
Thanks
Hello, i like this mod, a question there is a way to remove the six stars in the script file or is impossible?Thanks.
Is it even possible to add ur own wanted levels like 7 starst or 8 stars? Because id like to add some
Rn i just added new thigs in to custom dispatch which is settings of vehicle for seven stars, what else do i need to do?
My idea is:
<SevenStars>
<Vehicle>
<DLifeguardSUV id="Lguard" area="4">0</DLifeguardSUV>
<DLifeguardSeashark id="Seashark2" special_vehicle="boat">0</DLifeguardSeashark>
<DLifeguardFrogger id="Frogger" special_vehicle="heli" area="4">0</DLifeguardFrogger>
<DPoliceMaverick id="Polmav" special_vehicle="heli">0</DPoliceMaverick>
<DPoliceVan id="PoliceT" area="1">0</DPoliceVan>
<DPoliceBuffalo id="Police2" area="1">0</DPoliceBuffalo>
<DPoliceBike id="Policeb">0</DPoliceBike>
<DParkRanger id="Pranger" area="3">0</DParkRanger>
<DPoliceCruiser id="Police" area="1">0</DPoliceCruiser>
<DPoliceInterceptor id="Police3" area="1">0</DPoliceInterceptor>
<DSheriffCruiser id="Sheriff" area="2">0</DSheriffCruiser>
<DSheriffSUV id="Sheriff2">0</DSheriffSUV>
<DNOOSERiot id="Riot">0</DNOOSERiot>
<DRCV id="Riot2">0</DRCV>
<DFIBBuffalo id="FBI">0</DFIBBuffalo>
<DFIBSUV id="FBI2">0</DFIBSUV>
<DUnmarkedPoliceCruiser id="Police4">0</DUnmarkedPoliceCruiser>
<DAPC id="Apc">8</DAPC>
<DPredator id="Predator" special_vehicle="boat">0</DPredator>
<DDinghy id="Dinghy3" special_vehicle="boat">7</DDinghy>
<DWeaponizedDinghy id="Dinghy5" special_vehicle="boat">7</DWeaponizedDinghy>
<DKurtz31 id="PatrolBoat" special_vehicle="boat">7</DKurtz31>
<DBarracks id="Barracks">9</DBarracks>
<DBarrage id="Barrage">6</DBarrage>
<DCrusader id="Crusader">10</DCrusader>
<DHalfTrack id="HalfTrack">0</DHalfTrack>
<DRhino id="Rhino">3</DRhino>
<DKhanjali id="Khanjari">1</DKhanjali>
<DInsurgent id="Insurgent3">6</DInsurgent>
<DAnnihilator id="Annihilator" special_vehicle="heli">4</DAnnihilator>
<DStealthAnnihilator id="Annihilator2" special_vehicle="heli">2</DStealthAnnihilator>
<DBuzzard id="Buzzard" special_vehicle="heli">5</DBuzzard>
<DAkula id="Akula" special_vehicle="heli">1</DAkula>
<DHunter id="Hunter" special_vehicle="heli">2</DHunter>
<DSavage id="Savage" special_vehicle="heli">1</DSavage>
<DStrikeforce id="Strikeforce" special_vehicle="plane">3</DStrikeforce>
<DHydra id="Hydra" special_vehicle="plane">5</DHydra>
<DLazer id="Lazer" special_vehicle="plane">3</DLazer>
</Vehicle>
</SevenStars>
</WantedLevelRestyleDispatch>
i forgot about half track but u can add it to 7 stars
Btw there is a bug with crusader, its changes its color everytime when you shoot it i think
Wait actually it does that any time and also it allways spawns even when no wanted level like very usually, and it has no driver
And it happens when i have dilapidated gameconfig but last time, if i use gameconfig from mod, it crashes when loading story mode and the thign is when i use dilapidated gameconfig, its still can crash at random moment
When I change the values of vehicle amounts and time between spawns, very little changes in-game, this is a problem because i want large amounts of things to spawn, yet only very few spawn no matter what.
@PK99
You can try out the mod, Dispatch Reworked, it is more up to date.
Version 2.0 Doesnt Work Anymore But The First Version Still Works
mod combat experience
https://youtu.be/IbSfTENnaV0
the mod does work correctly, but it is incompatible with better chases+. spawned cops will stay in place until the player approaches them. also breaks the surrender feature from that mod, cops from this mod seem to shoot with stun guns at 1 star without any way to surrender. cops will only pull the player out of the car, arrests seem to not be possible. all other features completely fine though. @PK99 could you revisit this?
Hello there creator I don't know if you are still there but if you are please update the mod, also I have a few ideas you could add as well it would be awesome if you add military battleships surrounding the entire Los Santos island and adding aircraft carriers as well putting those aircraft carriers flying in the sky, see you soon one day if you return my friend have a good day.
I was looking for a mod like this but am disappointed it doesn't work anymore, every time I get 4 stars I get an "unhandled exceptions" error with scripthook. If someone knows how to fix it please let me know