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(Remake contact update) v4.1
By thalilmythos
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1.6 (ifruitaddon2 update)
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(Remake contact update) v4.1
By thalilmythos
@rotinpeace Somehow I missed it, never mind, just replace your javelinvmissionreferences with this:
https://www.mediafire.com/file/0rozflkydwbb0w4/JavelinVMissionReferences.xml/file
@ryguy216 You can, you just get the package from the vehicle, you can exit it and drive your own ride (don't worry, I went through the same in the original version of the mission in GTA IV and discovered it later)
@richrg3 reinstall
@GLoryBoyNu
You are looking for this information in the ini, this is the minimum time for a hit, and the maximum time for a hit, you can reduce the minimum time for a hit, and the maximum time for a hit.
MINTIMEFORAHIT = 720000
MAXTIMEFORAHIT = 1440000
The time in this, is calculated in miliseconds, not in seconds, 1 second = 1000 miliseconds, be aware of that.
@Dimitri_Rascalov The main change is on the blips, maybe you use something like Immersify, which adapts the blips colors of the enemies, and that would disturb the functioning of Javelin.
The blips colors are used for the script to dictate what type of enemy are you facing, if they change, it disrupts the functioning and it will crash.
@Dimitri_Rascalov WOV do does something to gang models, but I'm not sure if that might be the issue, it has been known to crash for me, it's a little difficult to have a stable build with it
@Dimitri_Rascalov I don't know what could possibly be, I cant' reproduce this, but the change in the latest version is practically unnoticeable unless you play with mods that change the gang's relationship group (I do it in the beef hence the update)
@rotinpeace Look for a file called "JavelinVMissionReferences" there are other options in there, the option you are looking for is "JavelinVMissionReferences - hideouts" I'll explain in steps:
1. Remove "JavelinVMissionReferences"
2. Change "JavelinVMissionReferences - hideouts" to "JavelinVMissionReferences"
Done, go play.
@Dimitri_Rascalov are you playing enhanced? this mod uses hashes to load the models, and I'm not sure, but I don't think the hashes would be the same in enhanced.
@rotinpeace check the folder for different options