RAGE: Transportation 1.3.6.5
49 082
484
49 082
484
Description
RAGE: Transportation is a mod which offers a variety of different vehicles to transport goods and passengers across the state of San Andreas. At this moment the mod supports the following vehicles:
* semi trucks: Packer, Phantom, Hauler
* trailers: Trailers, Tanker, Docktrailer,
* box trucks: Pounder, Mule,
* other trucks: Mixer, Rubble, Tipper, Scrap,
* Bus, Coach.
You might transport 40 different loads for 87 companies. There are 12 bus lines/routes to transport passengers between 44 bus stops.
Deliveries and goods
You can start a new delivery in any moment, in every place. You don’t need to get back to your company or drive anywhere, just use a simple interface to display all possible loads, loading points and destinations with additional information of distance, estimated income and a minimap preview of selected load and drop locations.
Bus and coach missions
The mod offers the opportunity to play as a bus/coach driver. There are 3 different types of mission: city lines, intercity lines, trips. You can create your own bus stops and lines by using the set of tools included to the mod.
Repair shops and vehicle modification
Even the most reliable trucks break. Visit one of many repair shops to fix your truck and trailer. You might also install modifications and repaint your truck. Remember that prices vary, stick to the cheapest shops to save money.
Gas stations
Heavy machinery needs a lot of fuel. Visit one of many gas stations to refill your tank. The more powerful your truck is the more fuel you will need.
Extensibility
Extensive modding support allow the users to create additional content making the mod the most advanced and realistic experience of trucking in GTA V. A pack of tools let users to create their own businesses, loads and repair shops. All neccessary instructions can be found in a SDK - How-To file.
Available mods
* https://www.gta5-mods.com/misc/new-busstations-and-missions-rage-transportation
Changelog
1.3.6.5
* recompiled under RPH 1.81 and RNUI 1.7
1.3.6.4
* recompiled under RPH 0.60 and RNUI 1.6.3
1.3.6
* recompiled under RPH 0.55 and RNUI 1.6.1,
* minor changes to internal mechanisms.
1.3.5
* recompiled under RPH 0.50
1.3.4
* recompiled under RPH 0.49
1.3.3
* by-passed null ref when HandlingData is not valid (on adding a custom vehmodel),
* RadioStation.Off fixed temporarily by replacing it with LSRockRadio,
* fixed bug with creating Checkpoint for a freight.
1.3.2
* recompiled under RPH 0.47, works only with GTA V v877,
* fixed NullReference exception while calling FuelLevel of a vehicle,
* fixed bug of saving RadioStation.Off as 255,
* performance improvements.
1.3.1
* Controller support bug fixed.
1.3
* ability to place new bus shelters on the map (SDK tools -> bus stop creation tool),
* added Hauler with set of custom engines,
* added 4 new businesses,
* added new loads,
* added new bus stops with bus shelters (using the new SDK feature),
* added new city bus line: C,
* added finalizer - mod resources like vehicles, blips etc. will be removed when the mod gets terminated.
1.2
* vehicle parts system: engine replacements - let you pick one from different engines for your truck (suported models: Packer, Phantom)
* ability to repaint vehicles in repair shop
* reworked repair shop menu
* new “freight delivered” message
* 1 new repair shop
* new config entry: FUEL_CONSUMPTION_ON
* performance improvements
* bug fixes.
1.1
* recompiled under RPH 0.39 and RAGENativeUI 1.4.1,
* new feature: rest areas aka parkings,
* new feature: saving vehicle positions; disabled by default; you can enable it by editing the “SAVE_VEHS_POSITION” entry in Config\Configuration.xml file; “ResetVehiclePositions” command in RPH console will reset positions,
* each vehicle has it’s own blip,
* 4 new gas stations,
* fixed: crash while loading by startup.rphs,
* improved performance
1.0
* fuel consumption,
* 16 gas stations,
* vehicle state (fuel, health, mileage etc.) is saved to a file,
* status bars shows the vehicle state,
* indicators (default keys: K, L),
* minimap blips are shown on basis of a distance beetween POI and a player,
* 2 new intercity lines,
* 1 new business,
* Configuration.xml - wide customization possibilities including change of speed and mileage units.
0.9.0
bus and coach missions + tools to create new bus stops and routes,
mod renamed from enRAGEd Trucking to RAGE: Transportation to better describe it's features.
0.8.5
controler support.
0.8.0
most of loadable vehicles can now haul multiple loads,
new type of mission: deliver a trailer between locations,
new user interface,
many new businesses (now 82), loads (38 in total), repair shops (now 10 of them)
0.7.0
introduction of SDK - a pack of tools for resource creators,
minor changes.
0.6.0
Added vehicles: Pounder, Tip Truck, Mixer, Mule, Scrap, Rubble.
Company spawn are being cleared from cars before spawning vehicles - in prevents from trucks and trailers being piled up.
Have in mind that every aspect of a gameplay might change.
All information about installation and usage is to be found in Readme file!
Needs:
1) RAGE Plugin Hook
http://ragepluginhook.net/
2) RAGENativeUI
https://github.com/alexguirre/RAGENativeUI/releases
VirusTotal analysis:
https://virustotal.com/en/file/549cca9a98c2292121610aa0f705ec2ab8d321428627445d6b977b917a05e768/analysis/1498503937/
RAGE: Transportation is a mod which offers a variety of different vehicles to transport goods and passengers across the state of San Andreas. At this moment the mod supports the following vehicles:
* semi trucks: Packer, Phantom, Hauler
* trailers: Trailers, Tanker, Docktrailer,
* box trucks: Pounder, Mule,
* other trucks: Mixer, Rubble, Tipper, Scrap,
* Bus, Coach.
You might transport 40 different loads for 87 companies. There are 12 bus lines/routes to transport passengers between 44 bus stops.
Deliveries and goods
You can start a new delivery in any moment, in every place. You don’t need to get back to your company or drive anywhere, just use a simple interface to display all possible loads, loading points and destinations with additional information of distance, estimated income and a minimap preview of selected load and drop locations.
Bus and coach missions
The mod offers the opportunity to play as a bus/coach driver. There are 3 different types of mission: city lines, intercity lines, trips. You can create your own bus stops and lines by using the set of tools included to the mod.
Repair shops and vehicle modification
Even the most reliable trucks break. Visit one of many repair shops to fix your truck and trailer. You might also install modifications and repaint your truck. Remember that prices vary, stick to the cheapest shops to save money.
Gas stations
Heavy machinery needs a lot of fuel. Visit one of many gas stations to refill your tank. The more powerful your truck is the more fuel you will need.
Extensibility
Extensive modding support allow the users to create additional content making the mod the most advanced and realistic experience of trucking in GTA V. A pack of tools let users to create their own businesses, loads and repair shops. All neccessary instructions can be found in a SDK - How-To file.
Available mods
* https://www.gta5-mods.com/misc/new-busstations-and-missions-rage-transportation
Changelog
1.3.6.5
* recompiled under RPH 1.81 and RNUI 1.7
1.3.6.4
* recompiled under RPH 0.60 and RNUI 1.6.3
1.3.6
* recompiled under RPH 0.55 and RNUI 1.6.1,
* minor changes to internal mechanisms.
1.3.5
* recompiled under RPH 0.50
1.3.4
* recompiled under RPH 0.49
1.3.3
* by-passed null ref when HandlingData is not valid (on adding a custom vehmodel),
* RadioStation.Off fixed temporarily by replacing it with LSRockRadio,
* fixed bug with creating Checkpoint for a freight.
1.3.2
* recompiled under RPH 0.47, works only with GTA V v877,
* fixed NullReference exception while calling FuelLevel of a vehicle,
* fixed bug of saving RadioStation.Off as 255,
* performance improvements.
1.3.1
* Controller support bug fixed.
1.3
* ability to place new bus shelters on the map (SDK tools -> bus stop creation tool),
* added Hauler with set of custom engines,
* added 4 new businesses,
* added new loads,
* added new bus stops with bus shelters (using the new SDK feature),
* added new city bus line: C,
* added finalizer - mod resources like vehicles, blips etc. will be removed when the mod gets terminated.
1.2
* vehicle parts system: engine replacements - let you pick one from different engines for your truck (suported models: Packer, Phantom)
* ability to repaint vehicles in repair shop
* reworked repair shop menu
* new “freight delivered” message
* 1 new repair shop
* new config entry: FUEL_CONSUMPTION_ON
* performance improvements
* bug fixes.
1.1
* recompiled under RPH 0.39 and RAGENativeUI 1.4.1,
* new feature: rest areas aka parkings,
* new feature: saving vehicle positions; disabled by default; you can enable it by editing the “SAVE_VEHS_POSITION” entry in Config\Configuration.xml file; “ResetVehiclePositions” command in RPH console will reset positions,
* each vehicle has it’s own blip,
* 4 new gas stations,
* fixed: crash while loading by startup.rphs,
* improved performance
1.0
* fuel consumption,
* 16 gas stations,
* vehicle state (fuel, health, mileage etc.) is saved to a file,
* status bars shows the vehicle state,
* indicators (default keys: K, L),
* minimap blips are shown on basis of a distance beetween POI and a player,
* 2 new intercity lines,
* 1 new business,
* Configuration.xml - wide customization possibilities including change of speed and mileage units.
0.9.0
bus and coach missions + tools to create new bus stops and routes,
mod renamed from enRAGEd Trucking to RAGE: Transportation to better describe it's features.
0.8.5
controler support.
0.8.0
most of loadable vehicles can now haul multiple loads,
new type of mission: deliver a trailer between locations,
new user interface,
many new businesses (now 82), loads (38 in total), repair shops (now 10 of them)
0.7.0
introduction of SDK - a pack of tools for resource creators,
minor changes.
0.6.0
Added vehicles: Pounder, Tip Truck, Mixer, Mule, Scrap, Rubble.
Company spawn are being cleared from cars before spawning vehicles - in prevents from trucks and trailers being piled up.
Have in mind that every aspect of a gameplay might change.
All information about installation and usage is to be found in Readme file!
Needs:
1) RAGE Plugin Hook
http://ragepluginhook.net/
2) RAGENativeUI
https://github.com/alexguirre/RAGENativeUI/releases
VirusTotal analysis:
https://virustotal.com/en/file/549cca9a98c2292121610aa0f705ec2ab8d321428627445d6b977b917a05e768/analysis/1498503937/
Première mise en ligne : 18 juillet 2015
Dernière mise à jour : 20 septembre 2020
Téléchargé pour la dernière fois : il y a 6 heures
All Versions
653 commentaires
Description
RAGE: Transportation is a mod which offers a variety of different vehicles to transport goods and passengers across the state of San Andreas. At this moment the mod supports the following vehicles:
* semi trucks: Packer, Phantom, Hauler
* trailers: Trailers, Tanker, Docktrailer,
* box trucks: Pounder, Mule,
* other trucks: Mixer, Rubble, Tipper, Scrap,
* Bus, Coach.
You might transport 40 different loads for 87 companies. There are 12 bus lines/routes to transport passengers between 44 bus stops.
Deliveries and goods
You can start a new delivery in any moment, in every place. You don’t need to get back to your company or drive anywhere, just use a simple interface to display all possible loads, loading points and destinations with additional information of distance, estimated income and a minimap preview of selected load and drop locations.
Bus and coach missions
The mod offers the opportunity to play as a bus/coach driver. There are 3 different types of mission: city lines, intercity lines, trips. You can create your own bus stops and lines by using the set of tools included to the mod.
Repair shops and vehicle modification
Even the most reliable trucks break. Visit one of many repair shops to fix your truck and trailer. You might also install modifications and repaint your truck. Remember that prices vary, stick to the cheapest shops to save money.
Gas stations
Heavy machinery needs a lot of fuel. Visit one of many gas stations to refill your tank. The more powerful your truck is the more fuel you will need.
Extensibility
Extensive modding support allow the users to create additional content making the mod the most advanced and realistic experience of trucking in GTA V. A pack of tools let users to create their own businesses, loads and repair shops. All neccessary instructions can be found in a SDK - How-To file.
Available mods
* https://www.gta5-mods.com/misc/new-busstations-and-missions-rage-transportation
Changelog
1.3.6.5
* recompiled under RPH 1.81 and RNUI 1.7
1.3.6.4
* recompiled under RPH 0.60 and RNUI 1.6.3
1.3.6
* recompiled under RPH 0.55 and RNUI 1.6.1,
* minor changes to internal mechanisms.
1.3.5
* recompiled under RPH 0.50
1.3.4
* recompiled under RPH 0.49
1.3.3
* by-passed null ref when HandlingData is not valid (on adding a custom vehmodel),
* RadioStation.Off fixed temporarily by replacing it with LSRockRadio,
* fixed bug with creating Checkpoint for a freight.
1.3.2
* recompiled under RPH 0.47, works only with GTA V v877,
* fixed NullReference exception while calling FuelLevel of a vehicle,
* fixed bug of saving RadioStation.Off as 255,
* performance improvements.
1.3.1
* Controller support bug fixed.
1.3
* ability to place new bus shelters on the map (SDK tools -> bus stop creation tool),
* added Hauler with set of custom engines,
* added 4 new businesses,
* added new loads,
* added new bus stops with bus shelters (using the new SDK feature),
* added new city bus line: C,
* added finalizer - mod resources like vehicles, blips etc. will be removed when the mod gets terminated.
1.2
* vehicle parts system: engine replacements - let you pick one from different engines for your truck (suported models: Packer, Phantom)
* ability to repaint vehicles in repair shop
* reworked repair shop menu
* new “freight delivered” message
* 1 new repair shop
* new config entry: FUEL_CONSUMPTION_ON
* performance improvements
* bug fixes.
1.1
* recompiled under RPH 0.39 and RAGENativeUI 1.4.1,
* new feature: rest areas aka parkings,
* new feature: saving vehicle positions; disabled by default; you can enable it by editing the “SAVE_VEHS_POSITION” entry in Config\Configuration.xml file; “ResetVehiclePositions” command in RPH console will reset positions,
* each vehicle has it’s own blip,
* 4 new gas stations,
* fixed: crash while loading by startup.rphs,
* improved performance
1.0
* fuel consumption,
* 16 gas stations,
* vehicle state (fuel, health, mileage etc.) is saved to a file,
* status bars shows the vehicle state,
* indicators (default keys: K, L),
* minimap blips are shown on basis of a distance beetween POI and a player,
* 2 new intercity lines,
* 1 new business,
* Configuration.xml - wide customization possibilities including change of speed and mileage units.
0.9.0
bus and coach missions + tools to create new bus stops and routes,
mod renamed from enRAGEd Trucking to RAGE: Transportation to better describe it's features.
0.8.5
controler support.
0.8.0
most of loadable vehicles can now haul multiple loads,
new type of mission: deliver a trailer between locations,
new user interface,
many new businesses (now 82), loads (38 in total), repair shops (now 10 of them)
0.7.0
introduction of SDK - a pack of tools for resource creators,
minor changes.
0.6.0
Added vehicles: Pounder, Tip Truck, Mixer, Mule, Scrap, Rubble.
Company spawn are being cleared from cars before spawning vehicles - in prevents from trucks and trailers being piled up.
Have in mind that every aspect of a gameplay might change.
All information about installation and usage is to be found in Readme file!
Needs:
1) RAGE Plugin Hook
http://ragepluginhook.net/
2) RAGENativeUI
https://github.com/alexguirre/RAGENativeUI/releases
VirusTotal analysis:
https://virustotal.com/en/file/549cca9a98c2292121610aa0f705ec2ab8d321428627445d6b977b917a05e768/analysis/1498503937/
RAGE: Transportation is a mod which offers a variety of different vehicles to transport goods and passengers across the state of San Andreas. At this moment the mod supports the following vehicles:
* semi trucks: Packer, Phantom, Hauler
* trailers: Trailers, Tanker, Docktrailer,
* box trucks: Pounder, Mule,
* other trucks: Mixer, Rubble, Tipper, Scrap,
* Bus, Coach.
You might transport 40 different loads for 87 companies. There are 12 bus lines/routes to transport passengers between 44 bus stops.
Deliveries and goods
You can start a new delivery in any moment, in every place. You don’t need to get back to your company or drive anywhere, just use a simple interface to display all possible loads, loading points and destinations with additional information of distance, estimated income and a minimap preview of selected load and drop locations.
Bus and coach missions
The mod offers the opportunity to play as a bus/coach driver. There are 3 different types of mission: city lines, intercity lines, trips. You can create your own bus stops and lines by using the set of tools included to the mod.
Repair shops and vehicle modification
Even the most reliable trucks break. Visit one of many repair shops to fix your truck and trailer. You might also install modifications and repaint your truck. Remember that prices vary, stick to the cheapest shops to save money.
Gas stations
Heavy machinery needs a lot of fuel. Visit one of many gas stations to refill your tank. The more powerful your truck is the more fuel you will need.
Extensibility
Extensive modding support allow the users to create additional content making the mod the most advanced and realistic experience of trucking in GTA V. A pack of tools let users to create their own businesses, loads and repair shops. All neccessary instructions can be found in a SDK - How-To file.
Available mods
* https://www.gta5-mods.com/misc/new-busstations-and-missions-rage-transportation
Changelog
1.3.6.5
* recompiled under RPH 1.81 and RNUI 1.7
1.3.6.4
* recompiled under RPH 0.60 and RNUI 1.6.3
1.3.6
* recompiled under RPH 0.55 and RNUI 1.6.1,
* minor changes to internal mechanisms.
1.3.5
* recompiled under RPH 0.50
1.3.4
* recompiled under RPH 0.49
1.3.3
* by-passed null ref when HandlingData is not valid (on adding a custom vehmodel),
* RadioStation.Off fixed temporarily by replacing it with LSRockRadio,
* fixed bug with creating Checkpoint for a freight.
1.3.2
* recompiled under RPH 0.47, works only with GTA V v877,
* fixed NullReference exception while calling FuelLevel of a vehicle,
* fixed bug of saving RadioStation.Off as 255,
* performance improvements.
1.3.1
* Controller support bug fixed.
1.3
* ability to place new bus shelters on the map (SDK tools -> bus stop creation tool),
* added Hauler with set of custom engines,
* added 4 new businesses,
* added new loads,
* added new bus stops with bus shelters (using the new SDK feature),
* added new city bus line: C,
* added finalizer - mod resources like vehicles, blips etc. will be removed when the mod gets terminated.
1.2
* vehicle parts system: engine replacements - let you pick one from different engines for your truck (suported models: Packer, Phantom)
* ability to repaint vehicles in repair shop
* reworked repair shop menu
* new “freight delivered” message
* 1 new repair shop
* new config entry: FUEL_CONSUMPTION_ON
* performance improvements
* bug fixes.
1.1
* recompiled under RPH 0.39 and RAGENativeUI 1.4.1,
* new feature: rest areas aka parkings,
* new feature: saving vehicle positions; disabled by default; you can enable it by editing the “SAVE_VEHS_POSITION” entry in Config\Configuration.xml file; “ResetVehiclePositions” command in RPH console will reset positions,
* each vehicle has it’s own blip,
* 4 new gas stations,
* fixed: crash while loading by startup.rphs,
* improved performance
1.0
* fuel consumption,
* 16 gas stations,
* vehicle state (fuel, health, mileage etc.) is saved to a file,
* status bars shows the vehicle state,
* indicators (default keys: K, L),
* minimap blips are shown on basis of a distance beetween POI and a player,
* 2 new intercity lines,
* 1 new business,
* Configuration.xml - wide customization possibilities including change of speed and mileage units.
0.9.0
bus and coach missions + tools to create new bus stops and routes,
mod renamed from enRAGEd Trucking to RAGE: Transportation to better describe it's features.
0.8.5
controler support.
0.8.0
most of loadable vehicles can now haul multiple loads,
new type of mission: deliver a trailer between locations,
new user interface,
many new businesses (now 82), loads (38 in total), repair shops (now 10 of them)
0.7.0
introduction of SDK - a pack of tools for resource creators,
minor changes.
0.6.0
Added vehicles: Pounder, Tip Truck, Mixer, Mule, Scrap, Rubble.
Company spawn are being cleared from cars before spawning vehicles - in prevents from trucks and trailers being piled up.
Have in mind that every aspect of a gameplay might change.
All information about installation and usage is to be found in Readme file!
Needs:
1) RAGE Plugin Hook
http://ragepluginhook.net/
2) RAGENativeUI
https://github.com/alexguirre/RAGENativeUI/releases
VirusTotal analysis:
https://virustotal.com/en/file/549cca9a98c2292121610aa0f705ec2ab8d321428627445d6b977b917a05e768/analysis/1498503937/
Première mise en ligne : 18 juillet 2015
Dernière mise à jour : 20 septembre 2020
Téléchargé pour la dernière fois : il y a 6 heures
@LtFlash hi I have small request If it's possible to add bus stop announcements in bus missions just like Bus simulator V mod it will add a little more fun and realism. Thank-you
plugin crash if i turn on status
[12/2/2020 6:54:33 PM.889]
[12/2/2020 6:54:33 PM.889] Plugin variables
[12/2/2020 6:54:33 PM.889] ==============================
[12/2/2020 7:02:23 PM.612] RAGE: Transportation:
[12/2/2020 7:02:23 PM.612] RAGE: Transportation: ==============================
[12/2/2020 7:02:23 PM.612] RAGE: Transportation: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[12/2/2020 7:02:23 PM.612] RAGE: Transportation: ------------------------------
[12/2/2020 7:02:23 PM.612] RAGE: Transportation: Origin: Rage.SleeplessGameFiber
[12/2/2020 7:02:23 PM.612] RAGE: Transportation: ------------------------------
[12/2/2020 7:02:23 PM.612] RAGE: Transportation: Exception type: System.MethodAccessException
[12/2/2020 7:02:23 PM.612] RAGE: Transportation: Exception message: Fehler beim Versuch der Methode "RAGE_Transportation.UI.RepairShop.RepairShopRepairTruckMenu..ctor()", auf Methode "RAGENativeUI.Elements.UIMenuItem.set_LeftBadge(BadgeStyle)" zuzugreifen.
[12/2/2020 7:02:23 PM.612] RAGE: Transportation: ------------------------------
[12/2/2020 7:02:23 PM.612] RAGE: Transportation: Inner exceptions:
[12/2/2020 7:02:23 PM.612] RAGE: Transportation: ------------------------------
[12/2/2020 7:02:23 PM.612] RAGE: Transportation: Stack trace:
[12/2/2020 7:02:23 PM.612] RAGE: Transportation: at RAGE_Transportation.UI.RepairShop.RepairShopRepairTruckMenu..ctor()
[12/2/2020 7:02:23 PM.612] at RAGE_Transportation.UI.RepairShop.RepairShopMenuHost..ctor()
[12/2/2020 7:02:23 PM.612] at RAGE_Transportation.Classes.RepairShops.RepairShopsController.Start()
[12/2/2020 7:02:23 PM.612] at RAGE_Transportation.Transportation.Initialization()
[12/2/2020 7:02:23 PM.612] at RAGE_Transportation.UI.Menus.StatusMenu.StatusMenu_OnItemSelect(UIMenu sender, UIMenuItem selectedItem, Int32 index)
[12/2/2020 7:02:23 PM.612] at RAGENativeUI.UIMenu.SelectItem()
[12/2/2020 7:02:23 PM.612] at RAGENativeUI.UIMenu.ProcessControl(Keys key)
[12/2/2020 7:02:23 PM.612] at RAGENativeUI.MenuPool.ProcessMenus()
[12/2/2020 7:02:23 PM.612] at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
[12/2/2020 7:02:23 PM.612] at Rage.Game.RaiseFrameRender(GraphicsEventArgs e)
[12/2/2020 7:02:23 PM.612] at Rage.RemotePlugin.HandleRenderFiber()
[12/2/2020 7:02:23 PM.612] at Rage.GameFiber.Main()
[12/2/2020 7:02:23 PM.612] RAGE: Transportation: ==============================
[12/2/2020 7:02:23 PM.612] RAGE: Transportation:
I have problem, when i click Turn on in F9 menu this crashing
Can anyone help me? i have problem, when i clicking turn on the mod is crashing
Love this mod but would really like to see some sort of discord integration, basically being able to enter out own webhook which would then show delivered trips or something like that would be pretty nice.
Hey! love this mod. I stream it almost every day. You are contributing to my success. The game is now crashing. It freezes when I hit F9 in a truck. And crashes when I hook a trailer and pressing F9. Hopefully, there will be an update to this mod. I love it. Let us know if there is a donation we can contribute to you.
[12/23/2020 4:21:30 PM.659] RAGE: Transportation: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[12/23/2020 4:21:30 PM.660] RAGE: Transportation: ------------------------------
[12/23/2020 4:21:30 PM.660] RAGE: Transportation: Origin: Rage.SleeplessGameFiber
[12/23/2020 4:21:30 PM.660] RAGE: Transportation: ------------------------------
[12/23/2020 4:21:30 PM.660] RAGE: Transportation: Exception type: System.ArgumentOutOfRangeException
[12/23/2020 4:21:30 PM.660] RAGE: Transportation: Exception message: Index was out of range. Must be non-negative and less than the size of the collection.
[12/23/2020 4:21:30 PM.660] Parameter name: index
[12/23/2020 4:21:30 PM.660] RAGE: Transportation: ------------------------------
[12/23/2020 4:21:30 PM.660] RAGE: Transportation: Inner exceptions:
[12/23/2020 4:21:30 PM.660] RAGE: Transportation: ------------------------------
[12/23/2020 4:21:30 PM.660] RAGE: Transportation: Stack trace:
[12/23/2020 4:21:30 PM.660] RAGE: Transportation: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
[12/23/2020 4:21:30 PM.660] at RAGE_Transportation.UI.Menus.AddFreightMultiMenu..ctor(IMultiLoadableVeh veh, IBusinessesController businessCtrl, ILoadsController loadsCtrl)
[12/23/2020 4:21:30 PM.660] at RAGE_Transportation.UI.Menus.MainMenuController.CreateMenusForTrailer(ITrailer currentTrailer)
[12/23/2020 4:21:30 PM.660] at RAGE_Transportation.UI.Menus.MainMenuController.CreateMenusForVehicles(IVehicle currentVeh, ITrailer currentTrailer)
[12/23/2020 4:21:30 PM.660] at RAGE_Transportation.UI.Menus.MainMenuController.Game_FrameRender(Object sender, GraphicsEventArgs e)
[12/23/2020 4:21:30 PM.660] at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
[12/23/2020 4:21:30 PM.660] at Rage.Game.RaiseFrameRender(GraphicsEventArgs e)
[12/23/2020 4:21:30 PM.660] at Rage.RemotePlugin.HandleRenderFiber()
[12/23/2020 4:21:30 PM.660] at Rage.GameFiber.Main()
[12/23/2020 4:21:30 PM.660] RAGE: Transportation: ==============================
[12/23/2020 4:21:30 PM.660] RAGE: Transportation:
@LtFlash I have reinstalled mod twice, last night working great. no other mods excpt SPA. Will post Log.. Great mod, Thank you for all your hard work.
[12/28/2020 6:48:46 PM.795] Started new log on 12/28/2020 6:48:46 PM.795
[12/28/2020 6:48:46 PM.796] ====================================================================================================
[12/28/2020 6:48:46 PM.790] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[12/28/2020 6:48:46 PM.796] Log verbosity: Trivial
[12/28/2020 6:48:46 PM.798] Initializing input system
[12/28/2020 6:48:46 PM.800] Initializing game console
[12/28/2020 6:48:46 PM.807] Console key has been set to F4 (key code: 115)
[12/28/2020 6:48:46 PM.852] Initializing console variable "ConsoleScrollAmount".
[12/28/2020 6:48:46 PM.852] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[12/28/2020 6:48:46 PM.854] Read value: <null>
[12/28/2020 6:48:46 PM.854] Initializing console variable "ConsoleKey".
[12/28/2020 6:48:46 PM.854] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[12/28/2020 6:48:46 PM.854] Read value: <null>
[12/28/2020 6:48:46 PM.854] Initializing console variable "PluginTimeoutThreshold".
[12/28/2020 6:48:46 PM.854] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[12/28/2020 6:48:46 PM.857] Read value: 10000
[12/28/2020 6:48:46 PM.857] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[12/28/2020 6:48:46 PM.857] Initializing console variable "AlwaysShowConsoleOutput".
[12/28/2020 6:48:46 PM.857] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[12/28/2020 6:48:46 PM.858] Read value: <null>
[12/28/2020 6:48:46 PM.858] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[12/28/2020 6:48:46 PM.858] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[12/28/2020 6:48:46 PM.858] Read value: <null>
[12/28/2020 6:48:46 PM.858] Initializing console variable "ShowOnScreenWarnings".
[12/28/2020 6:48:46 PM.858] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[12/28/2020 6:48:46 PM.858] Read value: <null>
[12/28/2020 6:48:46 PM.858] Console initialized
[12/28/2020 6:48:46 PM.858] Initializing forms manager
[12/28/2020 6:48:46 PM.859] Cleaning temp folder
[12/28/2020 6:48:46 PM.860] Version: RAGE Plugin Hook v1.84.1279.16097 for Grand Theft Auto V
[12/28/2020 6:48:46 PM.867] ================ RAGE Plugin Hook ================
[12/28/2020 6:48:46 PM.873] Detected Windows 10 Home (64-bit) (10.0.19041.0)!
[12/28/2020 6:48:46 PM.874] Checking game support
[12/28/2020 6:48:46 PM.974] Product name: Grand Theft Auto V
[12/28/2020 6:48:46 PM.974] Product version: 1.0.2189.0
[12/28/2020 6:48:46 PM.974] Is steam version: True
[12/28/2020 6:48:46 PM.975] Initializing DirectX
[12/28/2020 6:48:46 PM.976] Initializing Direct3D
[12/28/2020 6:48:46 PM.976] Getting game swap chain
[12/28/2020 6:48:47 PM.001] Swap Chain created: 0x7FF6A547BC80
[12/28/2020 6:48:47 PM.001] Swap Chain VTable: 0x293F387F600
[12/28/2020 6:48:47 PM.001] 0x748948000FB485E9;0x8D48564157552024;0x170EC814890246C
[12/28/2020 6:48:47 PM.001] D3D11Present: 0x7FF93A844F80
[12/28/2020 6:48:47 PM.001] D3D11ResizeBuffers: 0x7FF93A8606F0
[12/28/2020 6:48:47 PM.001] D3D11ResizeTarget: 0x7FF93A8AB010
[12/28/2020 6:48:47 PM.001] D3D11SetFullscreenState: 0x7FF93A8624B0
[12/28/2020 6:48:47 PM.001] Getting device
[12/28/2020 6:48:47 PM.001] Retrieved device
[12/28/2020 6:48:47 PM.001] Creating wrapper
[12/28/2020 6:48:47 PM.001] Direct3D initialized
[12/28/2020 6:48:47 PM.001] Initialized DirectX
[12/28/2020 6:48:47 PM.001] Direct3D watcher thread spawned
[12/28/2020 6:48:47 PM.060] Wrapper created
[12/28/2020 6:48:47 PM.067] Effect created
[12/28/2020 6:48:47 PM.067] Creating buffer
[12/28/2020 6:48:47 PM.067] Created buffer
[12/28/2020 6:48:47 PM.067] Creating blend state
[12/28/2020 6:48:47 PM.067] Created blend state
[12/28/2020 6:48:47 PM.067] Done with creation
[12/28/2020 6:48:47 PM.114] Initializing texture system.
[12/28/2020 6:48:47 PM.114] Initializing texture system; phase 1
[12/28/2020 6:48:47 PM.114] Initializing texture system; phase 2
[12/28/2020 6:48:47 PM.119] Initializing texture system; phase 3
[12/28/2020 6:48:47 PM.119] Initializing texture system; phase 4
[12/28/2020 6:48:47 PM.129] Initializing texture system; phase 5
[12/28/2020 6:48:47 PM.130] Initializing texture system; phase 6
[12/28/2020 6:48:47 PM.132] Initializing texture system; phase 7
[12/28/2020 6:48:47 PM.133] Initializing texture system; phase 8
[12/28/2020 6:48:47 PM.134] Initializing texture system; phase 9
[12/28/2020 6:48:47 PM.135] Initializing texture system; phase 10
[12/28/2020 6:48:47 PM.137] Initializing texture system; phase 11
[12/28/2020 6:48:47 PM.137] Initializing texture system; phase 12
[12/28/2020 6:48:47 PM.139] Initializing texture system; phase 13
[12/28/2020 6:48:47 PM.139] Initializing texture system; phase 14
[12/28/2020 6:48:52 PM.002] Direct3D watcher thread ended
[12/28/2020 6:49:17 PM.739] LoadingScreenMsg: Initializing game support
[12/28/2020 6:49:17 PM.991] Initializing game support
[12/28/2020 6:49:23 PM.478] LoadingScreenMsg: Velocity limit removed
[12/28/2020 6:49:23 PM.785] Compatibility level: 0
[12/28/2020 6:49:23 PM.785] Supported version detected
[12/28/2020 6:49:23 PM.785] ==================================================
[12/28/2020 6:49:23 PM.785] LoadingScreenMsg: Patching code
[12/28/2020 6:49:24 PM.036] LoadingScreenMsg: Waiting for game initialization
[12/28/2020 6:49:24 PM.287] Waiting for game initialization
[12/28/2020 6:49:24 PM.388] LoadingScreenMsg: Initializing core
[12/28/2020 6:49:24 PM.638] Initializing hook
[12/28/2020 6:49:29 PM.660] LoadingScreenMsg: Completing interoperability
[12/28/2020 6:49:29 PM.912] Completing interoperability
[12/28/2020 6:49:29 PM.912] Initialization code 1.
[12/28/2020 6:49:29 PM.912] Initialization code 2.
[12/28/2020 6:49:29 PM.912] Initialization code 3.
[12/28/2020 6:49:29 PM.920] 1 Address: 0x00007FF6A335441C
[12/28/2020 6:49:29 PM.920] Calling func 1
[12/28/2020 6:49:29 PM.934] 2 Address: 0x00007FF6A3EDBBF2
[12/28/2020 6:49:29 PM.934] 3 Address: 0x00007FF6A2925D86
[12/28/2020 6:49:29 PM.959] Address: 0x00007FF6A3EDBB9C
[12/28/2020 6:49:29 PM.960] Unknown var: 0x00007FF6A4F0BF30
[12/28/2020 6:49:29 PM.960] Initialization code 4.
[12/28/2020 6:49:29 PM.960] Initialization code 5.
[12/28/2020 6:49:29 PM.960] Completing interoperability, phase 1
[12/28/2020 6:49:29 PM.960] Completing interoperability, phase 2
[12/28/2020 6:49:29 PM.960] Completing interoperability, phase 3
[12/28/2020 6:49:29 PM.960] Completing interoperability, phase 4
[12/28/2020 6:49:29 PM.960] Completing interoperability, phase 5
[12/28/2020 6:49:29 PM.960] Completing interoperability, phase 6
[12/28/2020 6:49:29 PM.960] Completing interoperability, phase 7
[12/28/2020 6:49:29 PM.960] LoadingScreenMsg:
[12/28/2020 6:49:30 PM.211] LoadingScreenMsg: Loading Story Mode
[12/28/2020 6:49:52 PM.628] LoadingScreenMsg: Loading and Populating Game World
[12/28/2020 6:49:52 PM.878] LoadingScreenMsg:
[12/28/2020 6:50:06 PM.768] Initializing console variable "IsDeveloperModeEnabled".
[12/28/2020 6:50:06 PM.768] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[12/28/2020 6:50:06 PM.768] Read value: <null>
[12/28/2020 6:50:06 PM.768] Initializing console variable "TimeScale".
[12/28/2020 6:50:06 PM.769] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[12/28/2020 6:50:06 PM.769] Read value: <null>
[12/28/2020 6:51:10 PM.193] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\RAGE_Transportation.dll
[12/28/2020 6:51:12 PM.153] <UNLOADED PLUGIN>: Initializing input system
[12/28/2020 6:51:12 PM.154] <UNLOADED PLUGIN>: Initializing game console
[12/28/2020 6:51:12 PM.155] <UNLOADED PLUGIN>: Initializing forms manager
[12/28/2020 6:51:12 PM.171] Plugin "RAGE: Transportation" was loaded from "RAGE_Transportation.dll".
[12/28/2020 6:51:12 PM.663] RAGE: Transportation: [Main] Started. | Version: 1.3.6.5 |
[12/28/2020 6:51:12 PM.664] RAGE: Transportation: [Main] RAGENativeUI.dll found. | Version: 1.7.0.0 |
[12/28/2020 6:51:12 PM.665] RAGE: Transportation: [Main] RAGEPluginHook.exe found. | Version: 1.84.1279.16097 |
[12/28/2020 6:51:12 PM.666] RAGE: Transportation: [Main] GTA5.exe found. | Version: 1.0.2189.0 |
[12/28/2020 6:51:25 PM.935] RAGE: Transportation:
[12/28/2020 6:51:25 PM.935] RAGE: Transportation: ==============================
[12/28/2020 6:51:25 PM.935] RAGE: Transportation: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[12/28/2020 6:51:25 PM.935] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.935] RAGE: Transportation: Origin: Game fiber "<UNNAMED THREAD>".
[12/28/2020 6:51:25 PM.935] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.935] RAGE: Transportation: Exception type: Rage.Exceptions.InvalidHandleableException
[12/28/2020 6:51:25 PM.935] RAGE: Transportation: Exception message: Operation is not valid because the specified Rage.Object is invalid.
[12/28/2020 6:51:25 PM.935] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.935] RAGE: Transportation: Inner exceptions:
[12/28/2020 6:51:25 PM.935] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.935] RAGE: Transportation: Stack trace:
[12/28/2020 6:51:25 PM.935] RAGE: Transportation: at Rage.Entity.set_Heading(Single heading)
[12/28/2020 6:51:25 PM.935] at RAGE_Transportation.Classes.BusStops.BusStopBase.CreateShelter()
[12/28/2020 6:51:25 PM.935] at Rage.GameFiber.Main()
[12/28/2020 6:51:25 PM.935] RAGE: Transportation: ==============================
[12/28/2020 6:51:25 PM.935] RAGE: Transportation:
[12/28/2020 6:51:25 PM.937] RAGE: Transportation:
[12/28/2020 6:51:25 PM.937] RAGE: Transportation: ==============================
[12/28/2020 6:51:25 PM.937] RAGE: Transportation: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[12/28/2020 6:51:25 PM.937] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.937] RAGE: Transportation: Origin: Game fiber "<UNNAMED THREAD>".
[12/28/2020 6:51:25 PM.937] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.937] RAGE: Transportation: Exception type: Rage.Exceptions.InvalidHandleableException
[12/28/2020 6:51:25 PM.937] RAGE: Transportation: Exception message: Operation is not valid because the specified Rage.Object is invalid.
[12/28/2020 6:51:25 PM.937] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.937] RAGE: Transportation: Inner exceptions:
[12/28/2020 6:51:25 PM.937] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.937] RAGE: Transportation: Stack trace:
[12/28/2020 6:51:25 PM.937] RAGE: Transportation: at Rage.Entity.set_Heading(Single heading)
[12/28/2020 6:51:25 PM.937] at RAGE_Transportation.Classes.BusStops.BusStopBase.CreateShelter()
[12/28/2020 6:51:25 PM.937] at Rage.GameFiber.Main()
[12/28/2020 6:51:25 PM.937] RAGE: Transportation: ==============================
[12/28/2020 6:51:25 PM.937] RAGE: Transportation:
[12/28/2020 6:51:25 PM.938] RAGE: Transportation:
[12/28/2020 6:51:25 PM.938] RAGE: Transportation: ==============================
[12/28/2020 6:51:25 PM.938] RAGE: Transportation: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[12/28/2020 6:51:25 PM.938] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.938] RAGE: Transportation: Origin: Game fiber "<UNNAMED THREAD>".
[12/28/2020 6:51:25 PM.938] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.938] RAGE: Transportation: Exception type: Rage.Exceptions.InvalidHandleableException
[12/28/2020 6:51:25 PM.938] RAGE: Transportation: Exception message: Operation is not valid because the specified Rage.Object is invalid.
[12/28/2020 6:51:25 PM.938] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.938] RAGE: Transportation: Inner exceptions:
[12/28/2020 6:51:25 PM.938] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.938] RAGE: Transportation: Stack trace:
[12/28/2020 6:51:25 PM.938] RAGE: Transportation: at Rage.Entity.set_Heading(Single heading)
[12/28/2020 6:51:25 PM.938] at RAGE_Transportation.Classes.BusStops.BusStopBase.CreateShelter()
[12/28/2020 6:51:25 PM.938] at Rage.GameFiber.Main()
[12/28/2020 6:51:25 PM.938] RAGE: Transportation: ==============================
[12/28/2020 6:51:25 PM.938] RAGE: Transportation:
[12/28/2020 6:51:25 PM.939] RAGE: Transportation:
[12/28/2020 6:51:25 PM.939] RAGE: Transportation: ==============================
[12/28/2020 6:51:25 PM.939] RAGE: Transportation: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[12/28/2020 6:51:25 PM.939] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.939] RAGE: Transportation: Origin: Game fiber "<UNNAMED THREAD>".
[12/28/2020 6:51:25 PM.939] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.939] RAGE: Transportation: Exception type: Rage.Exceptions.InvalidHandleableException
[12/28/2020 6:51:25 PM.939] RAGE: Transportation: Exception message: Operation is not valid because the specified Rage.Object is invalid.
[12/28/2020 6:51:25 PM.939] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.939] RAGE: Transportation: Inner exceptions:
[12/28/2020 6:51:25 PM.939] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.939] RAGE: Transportation: Stack trace:
[12/28/2020 6:51:25 PM.939] RAGE: Transportation: at Rage.Entity.set_Heading(Single heading)
[12/28/2020 6:51:25 PM.939] at RAGE_Transportation.Classes.BusStops.BusStopBase.CreateShelter()
[12/28/2020 6:51:25 PM.939] at Rage.GameFiber.Main()
[12/28/2020 6:51:25 PM.939] RAGE: Transportation: ==============================
[12/28/2020 6:51:25 PM.939] RAGE: Transportation:
[12/28/2020 6:51:25 PM.940] RAGE: Transportation:
[12/28/2020 6:51:25 PM.940] RAGE: Transportation: ==============================
[12/28/2020 6:51:25 PM.940] RAGE: Transportation: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[12/28/2020 6:51:25 PM.940] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.940] RAGE: Transportation: Origin: Game fiber "<UNNAMED THREAD>".
[12/28/2020 6:51:25 PM.940] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.940] RAGE: Transportation: Exception type: Rage.Exceptions.InvalidHandleableException
[12/28/2020 6:51:25 PM.940] RAGE: Transportation: Exception message: Operation is not valid because the specified Rage.Object is invalid.
[12/28/2020 6:51:25 PM.940] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.940] RAGE: Transportation: Inner exceptions:
[12/28/2020 6:51:25 PM.941] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.941] RAGE: Transportation: Stack trace:
[12/28/2020 6:51:25 PM.941] RAGE: Transportation: at Rage.Entity.set_Heading(Single heading)
[12/28/2020 6:51:25 PM.941] at RAGE_Transportation.Classes.BusStops.BusStopBase.CreateShelter()
[12/28/2020 6:51:25 PM.941] at Rage.GameFiber.Main()
[12/28/2020 6:51:25 PM.941] RAGE: Transportation: ==============================
[12/28/2020 6:51:25 PM.941] RAGE: Transportation:
[12/28/2020 6:51:25 PM.942] RAGE: Transportation:
[12/28/2020 6:51:25 PM.942] RAGE: Transportation: ==============================
[12/28/2020 6:51:25 PM.942] RAGE: Transportation: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[12/28/2020 6:51:25 PM.942] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.942] RAGE: Transportation: Origin: Game fiber "<UNNAMED THREAD>".
[12/28/2020 6:51:25 PM.942] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.942] RAGE: Transportation: Exception type: Rage.Exceptions.InvalidHandleableException
[12/28/2020 6:51:25 PM.942] RAGE: Transportation: Exception message: Operation is not valid because the specified Rage.Object is invalid.
[12/28/2020 6:51:25 PM.942] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.942] RAGE: Transportation: Inner exceptions:
[12/28/2020 6:51:25 PM.942] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.942] RAGE: Transportation: Stack trace:
[12/28/2020 6:51:25 PM.942] RAGE: Transportation: at Rage.Entity.set_Heading(Single heading)
[12/28/2020 6:51:25 PM.942] at RAGE_Transportation.Classes.BusStops.BusStopBase.CreateShelter()
[12/28/2020 6:51:25 PM.942] at Rage.GameFiber.Main()
[12/28/2020 6:51:25 PM.942] RAGE: Transportation: ==============================
[12/28/2020 6:51:25 PM.942] RAGE: Transportation:
[12/28/2020 6:51:25 PM.943] RAGE: Transportation:
[12/28/2020 6:51:25 PM.943] RAGE: Transportation: ==============================
[12/28/2020 6:51:25 PM.943] RAGE: Transportation: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[12/28/2020 6:51:25 PM.943] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.943] RAGE: Transportation: Origin: Game fiber "<UNNAMED THREAD>".
[12/28/2020 6:51:25 PM.943] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.943] RAGE: Transportation: Exception type: Rage.Exceptions.InvalidHandleableException
[12/28/2020 6:51:25 PM.943] RAGE: Transportation: Exception message: Operation is not valid because the specified Rage.Object is invalid.
[12/28/2020 6:51:25 PM.943] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.943] RAGE: Transportation: Inner exceptions:
[12/28/2020 6:51:25 PM.943] RAGE: Transportation: ------------------------------
[12/28/2020 6:51:25 PM.943] RAGE: Transportation: Stack trace:
[12/28/2020 6:51:25 PM.943] RAGE: Transportation: at Rage.Entity.set_Heading(Single heading)
[12/28/2020 6:51:25 PM.943] at RAGE_Transportation.Classes.BusStops.BusStopBase.CreateShelter()
[12/28/2020 6:51:25 PM.943] at Rage.GameFiber.Main()
[12/28/2020 6:51:25 PM.943] RAGE: Transportation: ==============================
[12/28/2020 6:51:25 PM.943] RAGE: Transportation:
@LtFlash The game crashes right after Pressing F9 and clicking the On button. Thanks
@Cascadia1990 We will just have to wait and see. Looks like we may wait a while for an update. I'm hopeful that @LtFlash will give us one. But he may have a bunch of other more important updates. Until then I figured out that if you get in a truck and just go get the trailers instead of getting one at the station it should not crash.
When I turn on status it crashes. Give me solution
Starting the Rage Transportation with Rage, game crash, starting in game, all fine.
( Fresh installation of gta 5 with 0 mods ).
Also i take the blue bus, and i try to see if anyone enter on it, i press LShift + S the doors ( not open ) and no anyone sit on the bus. Maybe it's just the blue bus im going to try with the orange bus.
The plugin crash as soon as I run RAGE and click on the ON button it crashes now, I can update the game or redo the installation, it crash
i put in the command and than it says it crashed what do i do helppppppp
When can we expect an update?@LtFlash
Might as well report this mod. Thought maybe after some time you would update this. Still no update.
Guys, if a mod does no longer work don't use it. Old script mods do commonly have this problem. After a few game updates they stop working because of multiple reasons but the most common one is they not being supported for the latest game, ScriptHookV or ScriptHookV.Net versions.
Just a heads up. I'm using this as of right now so it's working for me. Will have a video up eventually showing me using this in Los Santos RED
https://youtu.be/WvIp5hW7B0E?si=lCLbuzQfOQvxEW5x This is the video of me testing this to use with Los Santos RED