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  • Hipster

    @luuu_mods. Not sure why you put FiveM in your title even if the plates on the car say FiveM. Your package contains a dlc.rpf and that's not the format used by FiveM. You need to have a stream folder with your model (yfts) and textures (ytd) and the meta files go in the root of the folder along with a resource or manifest lua.

    il y a 4 jours
  • Hipster

    @Abrian19. Friendly warning that your instructions will result in overwriting any existing addonprops folder (if it exists). This folder was originally created by Meth0d's mod and contains a user's custom props. Same would apply to customaps depending on where it is located. Unlike windows folders which will merge and append, rpfs will completely overwrite their replacements.

    il y a 7 jours
  • Hipster
  • Hipster

    @CrazyTrever Why would you remove it? Just saying if you added the code prefix and suffix it would be very useful for coders, much better than saving outfit to Menyoo to see parameters. You already have the Menu which is most of the work.

    il y a 10 jours
  • Hipster

    @CrazyTrever. And of course you can write those lines of a code to a text file rather than just the clipboard.
    using (StreamWriter sw = File.CreateText(_fileName))
    {
    sw.WriteLine(CodeString);

    }

    il y a 10 jours
  • Hipster

    @CrazyTrever, I have my own script which does something similar but goes one easy step further. I concatenate prefixes and suffixes to create code. So instead of returning 2, 5, for example a torso, I would prefix those integers with
    "Function.Call(Hash.SET_PED_COMPONENT_VARIATION, myped, 3". Add the 2,5, and then + suffix " 2);". And then you have a complete line of code, just replace myped with player or closest ped etc. Same approach for props and teleport locations.

    il y a 10 jours
  • Hipster

    @Sardelka Maybe you could provide a more complex example? I mean
    Function.Call(Hash.GET_PED_SOURCE_OF_DEATH,Game.Player.Character)
    vs
    GET_PED_SOURCE_OF_DEATH(Game.Player.Character);

    Doesn't seem to be a huge advantage, especially after you've written Function.Call 1000+ times

    17 novembre 2022
  • Hipster

    @Sardelka The IntelliSense displays all functions and provides the correct syntax and ensures it the function is also current, more current than the Native DB. From there you can just hover over with your mouse and you will see the arguments for that particular function, just as you would hitting F12 or ctrl alt j for SHVDN. I understand your dll is a wrapper but isn't that what SHVDN is? Why add another wrapper. Just curious.

    17 novembre 2022
  • Hipster

    If you're using Visual Studio as your IDE with IntelliSense you can see both the references and the metadata. How is this different other than adding another layer. My issues with the NativeDB is that it isn't always up to date and the comments are generally useless. Many of the links have rotted away too.

    17 novembre 2022
  • Hipster

    @hkh191 Just like honey badger, Windows don't care if it's Scripts or scripts folder, Windows folders ain't case sensitive.

    14 novembre 2022