123 109
1 199
123 109
1 199
Information:
This mod fixes various map collisions, models, textures and placements errors
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, targeting specifically the changes introduced with the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be overriden with a custom dlc pack (otherwise the game crashes)
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate any change made to map placements and/or collisions
Requirements:
- OpenIV.asi
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the portals, flags and audio tutorials
- Skylumz for the Sollumz plugin for Blender
- indilo53 for GTAUtil
- Tiwabs for the Tiwabs Audio Door Tools
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v17.4:
- Fixed some of the burnt wood panels outside the Lester's factor not casting shadows
- Removed some leftover detail collisions at the stairs of the Davis City Hall, which made impossible to shoot through. Thanks to anon23623 for finding the error
- Updated only the "spmapfixes" dlc pack
This mod fixes various map collisions, models, textures and placements errors
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, targeting specifically the changes introduced with the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be overriden with a custom dlc pack (otherwise the game crashes)
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate any change made to map placements and/or collisions
Requirements:
- OpenIV.asi
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the portals, flags and audio tutorials
- Skylumz for the Sollumz plugin for Blender
- indilo53 for GTAUtil
- Tiwabs for the Tiwabs Audio Door Tools
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v17.4:
- Fixed some of the burnt wood panels outside the Lester's factor not casting shadows
- Removed some leftover detail collisions at the stairs of the Davis City Hall, which made impossible to shoot through. Thanks to anon23623 for finding the error
- Updated only the "spmapfixes" dlc pack
Première mise en ligne : 24 juin 2019
Dernière mise à jour : 3 septembre 2024
Téléchargé pour la dernière fois : il y a 3 heures
1 511 commentaires
Information:
This mod fixes various map collisions, models, textures and placements errors
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, targeting specifically the changes introduced with the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be overriden with a custom dlc pack (otherwise the game crashes)
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate any change made to map placements and/or collisions
Requirements:
- OpenIV.asi
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the portals, flags and audio tutorials
- Skylumz for the Sollumz plugin for Blender
- indilo53 for GTAUtil
- Tiwabs for the Tiwabs Audio Door Tools
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v17.4:
- Fixed some of the burnt wood panels outside the Lester's factor not casting shadows
- Removed some leftover detail collisions at the stairs of the Davis City Hall, which made impossible to shoot through. Thanks to anon23623 for finding the error
- Updated only the "spmapfixes" dlc pack
This mod fixes various map collisions, models, textures and placements errors
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, targeting specifically the changes introduced with the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be overriden with a custom dlc pack (otherwise the game crashes)
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate any change made to map placements and/or collisions
Requirements:
- OpenIV.asi
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the portals, flags and audio tutorials
- Skylumz for the Sollumz plugin for Blender
- indilo53 for GTAUtil
- Tiwabs for the Tiwabs Audio Door Tools
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v17.4:
- Fixed some of the burnt wood panels outside the Lester's factor not casting shadows
- Removed some leftover detail collisions at the stairs of the Davis City Hall, which made impossible to shoot through. Thanks to anon23623 for finding the error
- Updated only the "spmapfixes" dlc pack
Première mise en ligne : 24 juin 2019
Dernière mise à jour : 3 septembre 2024
Téléchargé pour la dernière fois : il y a 3 heures
@Michael21107 Maybe a bit of slow down at startup (nothing else is executed/checked after the game has loaded), otherwise no. Anyway, there's no need to have both the cs and dll at the same time (like with the ability bar script, there's no differences between the old cs file and the dll)
@Majestyk I checked and it's fixed in both the SP and MP maps. Make sure you're using the latest version of both the "spmapfixes" and "mpmapfixes" dlc packs
@Alex106 gotcha, may I suggest you tell people in a note to remove the .cs file to avoid such slow-downs?
can you use this with: https://www.gta5-mods.com/misc/fixes-improvements
@Robbier2713 yep
@Alex106 can you add the grass fix from visual 5 / stryvision?
@MaxLuk Yes. I was actually thinking of doing a standalone/my own version (since R* added a new ytd with the stipple texture for the Diamond casino, which the VisualV dlc pack doesn't replace)
@Alex106 noice :)
https://imgur.com/a/ae8K8dr error with collisions near the pizza this
@Alex106 The staircases at the Pala Springs Aerial Way use grass collision sounds for some reason.
https://imgur.com/a/J7IAogL
@Scooby271 I'll try to fix it, thanks
@-EcLiPsE- I will fix it, thanks
Hi, have you tried creating a mod that will use unused props? For example, some peds will use umbrellas during the rain or bags from grocery stores or clothing stores. There are a lot of props in the game and animations are prepared for all of them. And for those that are not there, you can take them from GTA4, since the main number of props are already taken from there (for example, an umbrella). I advise you to look at Various Pedestrian Actions, I think you can borrow a lot from there.
Finally, Bahama Mamas doors work properly in World of Variety mod! Thanks a lot!!!
@NOOB23 world of variety did that
@Scooby271 There is a lot of unnecessary stuff in it.
@NOOB23 like for example?
u know the e cola blowups near sandy shores? at nighttime the lighting is broken from faraway. can u fix it? sry I can't provide a screenshot.
I wonder why this isn't compatible with NVE considering NVE is only a graphics mod? Anyway, by not compatible, do you mean not compatible if installing through .oiv or also manually installing?
@Kanadeyoru NVE replaces some ymaps that are replaced by this mod as well, which causes broken LODs and missing roads
https://ibb.co/sm4bCYz
took some time to figure out why i cant kill the cops, invisible wall!
I hope that after finishing all your current projects here, you release an ultimate version of all those mods combined into a single mod for MAXIMUM Alex goodness