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  • 100afe woah3

    @YaBoiBlasty Do you have any other map mods installed that change anything around that area?
    @iammistahwolf Sorry, I mistyped "mpmappatches" when I meant to type "mpmappatches2". Anyway, yeah, removing it "fixes" it because there's no (old) map data files loaded which cause the problem.
    That's where "mpmappatches2" comes into play, where it adds compatiblity with the newer files starting from the build 2545.
    It's indeed weird that it only started to happen with the latest update and not earlier.

    il y a 10 heures
  • 100afe woah3

    @mikeyboy242424 Are you referring to this artwork? https://www.rockstargames.com/img/global/downloads/wallpapers/games/v_tbd_2880x1800.jpg
    I suppose that's just the artist's artwork based on the Paleto Score, or just something "random".

    il y a 20 heures
  • 100afe woah3

    @YaBoiBlasty Do you have NVE installed? If yes, then get rid of mpmappatches and/or mpmappatches2 as the two mods aren't compatible.
    @hunter7 It's written in the changelog: Updated "mpmappatches" and "spmappatches" and added "hei_bh1_43_8.ybn" and "hei_bh1_43_9.ybn" in the "MP Map Collisions Fixes/bh1_43" folder.
    No, I can't do that as it's too complicated because of the files with different paths between game builds.

    il y a 20 heures
  • 100afe woah3

    @meimeiriver Thanks. Yeah, I know, but for some specific collisions there's different paths depending on the game build that it would be quite complicated to setup. I could make multiple packages, like FiB0111 said, but I can already see the mess it would cause if installing the incorrect version.
    anon23623 I will look into it.
    @YaBoiBlasty Are you on the latest game build with the MP map enabled? If yes, make sure the mpmappatches2 dlc is also installed.

    il y a 1 jour
  • 100afe woah3

    @iammistahwolf Yeah, those locations are "broken" starting from the build 2545 if the "mpmappatches" pack is not installed.
    As for the gates, they're gone because they're added with the "mpmappatches" pack.
    @anon23623 I will fix it in the next update.

    il y a 2 jours
  • 100afe woah3

    @iammistahwolf I think "MaxMloInstances" and "<PoolName>InteriorInst</PoolName>" in the gameconfig.xml set the amount/limit of MLOs, try changing those and see if it does anything.
    @-EcLiPsE- Rockstar duplicated the collisions for the MP map (and obviously, without changing the material). I will fix it for the next update, thanks.
    @Xire Try installing this script and see if fixes the problem https://www.gta5-mods.com/tools/ymap-load-list-extent-limit-fix-fwboxstreamervariable-patch

    il y a 5 jours
  • 100afe woah3

    @iammistahwolf I'll either try to make them open or raise them by default. As for the other issue, do you have:
    1) MP map enabled? If yes, make sure that the mpmappatches2 pack is also installed
    2) In case you're running the SP map, then maybe the issue it's caused by both this mod and any other replacing the same ymaps.
    @Xire It sounds like it's caused by conflicting mods or too many mods (maybe vehicles?) installed.

    il y a 6 jours
  • 100afe woah3

    @varoun Are you talking about the blips on the map/pause menu map? If so, then remove any mod that add blips.
    in case you're talking about the actual activies, then I don't know what could be causing it.

    il y a 9 jours
  • 100afe woah3

    @Xire Try editing the "fog_start", "fog_density", "fog_haze_density" and "fog_haze_start" values.

    16 novembre 2022
  • 100afe woah3

    @BOPOHua The one near the Union Grain Supply? If so, those don't work because the barriers are separate props, which aren't even present there. As for making it work, I don't know what's needed to do outside of adding them (since I tried and they wouldn't move).

    16 novembre 2022