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    @Bravercoolio Gotcha. RDR2 seems pretty good in the physics department, but the npcs in that game don't appear to have as much self-preservation as in RDR1.

    il y a 4 jours
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    Also, the window at Michael's house doesn't open.

    il y a 6 jours
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    @Bravercoolio Will 1.6 change up the shotgun reactions? The 1.5 version seems to be a step back in that regard.

    il y a 6 jours
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    @Alex106 Thanks for the collision fix for the barrier gaps. However, it seems to have gone in completely the opposite direction, where now the barriers themselves have no collision, at least when driving a car. On-foot, they work without issue.

    il y a 6 jours
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    @Alex106 No problem. Also, could the collision on these barriers at the entrance to the terminal be fixed? You can't go through them, as if there's an invisible wall there.
    https://puu.sh/E6m50/a70df9caa4.png

    @eshenk I recall having crashing issues when modifying the doortuning file after exporting from CW.

    il y a 7 jours
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    @Dippy We've narrowed down the cause for the story mission bug, it's due to an incorrect value in the gameconfig. A fix will be out once we've fully tested it.

    il y a 8 jours
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    @Siprus Gotcha. Checked out the Madrazo Ranch, it's a huge improvement. However, I've noticed that some of the windows are bulletproof, and peds can't enter the interior. Can the windows be made to be destructible? And I recall that navmeshes weren't possible in CW yet, so I'm assuming that's still the case.

    il y a 9 jours
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    @Siprus Is the script used for anything besides toggling the beach sculpture?

    il y a 9 jours
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    @JRod Driving around the lumber mill near Paleto Bay, the framerate has noticeable dips for me. Goes from 60fps to 30fps depending on the time of day. Along with other noticeable framerate dips when driving around areas where you've placed the new trees, whereas the game holds a solid 60fps without the mod.

    As for aggressive LODs, I'm referring to how the trees change their LODs very noticeably as you go near them, moreso than vanilla foliage.

    Cargens and scenarios are separate, yeah, but you get stuff like peds floating in the air because the props they're meant to use are included in the same files that add the trees.

    10 août 2019
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    Also, would you be able to separate the cargens and scenarios into a separate thing? Decided to uninstall the mod due to the performance impact, as well as the overly-aggressive LODs, but the scenarios themselves add a lot of life to the countryside.

    10 août 2019