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@eshenk Will you also edit the not-underground stations, like Davis, Strawberry and so on?
(If you have, and I just missed to install it correctly, than nvm ^^)
After I updated your mod, it keeps crashing after turning it on. Am i doing something wrong again or does anyone know, why it crashes?
[06.05.2016 03:10:46.981] Loading plugin from path: D:\Programme\Steam\steamapps\common\Grand Theft Auto V\Plugins\RAGE_Transportation.dll
[06.05.2016 03:10:48.838] <UNLOADED PLUGIN>: Initializing input system
[06.05.2016 03:10:48.839] <UNLOADED PLUGIN>: Initializing game console
[06.05.2016 03:10:48.841] <UNLOADED PLUGIN>: Initializing forms manager
[06.05.2016 03:10:48.857] Plugin "RAGE: Transportation" was loaded from "RAGE_Transportation.dll".
[06.05.2016 03:10:48.907] RAGE: Transportation: [Main] Init. | Version: 1.0.0.0 |
[06.05.2016 03:10:49.477] RAGE: Transportation: [Controls] Loaded. | Count: 10 |
[06.05.2016 03:10:49.542] RAGE: Transportation: [BusStops] Loaded. | Count: 49 |
[06.05.2016 03:10:49.673] RAGE: Transportation: [Businesses] Loaded. | Count: 83 |
[06.05.2016 03:10:49.690] RAGE: Transportation: [Loads] Loaded. | Count: 38 |
[06.05.2016 03:10:53.063] RAGE: Transportation: [Companies] Company loaded. | Name: Lloyd Trucking Co. |
[06.05.2016 03:10:53.102] RAGE: Transportation:
[06.05.2016 03:10:53.103] RAGE: Transportation: ==============================
[06.05.2016 03:10:53.103] RAGE: Transportation: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[06.05.2016 03:10:53.103] RAGE: Transportation: ------------------------------
[06.05.2016 03:10:53.104] RAGE: Transportation: Origin: Game fiber "<UNNAMED THREAD>".
[06.05.2016 03:10:53.104] RAGE: Transportation: ------------------------------
[06.05.2016 03:10:53.104] RAGE: Transportation: Exception type: System.InvalidOperationException
[06.05.2016 03:10:53.105] RAGE: Transportation: Exception message: Fehler im XML-Dokument (2,2).
[06.05.2016 03:10:53.105] RAGE: Transportation: ------------------------------
[06.05.2016 03:10:53.105] RAGE: Transportation: Inner exceptions:
[06.05.2016 03:10:53.105] RAGE: Transportation: Exception type: System.InvalidOperationException
[06.05.2016 03:10:53.106] RAGE: Transportation: Exception message: <ArrayOfVehBase xmlns=''> wurde nicht erwartet.
[06.05.2016 03:10:53.106] RAGE: Transportation: ------------------------------
[06.05.2016 03:10:53.106] RAGE: Transportation: Stack trace:
[06.05.2016 03:10:53.107] RAGE: Transportation: bei System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
[06.05.2016 03:10:53.107] bei System.Xml.Serialization.XmlSerializer.Deserialize(TextReader textReader)
[06.05.2016 03:10:53.107] bei RAGE_Transportation.Classes.Serialization.LoadAllXML[T](List`1& listOfItems, String path, SearchOption searchOption)
[06.05.2016 03:10:53.108] bei RAGE_Transportation.Classes.Vehicles.Vehicles..ctor(String CompanyName, Boolean VehDataLoad)
[06.05.2016 03:10:53.108] bei RAGE_Transportation.Classes.Companies.Company.Start()
[06.05.2016 03:10:53.108] bei RAGE_Transportation.Classes.Companies.Companies.Load()
[06.05.2016 03:10:53.108] bei RAGE_Transportation.Transportation.Process()
[06.05.2016 03:10:53.108] bei Rage.GameFiber.Main()
[06.05.2016 03:10:53.109] RAGE: Transportation: ==============================
[06.05.2016 03:10:53.109] RAGE: Transportation:
@galhason I forgot to put the RagenativUi in. Maybe that's your problem too
@Ubludock Great car mod, I like it. But could you maybe fix the rear light coronas, because they don't fit the lights properly.
Ok, nevermind. I found what I was doing wrong.
@LtFlash The plugin doesn't get loaded. The console of RPH says, it can't be loaded because of an error (not mentioned what error).
Does it work with RPH 0.38 or is it because I'm using the newest RPH?
@bizzlezx10r i don't know what that means and it works for me :/
@bizzlezx10r after replacing the file and saving the ytd file, does the changed texture show up at the yft file? If it does, but it doesn't appear ingame your gta may redownload edited files before starting. If that's the case you should use the open IV mods folder and the openIV.asi file to avoid that. If you are already using that or the texture isn't changed in the yft file (you may need to open it twice), i don't know why it doesn't work :/
@iTzKevinFTW You can open it in any image editing software (paint.net, photoshop, photofiltre, ...) and add a new textlayer. Then you save it as an .png-file and you can use it in open iv. For editing the original one you just go in edit mode in open iv, open the .ytd file and extract the file you want to edit to any folder (e.g. desktop)
@Privy you could edit the metro_bus_sign.png file, but i updated it anyway, so i added a template