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  • 4af5c5 latest 1

    @JustDancePC Niice, but did you upload the fix, tho? xD

    il y a 2 jours
  • 4af5c5 latest 1

    I'm not being rude, just giving honest feedback. With that being said, the version 2.1.2 also seems to terribly screw with the game performance on my system. :S

    il y a 3 jours
  • 4af5c5 latest 1

    @JustDancePC Ok, I was wrong, the uploaded version is correct, yet the bugs persist for some reason. :C

    il y a 3 jours
  • 4af5c5 latest 1

    @JustDancePC Nope, I just redownloaded the newest version,deleted the weapon loadout files. Bought new MKII weapons for all three chars and still every bug from 2.1.1. persists. So I say again, maybe you really did accidentaly upload version 2.1.1. instead of 2.1.2. on gta5-mods...

    il y a 3 jours
  • 4af5c5 latest 1

    Did you upload the correct archive when uploading the 2.1.2. version? Cuz the same bugs still persist in the Lamar Down mission for me. Some weapons disappear from character inventories and Micheal is still reverted back to using fists, ruining the mission...

    il y a 4 jours
  • 4af5c5 latest 1
  • 4af5c5 latest 1

    @JustDancePC But wont that lead to the autosaving feature overwriting the saved loadouts when the mod is reenabled?

    il y a 6 jours
  • 4af5c5 latest 1

    Regarding the LamarDown mission, I think that the bugs happen because of the way the mission is programmed. In that particular mission most of Michael's controls are dsiabled, you can only aim, shoot and reload. But with this mod's saving feature, the saved loadouts are automatically reapplied after every char switch, so Michael's equipped weapon is set to fists, whcih partially soft-locks the game. Perhaps there is a way, a different native that applies custom loadouts without changing the equipped weapon? Perhaps there is a way to make the scripted loadouts funcion exactly like the vanilla loadouts?

    il y a 6 jours
  • 4af5c5 latest 1

    @JustDancePC Well test it, pls. :D

    il y a 8 jours
  • 4af5c5 latest 1

    Bro! LOOVE the latest version of the mod! Love the faster, more improved menu, the previews, the menu persistence. Love the optimization of this script (my old potato pc loves it more than I do! :D). However,this mod seems to bug out the Lamar Down mission. Whenswitching to Michael, Michale reerts back to using fists instead of his heavy sniper, also when I switched back to Franklin, most of his MKII weapons were gone, except his MKII pistol, wierd... Also the mod didnt throw any errors.

    il y a 9 jours