Telekinesis 1.0
13 416
103
13 416
103
Telekinesis as of version 1.0, lets you pick up vehicles or pedestrians or both and throw them north east south and west and also slam them down via Telekinesis.
Can now select whether to effect pedestrians or vehicles they are both on a toggle and so can select both
Can use pyrokinesis to light nearby Entities on fire
Can Select whether effecting closest Entities
or
effect everyone within the range (which you can change dynamically)
and can also effect the force of your lifts, slams and pushes :)
Hope you enjoy :)
To install:
Script Hook V:
http://www.dev-c.com/gtav/scripthookv/
the LUA plugin 9.0:
http://gtaforums.com/topic/789139-vrelhook-lua-plugin-for-script-hook-v/
Both of these should go in your main GTA5 folder
and then just Unpack inside scripts\addins folder
Key bindings:
(Menu will pop up above Mini- Map)
Numpad Multiply : Enabled / Disable Powers
Controls:
Numpad Multiply : Enabled / Disable Powers
Numpad 5: Lifts entitys Up
Numpad 0: Slams entitys down
Numpad 8: Throws entitys in field of effect north
Numpad 2: Throws entitys in field of effect south
Numpad 4: Throws entitys in field of effect west
Numpad 6: Throws entitys in field of effect east
Numpad 1: Pyrokinesis (if peds selected sets npcs in range on fire / if vehicles selected burns npcs in cars)
Numpad 3: Toggles (Multiple Entities effected by Powers)/(Single Closest Entity effected by powers *Range of 60.. ish*)
(Green text for Enable , Red for Disable)
Numpad 7 :Toggle effecting Pedestrians
Numpad 9: Toggle effecting Vehicles
(White text for Selected , Blue for Deselected)
Numpad Divide : Toggles between changing Range and Power (the selected one is white)
Numpad Add: Increases the Value(Range Or Power selected)
Numpad Minus: Decreases the Value(Range Or Power selected)
Updated in 0.6 :
npcs now ragdoll when in players field of effect
slam now reduces npc health to make them more vulenerable to floors ;)
Updated in 0.6a:
Made all modules into a single plugin
Updated in 0.6b:
added a toggle F10 to enable F11 to Disable
Updated in 0.6c:
added a toggle B to enable N to Disable as people were having problems with the F10 keys will put both onto single key later
Updated in 0.6d:
removed animations from pushs and slams (liked them at first but got annoying) left animation on lift ability but made it faster so can keep moving after it
changed toggle to one button the numpad multiply the mod starts of disabled by default so you have to turn it on before it will work you can change this by setting
"local Enabled = false " (causes you to have to enable powers)
to
"local Enabled = true" (powers enabled on startup)
updated in 0.7:
Added ability to set npcs in range on fire
reduced throw lag where pedestrians were stopping midair
Updated in 0.8:
now get text feedback when mod enabled or not enabled
Updated in 0.8a:
should reduce problems with npcs just being lifted and not rising probably
added ability to put out fires you've lit on npcs (dosen't work on dead yet)
Updated in 0.8b :
repaired everything that i broke in 0.8a XD npcs should now lift and be thrown correctly still not fixed pyrokinesis as of 0.8b
removed animation
Updated in 0.9 :
added ability to choose between effecting multiple entities with powers or just a single one (toggled between the two)
Updated in 1.0 :
Added Gui so you can see whether your effecting pedestrians or vehicles or what type of entity you are effecting and it disappears when not enabled :)
added so you can change range its max is 60 as that's the max distance the function will return so for now its max unless i try something else i've been thinking off but that's for another day
added ability to change the force that is applied to entities Max is 100 as otherwise npcs start glitching and just falling over but at 100 its much much much more powerful then before you were using what i think was about power 15 so.....
coming soon:
as so many people dislike the north east south west will work on making the overall field and direction of throw effected by the player direction or maybe camera angle ill see what can find to make it work :)
Can now select whether to effect pedestrians or vehicles they are both on a toggle and so can select both
Can use pyrokinesis to light nearby Entities on fire
Can Select whether effecting closest Entities
or
effect everyone within the range (which you can change dynamically)
and can also effect the force of your lifts, slams and pushes :)
Hope you enjoy :)
To install:
Script Hook V:
http://www.dev-c.com/gtav/scripthookv/
the LUA plugin 9.0:
http://gtaforums.com/topic/789139-vrelhook-lua-plugin-for-script-hook-v/
Both of these should go in your main GTA5 folder
and then just Unpack inside scripts\addins folder
Key bindings:
(Menu will pop up above Mini- Map)
Numpad Multiply : Enabled / Disable Powers
Controls:
Numpad Multiply : Enabled / Disable Powers
Numpad 5: Lifts entitys Up
Numpad 0: Slams entitys down
Numpad 8: Throws entitys in field of effect north
Numpad 2: Throws entitys in field of effect south
Numpad 4: Throws entitys in field of effect west
Numpad 6: Throws entitys in field of effect east
Numpad 1: Pyrokinesis (if peds selected sets npcs in range on fire / if vehicles selected burns npcs in cars)
Numpad 3: Toggles (Multiple Entities effected by Powers)/(Single Closest Entity effected by powers *Range of 60.. ish*)
(Green text for Enable , Red for Disable)
Numpad 7 :Toggle effecting Pedestrians
Numpad 9: Toggle effecting Vehicles
(White text for Selected , Blue for Deselected)
Numpad Divide : Toggles between changing Range and Power (the selected one is white)
Numpad Add: Increases the Value(Range Or Power selected)
Numpad Minus: Decreases the Value(Range Or Power selected)
Updated in 0.6 :
npcs now ragdoll when in players field of effect
slam now reduces npc health to make them more vulenerable to floors ;)
Updated in 0.6a:
Made all modules into a single plugin
Updated in 0.6b:
added a toggle F10 to enable F11 to Disable
Updated in 0.6c:
added a toggle B to enable N to Disable as people were having problems with the F10 keys will put both onto single key later
Updated in 0.6d:
removed animations from pushs and slams (liked them at first but got annoying) left animation on lift ability but made it faster so can keep moving after it
changed toggle to one button the numpad multiply the mod starts of disabled by default so you have to turn it on before it will work you can change this by setting
"local Enabled = false " (causes you to have to enable powers)
to
"local Enabled = true" (powers enabled on startup)
updated in 0.7:
Added ability to set npcs in range on fire
reduced throw lag where pedestrians were stopping midair
Updated in 0.8:
now get text feedback when mod enabled or not enabled
Updated in 0.8a:
should reduce problems with npcs just being lifted and not rising probably
added ability to put out fires you've lit on npcs (dosen't work on dead yet)
Updated in 0.8b :
repaired everything that i broke in 0.8a XD npcs should now lift and be thrown correctly still not fixed pyrokinesis as of 0.8b
removed animation
Updated in 0.9 :
added ability to choose between effecting multiple entities with powers or just a single one (toggled between the two)
Updated in 1.0 :
Added Gui so you can see whether your effecting pedestrians or vehicles or what type of entity you are effecting and it disappears when not enabled :)
added so you can change range its max is 60 as that's the max distance the function will return so for now its max unless i try something else i've been thinking off but that's for another day
added ability to change the force that is applied to entities Max is 100 as otherwise npcs start glitching and just falling over but at 100 its much much much more powerful then before you were using what i think was about power 15 so.....
coming soon:
as so many people dislike the north east south west will work on making the overall field and direction of throw effected by the player direction or maybe camera angle ill see what can find to make it work :)
Première mise en ligne : 10 mai 2015
Dernière mise à jour : 27 mai 2015
Téléchargé pour la dernière fois : il y a 17 heures
185 commentaires
Telekinesis as of version 1.0, lets you pick up vehicles or pedestrians or both and throw them north east south and west and also slam them down via Telekinesis.
Can now select whether to effect pedestrians or vehicles they are both on a toggle and so can select both
Can use pyrokinesis to light nearby Entities on fire
Can Select whether effecting closest Entities
or
effect everyone within the range (which you can change dynamically)
and can also effect the force of your lifts, slams and pushes :)
Hope you enjoy :)
To install:
Script Hook V:
http://www.dev-c.com/gtav/scripthookv/
the LUA plugin 9.0:
http://gtaforums.com/topic/789139-vrelhook-lua-plugin-for-script-hook-v/
Both of these should go in your main GTA5 folder
and then just Unpack inside scripts\addins folder
Key bindings:
(Menu will pop up above Mini- Map)
Numpad Multiply : Enabled / Disable Powers
Controls:
Numpad Multiply : Enabled / Disable Powers
Numpad 5: Lifts entitys Up
Numpad 0: Slams entitys down
Numpad 8: Throws entitys in field of effect north
Numpad 2: Throws entitys in field of effect south
Numpad 4: Throws entitys in field of effect west
Numpad 6: Throws entitys in field of effect east
Numpad 1: Pyrokinesis (if peds selected sets npcs in range on fire / if vehicles selected burns npcs in cars)
Numpad 3: Toggles (Multiple Entities effected by Powers)/(Single Closest Entity effected by powers *Range of 60.. ish*)
(Green text for Enable , Red for Disable)
Numpad 7 :Toggle effecting Pedestrians
Numpad 9: Toggle effecting Vehicles
(White text for Selected , Blue for Deselected)
Numpad Divide : Toggles between changing Range and Power (the selected one is white)
Numpad Add: Increases the Value(Range Or Power selected)
Numpad Minus: Decreases the Value(Range Or Power selected)
Updated in 0.6 :
npcs now ragdoll when in players field of effect
slam now reduces npc health to make them more vulenerable to floors ;)
Updated in 0.6a:
Made all modules into a single plugin
Updated in 0.6b:
added a toggle F10 to enable F11 to Disable
Updated in 0.6c:
added a toggle B to enable N to Disable as people were having problems with the F10 keys will put both onto single key later
Updated in 0.6d:
removed animations from pushs and slams (liked them at first but got annoying) left animation on lift ability but made it faster so can keep moving after it
changed toggle to one button the numpad multiply the mod starts of disabled by default so you have to turn it on before it will work you can change this by setting
"local Enabled = false " (causes you to have to enable powers)
to
"local Enabled = true" (powers enabled on startup)
updated in 0.7:
Added ability to set npcs in range on fire
reduced throw lag where pedestrians were stopping midair
Updated in 0.8:
now get text feedback when mod enabled or not enabled
Updated in 0.8a:
should reduce problems with npcs just being lifted and not rising probably
added ability to put out fires you've lit on npcs (dosen't work on dead yet)
Updated in 0.8b :
repaired everything that i broke in 0.8a XD npcs should now lift and be thrown correctly still not fixed pyrokinesis as of 0.8b
removed animation
Updated in 0.9 :
added ability to choose between effecting multiple entities with powers or just a single one (toggled between the two)
Updated in 1.0 :
Added Gui so you can see whether your effecting pedestrians or vehicles or what type of entity you are effecting and it disappears when not enabled :)
added so you can change range its max is 60 as that's the max distance the function will return so for now its max unless i try something else i've been thinking off but that's for another day
added ability to change the force that is applied to entities Max is 100 as otherwise npcs start glitching and just falling over but at 100 its much much much more powerful then before you were using what i think was about power 15 so.....
coming soon:
as so many people dislike the north east south west will work on making the overall field and direction of throw effected by the player direction or maybe camera angle ill see what can find to make it work :)
Can now select whether to effect pedestrians or vehicles they are both on a toggle and so can select both
Can use pyrokinesis to light nearby Entities on fire
Can Select whether effecting closest Entities
or
effect everyone within the range (which you can change dynamically)
and can also effect the force of your lifts, slams and pushes :)
Hope you enjoy :)
To install:
Script Hook V:
http://www.dev-c.com/gtav/scripthookv/
the LUA plugin 9.0:
http://gtaforums.com/topic/789139-vrelhook-lua-plugin-for-script-hook-v/
Both of these should go in your main GTA5 folder
and then just Unpack inside scripts\addins folder
Key bindings:
(Menu will pop up above Mini- Map)
Numpad Multiply : Enabled / Disable Powers
Controls:
Numpad Multiply : Enabled / Disable Powers
Numpad 5: Lifts entitys Up
Numpad 0: Slams entitys down
Numpad 8: Throws entitys in field of effect north
Numpad 2: Throws entitys in field of effect south
Numpad 4: Throws entitys in field of effect west
Numpad 6: Throws entitys in field of effect east
Numpad 1: Pyrokinesis (if peds selected sets npcs in range on fire / if vehicles selected burns npcs in cars)
Numpad 3: Toggles (Multiple Entities effected by Powers)/(Single Closest Entity effected by powers *Range of 60.. ish*)
(Green text for Enable , Red for Disable)
Numpad 7 :Toggle effecting Pedestrians
Numpad 9: Toggle effecting Vehicles
(White text for Selected , Blue for Deselected)
Numpad Divide : Toggles between changing Range and Power (the selected one is white)
Numpad Add: Increases the Value(Range Or Power selected)
Numpad Minus: Decreases the Value(Range Or Power selected)
Updated in 0.6 :
npcs now ragdoll when in players field of effect
slam now reduces npc health to make them more vulenerable to floors ;)
Updated in 0.6a:
Made all modules into a single plugin
Updated in 0.6b:
added a toggle F10 to enable F11 to Disable
Updated in 0.6c:
added a toggle B to enable N to Disable as people were having problems with the F10 keys will put both onto single key later
Updated in 0.6d:
removed animations from pushs and slams (liked them at first but got annoying) left animation on lift ability but made it faster so can keep moving after it
changed toggle to one button the numpad multiply the mod starts of disabled by default so you have to turn it on before it will work you can change this by setting
"local Enabled = false " (causes you to have to enable powers)
to
"local Enabled = true" (powers enabled on startup)
updated in 0.7:
Added ability to set npcs in range on fire
reduced throw lag where pedestrians were stopping midair
Updated in 0.8:
now get text feedback when mod enabled or not enabled
Updated in 0.8a:
should reduce problems with npcs just being lifted and not rising probably
added ability to put out fires you've lit on npcs (dosen't work on dead yet)
Updated in 0.8b :
repaired everything that i broke in 0.8a XD npcs should now lift and be thrown correctly still not fixed pyrokinesis as of 0.8b
removed animation
Updated in 0.9 :
added ability to choose between effecting multiple entities with powers or just a single one (toggled between the two)
Updated in 1.0 :
Added Gui so you can see whether your effecting pedestrians or vehicles or what type of entity you are effecting and it disappears when not enabled :)
added so you can change range its max is 60 as that's the max distance the function will return so for now its max unless i try something else i've been thinking off but that's for another day
added ability to change the force that is applied to entities Max is 100 as otherwise npcs start glitching and just falling over but at 100 its much much much more powerful then before you were using what i think was about power 15 so.....
coming soon:
as so many people dislike the north east south west will work on making the overall field and direction of throw effected by the player direction or maybe camera angle ill see what can find to make it work :)
Première mise en ligne : 10 mai 2015
Dernière mise à jour : 27 mai 2015
Téléchargé pour la dernière fois : il y a 17 heures
@kc8dee glad to hear :D
@Teadles it most likely is and guess its probably time to update it to that format now will work on it next couple days :)
no telekinesis for ps3 ?
Uh, this mod doesn't work completely for me, I can use pyrokinesis for a certain time then it stops, and the telekinesis only makes peds ragdoll. (My mods I currently have installed are The Flash, Firebreather, Nice Fly, LUA Plugin, ScriptHookV and the trainer, Inner Force, Vehicle Cannon, Gravity Gun, and the Radio Off Button)
@DaveA93 Sounds great! Look forward to using the mod. Ever since Version .7 I haven't been able to use it. .6 worked AWESOME.
@Wil I have the same issues, even when I take ALL my mods out, and verify game files on Steam. Innerforce .asi version seems to work with LUA 10.1 now. I couldn't get this to work with LUA 9 either though
the people just fall over for me. never get lifted or moved. mod shows up and the menu works. can anyone help?
@d-lo, I have always had this issue too.
@d-lo Yeah, doesn't work for me either. I think it's to do with the recent update so we'll most likely just have to wait for this mod to get updated :(
My menu disappears whenever I press one of the directional buttons too, not sure if that's worth noting.
@Baeger
yea thats exacty what happens to me to. its just odd seeing as all my other mods work fine.
I don't know why it doesn't work for some. It works for me and I have to say it is the best telekinesis mod. The inner force is second to this. Once you fix the directions, it will become even better. Right now I always keep in mind which way is east,west and south.
how to even enable this mod !?!?! and waht the heck does multiply numpad mean i pushed every single button on my numpad !
does not work at all:( if someone who has it working with no problems do an in depth tutorial of installation?
Still doesn't work! I wish someone could get this working!
amigo, yo no tengo el Numpad en el teclado, me gustaría mucho poder usar este mod, si puedes hacer algo, como cambiar los controles.
anyone has a .asi version of this mod?
Sorry to gamers, but this mod is completely failed. There are too problems and it doesn't work for anybody here. I live in France and on our french forums, telekinesis mod is no use about gta V players. Seriously, when you make mods, make it correctly and better please, or delete mod (and delete page about this mod if it doesn't work as here).
Actually telekinesis mod works for me. That was difficult, there was a conflict between two files. I delete an other mod and it works. Don't forget to put "telekinesis" file IN "addins" folder. I'm sorry about my previous post but I was a little bit irritated and sorry about creator of this mod... :S :P
I press Numpad multiply and it pops up in the bottom left but it stays for so little I can't read or do anything with it
I'd love to see a Telekinesis mod like in GTA 4. You could pick up individual people or cars and control them and move them with your pointer or crosshair. Fling them up in the air using your mouse or into walls. Carrie style. Search telekinesis for gta 4 and check it out.
numpad multiply?
wtf
How do I change the controls?