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Shootdodge: The Sequel 1.0

247

Thanks to jedijosh920 for the original mod

Help me to test and give your feedback on the beta version on my NexusMods

I like cheesy action movies and the shootdodge mod is great. Unfortunately, it's outdated so I took the initiative to revive it to SHVDN3, then I added some stuff that I think the mod needed for balancing the gameplay, to make it work like skill.
Showcase video available above.

Features:
  • Featuring bullet HUD (texture by Dragononandon at Nexus Mods)
  • Bullet Meter acts as a limit to balances gameplay, forces you to think strategically
  • Weapon drains bullet meter differently, Pistols drain slower compared to Rifle
  • Bullet meter will be filled very slowly to balance gameplay
  • Killing people will fill the time meter faster, so keep killing!
  • Sound effects implemented
  • Bullet meter HUD and Sound can be deactivated inside .ini config
  • Config for changing time scale and dodging forces
  • Character will stay prone on the floor in aiming mode on landing unless move keys are pressed
  • Now you can't activate it when on fist, melee, and thrown explosives (see Bugs)

How to Install:
Inside the rar there are 3 things: Shootdodge.dll, Shootdodge.ini and the Shootdodge folder. Put all of them into /scripts folder, the usual for script mods, located in gta main folder
After installation, In-game you can activate Shootdodge with J. You can change the key and other stuff in the .ini config

Requirement:
ScriptHookVDotNet3, preferably the Nightly Version
This script was made on game version 3179

Bugs:
  • The mod still suffers from inconsistent forces like the older one. I've tried to minimize it but to no avail. This bug makes flying sometimes very low and short, sometimes normal
  • The character tends to float upward when starting shootdodge on uneven terrain or surface (stairs/slopes) hence the tightening on height limit before ragdoll. So, please keep away from stairs or slopes when shootdodging and if you ever get stuck try to change your weapon to unarmed
  • Mistakenly choosing melee weapons in the middle of diving will break animation

Incompatibility: a slow-mo mod will conflict if activated simultaneously. Tested SilverFinish's KillCam, it works but after Kill Cam, the dodging will end too because the time reverted.
New! Physics mod or ragdoll mod will affect this mod. The jump height and push forward force when diving are indeed affected by physics mod, you need to adjust the forward and upward forces in the config to suit your game if you use one. I discovered this when developing 1.1 beta, I ran out of RAM so I removed openiv asi, in-game without mod the force is smaller than when the the mods folder loaded.

Changelog:
1.0.
  • Tightened the height limit to ragdoll and some limitations to reduce bugs around stairs/slopes
  • Sound overhaul: added heartbeat sfx, ambient sounds reduced when shootdodging, removed loud gun bang on the intro
  • Configs overhaul: forces and timescale can now be adjusted, added adjustable HUD update delay to lighten script load
  • Running vs walking will produce a slightly different boost unless the inconsistency bug breaks the forces.
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Première mise en ligne : 16 mai 2024
Dernière mise à jour : 22 mai 2024
Téléchargé pour la dernière fois : il y a 3 heures

All Versions

 1.0 (current)

113 téléchargements , 76 ko
20 mai 2024

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