Weapons On Back - Comeback 1.3.1
3 082
65
3 082
65
Thanks to jedijosh920 for the original mod.
Some wise men said "Carry your weapons... Properly".
Weapons on Back is another jedijosh's mod that's been a friend you need in a battle.
Sadly, it's outdated. So, i decided to listen to a request to restart this mod, and Voila!
I remember some mods already did this kinda thing (e.g 7 Visible Weapons on Player, Stow That Weapon, Pickups).
I'm aiming for simplicity, plug-n-play no hassle compared to other mods with the same idea.
Make sure to always read till the end!
New video above showing the v1.2 menu usage, if you still confused
With 1.1 it doesn't sound right to call it "Weapons On Back" but for the sake of crediting jedijosh,
I'll keep that name since small part of the code and the idea still comes from him
Features:
Requirement:
ScriptHookVDotNet 3.6.0, Please use the latest nightly version.
The beta test revealed that this mod have problems with older shvdn-nightly.
Tested on nightly.125 not working. Advised to use the latest you can find in that github
Also, you need LemonUI
How to Install:
Please install the SHVDN3 version of LemonUI first, if you don't have it yet
Put WeaponsOnBack.dll and WeaponsOnBack.ini into the "/scripts" folder, the usual for script mods, located in gta main folder.
No UI version (discontinued): for those who prefer no hassle with no UI so you don't need to install LemonUI for this.
Switch mode by typing cheat wob0 (disable), wob1(on back), wob2(on front).
If you have errors/crashes, comment here or contact me on Discord.
Giving stupid rating without asking for help first is stupid move, will be reported
You need to be on 5mods Discord server to add me as a friend
If you like my work and have spare change, feel free to donate here 😁
Bugs:
Someone reported controller/gamepad bugs on the comments, i will try to fix it
Planned Update:
NPC's Weapons on Back
Changelog:
1.3.1 - Controller/gamepad bugfix (weapon reappears when shooting)
1.3.0 - Added Addon Weapons & Components compatibility, fixed placement of Heavy weapon and melee (stun gun too)
1.2.1 - EquipOnBack animation off bugfix, added option to remove pistol/melee (hip), added submenu
1.2.0 - Added In-Game UI, added Gun Placement Adjuster, added auto-off on dead/in car, fixed gun duplicated on equip bug
1.1.0 - Added missing DLC guns, added Front and Hip placement, switch between 2 modes (front/back)
1.0.0 - First Release
Some wise men said "Carry your weapons... Properly".
Weapons on Back is another jedijosh's mod that's been a friend you need in a battle.
Sadly, it's outdated. So, i decided to listen to a request to restart this mod, and Voila!
I remember some mods already did this kinda thing (e.g 7 Visible Weapons on Player, Stow That Weapon, Pickups).
I'm aiming for simplicity, plug-n-play no hassle compared to other mods with the same idea.
Make sure to always read till the end!
New video above showing the v1.2 menu usage, if you still confused
With 1.1 it doesn't sound right to call it "Weapons On Back" but for the sake of crediting jedijosh,
I'll keep that name since small part of the code and the idea still comes from him
Features:
- No more crashes on the new ScriptHookVDotNet
- Working weapon attachments and tints (addon guns and attachments will be auto-detected)
- Added small equip animation, grabbing the weapon on the back
- Not only now you have weapons on Back but on Hips and Front/Chest
- Added In-Game Menu Settings with LemonUI (Thanks to JohnFromGWN)
- Insert cheat "WOB" to open the menu, for Gamepad click Reload and LookBehind key
- Adjustable Weapon Placement to reduce clipping on addon peds and weapon replacer
- Switch to 3 modes (Front/Back/SidearmsOnly) inside the menu
Requirement:
ScriptHookVDotNet 3.6.0, Please use the latest nightly version.
The beta test revealed that this mod have problems with older shvdn-nightly.
Tested on nightly.125 not working. Advised to use the latest you can find in that github
Also, you need LemonUI
How to Install:
Please install the SHVDN3 version of LemonUI first, if you don't have it yet
Put WeaponsOnBack.dll and WeaponsOnBack.ini into the "/scripts" folder, the usual for script mods, located in gta main folder.
No UI version (discontinued): for those who prefer no hassle with no UI so you don't need to install LemonUI for this.
Switch mode by typing cheat wob0 (disable), wob1(on back), wob2(on front).
If you have errors/crashes, comment here or contact me on Discord.
Giving stupid rating without asking for help first is stupid move, will be reported
You need to be on 5mods Discord server to add me as a friend
If you like my work and have spare change, feel free to donate here 😁
Bugs:
Someone reported controller/gamepad bugs on the comments, i will try to fix it
Planned Update:
NPC's Weapons on Back
Changelog:
1.3.1 - Controller/gamepad bugfix (weapon reappears when shooting)
1.3.0 - Added Addon Weapons & Components compatibility, fixed placement of Heavy weapon and melee (stun gun too)
1.2.1 - EquipOnBack animation off bugfix, added option to remove pistol/melee (hip), added submenu
1.2.0 - Added In-Game UI, added Gun Placement Adjuster, added auto-off on dead/in car, fixed gun duplicated on equip bug
1.1.0 - Added missing DLC guns, added Front and Hip placement, switch between 2 modes (front/back)
1.0.0 - First Release
Première mise en ligne : 8 septembre 2024
Dernière mise à jour : 5 octobre 2024
Téléchargé pour la dernière fois : il y a 3 heures
135 commentaires
More mods by mbahdokek | jedijosh920:
- .Net
- Gameplay
4.79
3 335
75
1.4.1 (shvdn-nightly.116/newer)
By mbahdokek
Thanks to jedijosh920 for the original mod.
Some wise men said "Carry your weapons... Properly".
Weapons on Back is another jedijosh's mod that's been a friend you need in a battle.
Sadly, it's outdated. So, i decided to listen to a request to restart this mod, and Voila!
I remember some mods already did this kinda thing (e.g 7 Visible Weapons on Player, Stow That Weapon, Pickups).
I'm aiming for simplicity, plug-n-play no hassle compared to other mods with the same idea.
Make sure to always read till the end!
New video above showing the v1.2 menu usage, if you still confused
With 1.1 it doesn't sound right to call it "Weapons On Back" but for the sake of crediting jedijosh,
I'll keep that name since small part of the code and the idea still comes from him
Features:
Requirement:
ScriptHookVDotNet 3.6.0, Please use the latest nightly version.
The beta test revealed that this mod have problems with older shvdn-nightly.
Tested on nightly.125 not working. Advised to use the latest you can find in that github
Also, you need LemonUI
How to Install:
Please install the SHVDN3 version of LemonUI first, if you don't have it yet
Put WeaponsOnBack.dll and WeaponsOnBack.ini into the "/scripts" folder, the usual for script mods, located in gta main folder.
No UI version (discontinued): for those who prefer no hassle with no UI so you don't need to install LemonUI for this.
Switch mode by typing cheat wob0 (disable), wob1(on back), wob2(on front).
If you have errors/crashes, comment here or contact me on Discord.
Giving stupid rating without asking for help first is stupid move, will be reported
You need to be on 5mods Discord server to add me as a friend
If you like my work and have spare change, feel free to donate here 😁
Bugs:
Someone reported controller/gamepad bugs on the comments, i will try to fix it
Planned Update:
NPC's Weapons on Back
Changelog:
1.3.1 - Controller/gamepad bugfix (weapon reappears when shooting)
1.3.0 - Added Addon Weapons & Components compatibility, fixed placement of Heavy weapon and melee (stun gun too)
1.2.1 - EquipOnBack animation off bugfix, added option to remove pistol/melee (hip), added submenu
1.2.0 - Added In-Game UI, added Gun Placement Adjuster, added auto-off on dead/in car, fixed gun duplicated on equip bug
1.1.0 - Added missing DLC guns, added Front and Hip placement, switch between 2 modes (front/back)
1.0.0 - First Release
Some wise men said "Carry your weapons... Properly".
Weapons on Back is another jedijosh's mod that's been a friend you need in a battle.
Sadly, it's outdated. So, i decided to listen to a request to restart this mod, and Voila!
I remember some mods already did this kinda thing (e.g 7 Visible Weapons on Player, Stow That Weapon, Pickups).
I'm aiming for simplicity, plug-n-play no hassle compared to other mods with the same idea.
Make sure to always read till the end!
New video above showing the v1.2 menu usage, if you still confused
With 1.1 it doesn't sound right to call it "Weapons On Back" but for the sake of crediting jedijosh,
I'll keep that name since small part of the code and the idea still comes from him
Features:
- No more crashes on the new ScriptHookVDotNet
- Working weapon attachments and tints (addon guns and attachments will be auto-detected)
- Added small equip animation, grabbing the weapon on the back
- Not only now you have weapons on Back but on Hips and Front/Chest
- Added In-Game Menu Settings with LemonUI (Thanks to JohnFromGWN)
- Insert cheat "WOB" to open the menu, for Gamepad click Reload and LookBehind key
- Adjustable Weapon Placement to reduce clipping on addon peds and weapon replacer
- Switch to 3 modes (Front/Back/SidearmsOnly) inside the menu
Requirement:
ScriptHookVDotNet 3.6.0, Please use the latest nightly version.
The beta test revealed that this mod have problems with older shvdn-nightly.
Tested on nightly.125 not working. Advised to use the latest you can find in that github
Also, you need LemonUI
How to Install:
Please install the SHVDN3 version of LemonUI first, if you don't have it yet
Put WeaponsOnBack.dll and WeaponsOnBack.ini into the "/scripts" folder, the usual for script mods, located in gta main folder.
No UI version (discontinued): for those who prefer no hassle with no UI so you don't need to install LemonUI for this.
Switch mode by typing cheat wob0 (disable), wob1(on back), wob2(on front).
If you have errors/crashes, comment here or contact me on Discord.
Giving stupid rating without asking for help first is stupid move, will be reported
You need to be on 5mods Discord server to add me as a friend
If you like my work and have spare change, feel free to donate here 😁
Bugs:
Someone reported controller/gamepad bugs on the comments, i will try to fix it
Planned Update:
NPC's Weapons on Back
Changelog:
1.3.1 - Controller/gamepad bugfix (weapon reappears when shooting)
1.3.0 - Added Addon Weapons & Components compatibility, fixed placement of Heavy weapon and melee (stun gun too)
1.2.1 - EquipOnBack animation off bugfix, added option to remove pistol/melee (hip), added submenu
1.2.0 - Added In-Game UI, added Gun Placement Adjuster, added auto-off on dead/in car, fixed gun duplicated on equip bug
1.1.0 - Added missing DLC guns, added Front and Hip placement, switch between 2 modes (front/back)
1.0.0 - First Release
Première mise en ligne : 8 septembre 2024
Dernière mise à jour : 5 octobre 2024
Téléchargé pour la dernière fois : il y a 3 heures
@dopunk okay will update it when the NPC update is ready
ESSENTIAL MOD FOR REALISM.
I'm very gratefull for your work! It's literally necessary into the game, and the menu to change the position for whatever you want? Impossible get better! Brotha! youre the GOAT!"
@kaligula Thanks for the kind words, brother!
Glad I was following this mod, @mbahdokek you've done it. This is a must have mod now, and it's so well done. It seems pretty light weight too, is there a way to unequip a weapon though once it's slung? I've been disabling the whole mod and then reactivating it when it's time to put the gun away, but could be missing something
@5kY1iN3 ah, theres no way actually other than using the menu by switching it off then on again, i will probably add a shortcut key on the next NPC update, but for now that's the way.
@mbahdokek Nice!!
Okay guys, got more free time (been busy irl no time to work on mods) and NPC update is 70% on the way, just need more testing and bugfixing, got plan to allow position customization for NPC but idk 😵 The NPC update will have performance penalty since it will scan entire NPC weapon and keep track of them when they change weapon, but if your pc is well above requirement for GTA V then you'll do good.
Loving this mod, but I'm noticing a new issue, unless its a conflict of mods but I've changed nothing between these two. At nighttime, if one has the "Halloween Events in SP" script installed, it appears to cause the weapons to appear on the back but also drop on the ground as a prop, which can be spammed by equipping and unequipping the weapon. I am sure its the Halloween mod as in the daytime, the weapon disappears from my character's hand as expected, only at night when the Halloween events trigger does it do this. Not sure if it can be fixed, but felt like pointing it out in case anyone else has similar.
@Indoraptor yep, not sure how to fix it unless i get a chance to look-see inside of the Halloween Events in SP mod
@mbahdokek Nice update to 'Jedi's' defunct version. Now that I've used it for a bit, I have two beefs; One, this mod crashes a lot. Lastly, is there any way you can remove the equipped weapon from the body while it's being used? Having a rifle on the back or pistol on your hip at the same time you're using it looks dumb. I'm using the latest 'SHDNV3' so not sure what's breaking this on the regular?
@iammistahwolf You can use other mods like this, try Stow That Weapon maybe, because the only crash report i've received since release is from you, you can send ur scripthookvdotnet.log to my discord if you still wish to use this mod. As for the equipped weapon being still active on the back/hip is old issue that already been ironed out, i suspect you use any mod that maybe change the game time scale (how fast the time elapses in-game) and it messes the timer inside my script. But, still if you wish to still use this mod just send me your log file and i will also ask regarding the shvdn version there.
@kaligula hey any chance you have time to beta test the upcoming new update?
@5kY1iN3 hey any chance you have time to beta test the upcoming new update?
@mbahdokek Like I said, 'I'm using the latest one by 'night (whatever)'. No 'time mods' used. Only 'freeze time' in Simple Trainer that holds the time of day instead of letting it pass (i.e. the day stays at '10:00' until turning off freeze time.) Weird that might be the case. I'll see what it does. I still have some scripts that use shdnv2 so that might be the issue with it crashing. Those mods still work fine but maybe yours doesn't 'play nice' with them.
@iammistahwolf you can discord me your scripthookvdotnet.log and i can help you find what's wrong
@mbahdokek, Ugh...'discord.' I really miss the old 'Help' and 'DM' setup here....
@mbahdokek, i want to suggest some changes to your mod. One, add a config file so that we can determine what weapons we want on specific locations. like placing the shotgun at the back instead of it replacing your aassault rifle. and the marksmanrifle in front instead of at the back with other snipers. also, can you create more attatchment points? like leg holsters.
@mbahdokek, also just found a bug the bullpup mk2 doesnt stay holstered.
All update is canceled for now, i don't know when i'll be back, i have some things to do IRL so no new features update that including the NPC update and all the requests i have responded to. I'll still update if the mod crashed with the upcoming SHVDN or game update.
Def a lifesaver, appreciate the update, it sucks that jedijosh quit.