Multiplayer Co-op 0.9
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1 679
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29 avril 2018
Description
Ever dreamed of a cooperative mode in a grand theft auto game? Well, now it's a reality, sort of. You can complete missions with your friends, experience the joys of heisting with random people, or just drive around the interstate with your buddy.
You can share your game's NPCs by checking Share World With Players in the Settings submenu.
Enter as passenger by pressing G and talk in chat by pressing T
Installation
1. Install ScriptHookV & ScriptHookVDotNet v2.4
2. Drag & drop all the contents of the 'client' folder in the zip into your scripts/ folder located in the GTA5 root folder. If it doesn't exist, create one.
3. Once in-game, press F9 to open the menu, and connect to a server.
4. Note that if you are playing offline, you'll need to change your name in in GTACOOPSettings.xml found in your scripts/ folder.
Server hosting
You can host your own server too! Just extract all contents of the server/ folder anywhere you want and run GTAServer.exe. A Settings.xml file will be created where you will be change a number of options, like the server name, password, or whether announce yourself to the master server list.
Note that you need to port forward the specified UDP port.
Server Side Scripting
You can create filterscripts & gamemodes by referencing GTAServer and inheriting from ServerScript class. Then place your dll in the filterscripts or gamemodes folder, and add it to the Settings.xml file.
You can find additional server scripts at http://www.gtampco-op.cf/gtaco-op/forums/
Issues? Suggestions?
Please post them here.
Disclaimer
This has nothing to do with the Online mode, so you will not get banned.
Due to technical limitations and still being in development, the synchronization is not perfect, and some glitches may happen.
Changelog
-0.9
-- Added clientside vehicle movement prediction. Note that it's not smoothed out yet because of one pesky bug, but that will come soon.
-- Optimized server.
-- Removed debug options from Settings submenu as they were useless in non-internal builds.
-- Misc bugfixes.
-0.8.1
-- Added an option to enable traffic
-- Added player's ping to the Active Players menu.
-- Improved server's performance
-- Server browser won't crash anymore. Instead it will spew an error and log it.
-0.8
-- Client: New improved chat.
-- Client: Added automatic entity & blip cleanup after server disconnect.
-- Client: Fixed synced vehicles launching with huge force.
-- Client: Fixed vehicle carjacking causing the other player to possess your vehicle.
-- Server: Added SendNotificationToPlayer/AllPlayers, SendPictureNotificationToPlayer, SetNativeCallOnDisconnectForPlayer, ToggleNightVisionForPlayer.
-- Server: Renamed TeleportPlayer to SetPlayerPosition
-- Server: Added Race gamemode.
-- Server: Fixed OnPlayerConnect not being called.
-0.7
-- Client: Greatly improved vehicle syncronization, no more jiggle.
-- Server: Any client with script version before 0.6 is now blocked to the servers.
-- Client: fixed messaged gettings split incorrectly.
-- Client: Fixed players disappearing when approaching them.
-- Client: Fixed rare crash when opening Active Players
-- Client: Server gamemode now shows up in the server browser.
-- Cient: Server browser is now wider.
-- Client: Fixed peds & blips not cleaning up properly after a server switch.
-0.6.1
-- Client: fixed settings reading from the wrong place.
-- Server: fixed filterscripts not working on gnu+linux.
-- Server: fixed server sending wrong nickname information to clients.
-- Server: changed master server announcement behaviour.
-0.6
-- Client: Display name & game name are now separate. You can change the display name in the Settings submenu.
-- Server: You can disable display names and instead use game names. (players cannot change game names).
-- Server: script infrastructure overhaul, now instead of using RemoteUniqueIdentifiers, you are provided with a Client object that has the player's basic information. This breaks compatibility with older filterscripts.
-- Server: OnPlayerConnect & OnPlayerDisconnect now have a boolean return value. Return false to silence the message.
-- Server: you can get player's game & co-op client versions.
-- AdminTools: added /godmode [player] to check whether a player is invulnerable. Added /countdown for fun.
-- AdminTools: added extension methods for easy account management.
-- Client: long messages are now split in half.
-- Client: reason for disconnect notification.
-- Misc bugfixes
-- Note that this update may be incompatible with older servers.
-0.5
-- Client: Added player streaming.
-- Client: Added parachute syncronization.
-- Client: Improved (again) vehicle sync at high speeds
-- Client: Horns are now time-accurate.
-- Client: Fixed player list showing inaccurate positions.
-- Client: you can now change language in the new chat.
-- AdminTools: Added weather & time syncronization (commands /time and /weather)
-- Server: Added SetNativeCallOnTickForPlayer, RecallNativeCallOnTickForPlayer.
-- Server: Added LocalGamePlayerArgument
-- Server: Gamemodes & filterscripts should be automatically unblocked.
-0.4.1
-- Fixed framerate issues.
-- Fixed game model pool running out.
-0.4
-- Added vehicle modifications syncronization
-- Added player clothes syncronization
-- Added siren & horn synchronization
-- Better vehicle sync on high speeds, if the vehicle is stuck change your Sync Mode to Teleport and back.
-- Fixed numerous bugs
-0.3
-- Vehicle sync should be smoother now. You still can use the old one by changing Sync Mode in Settings.
-- Added a player list to the main menu, along with their ping.
-- Fixed some server bugs
-- Added a default settings file for the server.
-0.2
-- Fixed issue that caused random desyncronizations.
-- Added player names for blips on the map
-- Fixed shooting not being syncronized properly when standing.
All sourcecode is freely available at Github
Credits
Première mise en ligne : 28 novembre 2015
Dernière mise à jour : 7 janvier 2016
Téléchargé pour la dernière fois : il y a 3 minutes
2 625 commentaires
More mods by Guadmaz & contributors:
Description
Ever dreamed of a cooperative mode in a grand theft auto game? Well, now it's a reality, sort of. You can complete missions with your friends, experience the joys of heisting with random people, or just drive around the interstate with your buddy.
You can share your game's NPCs by checking Share World With Players in the Settings submenu.
Enter as passenger by pressing G and talk in chat by pressing T
Installation
1. Install ScriptHookV & ScriptHookVDotNet v2.4
2. Drag & drop all the contents of the 'client' folder in the zip into your scripts/ folder located in the GTA5 root folder. If it doesn't exist, create one.
3. Once in-game, press F9 to open the menu, and connect to a server.
4. Note that if you are playing offline, you'll need to change your name in in GTACOOPSettings.xml found in your scripts/ folder.
Server hosting
You can host your own server too! Just extract all contents of the server/ folder anywhere you want and run GTAServer.exe. A Settings.xml file will be created where you will be change a number of options, like the server name, password, or whether announce yourself to the master server list.
Note that you need to port forward the specified UDP port.
Server Side Scripting
You can create filterscripts & gamemodes by referencing GTAServer and inheriting from ServerScript class. Then place your dll in the filterscripts or gamemodes folder, and add it to the Settings.xml file.
You can find additional server scripts at http://www.gtampco-op.cf/gtaco-op/forums/
Issues? Suggestions?
Please post them here.
Disclaimer
This has nothing to do with the Online mode, so you will not get banned.
Due to technical limitations and still being in development, the synchronization is not perfect, and some glitches may happen.
Changelog
-0.9
-- Added clientside vehicle movement prediction. Note that it's not smoothed out yet because of one pesky bug, but that will come soon.
-- Optimized server.
-- Removed debug options from Settings submenu as they were useless in non-internal builds.
-- Misc bugfixes.
-0.8.1
-- Added an option to enable traffic
-- Added player's ping to the Active Players menu.
-- Improved server's performance
-- Server browser won't crash anymore. Instead it will spew an error and log it.
-0.8
-- Client: New improved chat.
-- Client: Added automatic entity & blip cleanup after server disconnect.
-- Client: Fixed synced vehicles launching with huge force.
-- Client: Fixed vehicle carjacking causing the other player to possess your vehicle.
-- Server: Added SendNotificationToPlayer/AllPlayers, SendPictureNotificationToPlayer, SetNativeCallOnDisconnectForPlayer, ToggleNightVisionForPlayer.
-- Server: Renamed TeleportPlayer to SetPlayerPosition
-- Server: Added Race gamemode.
-- Server: Fixed OnPlayerConnect not being called.
-0.7
-- Client: Greatly improved vehicle syncronization, no more jiggle.
-- Server: Any client with script version before 0.6 is now blocked to the servers.
-- Client: fixed messaged gettings split incorrectly.
-- Client: Fixed players disappearing when approaching them.
-- Client: Fixed rare crash when opening Active Players
-- Client: Server gamemode now shows up in the server browser.
-- Cient: Server browser is now wider.
-- Client: Fixed peds & blips not cleaning up properly after a server switch.
-0.6.1
-- Client: fixed settings reading from the wrong place.
-- Server: fixed filterscripts not working on gnu+linux.
-- Server: fixed server sending wrong nickname information to clients.
-- Server: changed master server announcement behaviour.
-0.6
-- Client: Display name & game name are now separate. You can change the display name in the Settings submenu.
-- Server: You can disable display names and instead use game names. (players cannot change game names).
-- Server: script infrastructure overhaul, now instead of using RemoteUniqueIdentifiers, you are provided with a Client object that has the player's basic information. This breaks compatibility with older filterscripts.
-- Server: OnPlayerConnect & OnPlayerDisconnect now have a boolean return value. Return false to silence the message.
-- Server: you can get player's game & co-op client versions.
-- AdminTools: added /godmode [player] to check whether a player is invulnerable. Added /countdown for fun.
-- AdminTools: added extension methods for easy account management.
-- Client: long messages are now split in half.
-- Client: reason for disconnect notification.
-- Misc bugfixes
-- Note that this update may be incompatible with older servers.
-0.5
-- Client: Added player streaming.
-- Client: Added parachute syncronization.
-- Client: Improved (again) vehicle sync at high speeds
-- Client: Horns are now time-accurate.
-- Client: Fixed player list showing inaccurate positions.
-- Client: you can now change language in the new chat.
-- AdminTools: Added weather & time syncronization (commands /time and /weather)
-- Server: Added SetNativeCallOnTickForPlayer, RecallNativeCallOnTickForPlayer.
-- Server: Added LocalGamePlayerArgument
-- Server: Gamemodes & filterscripts should be automatically unblocked.
-0.4.1
-- Fixed framerate issues.
-- Fixed game model pool running out.
-0.4
-- Added vehicle modifications syncronization
-- Added player clothes syncronization
-- Added siren & horn synchronization
-- Better vehicle sync on high speeds, if the vehicle is stuck change your Sync Mode to Teleport and back.
-- Fixed numerous bugs
-0.3
-- Vehicle sync should be smoother now. You still can use the old one by changing Sync Mode in Settings.
-- Added a player list to the main menu, along with their ping.
-- Fixed some server bugs
-- Added a default settings file for the server.
-0.2
-- Fixed issue that caused random desyncronizations.
-- Added player names for blips on the map
-- Fixed shooting not being syncronized properly when standing.
All sourcecode is freely available at Github
Credits
Première mise en ligne : 28 novembre 2015
Dernière mise à jour : 7 janvier 2016
Téléchargé pour la dernière fois : il y a 3 minutes
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How to create online co-op server for heists and is it legal to use mods in it?
13 avril 2021 -
Got it to work but shit its pretty useless! nothing really work.. cars peds are a mess in sync.. extreme lagg... and no team options so driving a car 2 player is difficult.. time of day not in sync and I could go on! but genious idea with the mod.. unfortunatly totally useless in current state.
4 juillet 2021 -
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It says unable to connect to master server please try again later when i click on browse servers I have script hook v And scripthook V DOT NET as well
10 août 2021 -
Can you use other mods while playing with a friend? Like Custom Cars, Guns, Skins and other Custom stuff?
22 août 2021 -
man you know to activate this mod is (F9) right?
but my mtfckin keyboard is turned sleep homie, look man my fuckin button (F9) is for black screen.14 décembre 2021 -
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Pls update this mod I’m doing my streaming on fb YouTube to advertise this mod coop is awesome mod @alloc8or
14 juillet 2022 -
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Hii i have some questions ,
1.Is it possible to have same traffic with all other players
2.Any ped we spawn they can kill or we can kill
3.killing people on road while driving the car with friend ?1 janvier 2023 -
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Note: This mod is outdated and no longer maintained.
Get the latest version here: https://www.gta5-mods.com/scripts/multiplayer-co-op-mod