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After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
Première mise en ligne : 8 octobre 2016
Dernière mise à jour : 10 juillet 2024
Téléchargé pour la dernière fois : il y a 8 minutes
All Versions
12 543 commentaires
After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
Première mise en ligne : 8 octobre 2016
Dernière mise à jour : 10 juillet 2024
Téléchargé pour la dernière fois : il y a 8 minutes
Enhanced Native Trainer: Update 54.0
Fixed:
* Added new Bounty weapon & vehicle previews.
Contributions wholly thanks to Slash_Alex:-
Added:
* Added a 'Fort Zancudo Carrier' landmark location.
* Added a 'Vinewood Club Garage' interior.
* Added a 'Davis Bail Office' interior.
* Added some peds.
* Added two new Halloween weathers.
* Added some missing vehicles previews.
Fixed:
* Fixed a bug in the 'Load Extra Map Stuff Automatically' option (update your ent-config.xml file).
* Fixed a nasty bug in the 'Airbrake' feature.
Known Bugs:-
* Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
--------
If you're having issues with ENT crashing on start up - try loading JUST ENT and seeing if the crash continues. If it does you can turn off options using DB Browser to open up ENT's settings database -> Browse data -> feature enablements in the drop down and setting the respective value to 0 or 1.
You could also rename the DB and get ENT to make a new one.
You can find ENT's settings DB by putting the following into an explorer window:-
%appdata%\GTAV Enhanced Native Trainer
Please update, this is one of the best trainers, now version 54 give me CTD i have the last updates of SH and SHDNT and game
It's not working anymore
hello guys, I'm just a newbie but can you guys tell me the way to fix the CORE error id 3 please! i really love this mod
how do I delete a vehicle I saved/track? i delete the archives
but the vehicle continues to spawn
HOW DO I OPEN THE MENU
@whatsmercy F4
After closing the game, I get "script hook v fatal error. script wait called on unk thread". I'm using the GTA V Mod Manager (maybe thats the reason), and I was able to isolate just the ScriptHooks and this mod and separately only the ScriptHooks, and I think this mod is causing the error. The mod works perfectly, and I dont have any other isssues ingame, just after closing the game this error is appearing. Maybe something worth looking into.
@Zemanez ScriptHookV has been updated. You should add the updated DLC to support the latest version 3407.
Hello, ENT is getting this error
"Exception addr 0x00007FF744C3CBBF is GTA5.exe+0x0165CBBF
Last called native 0x0000000000000000"
with the new last update of GTA 5 and ScriptHook V
@a012345 Jeez...will it hurt to say please...these guys use their free time to make mods for us and you sound authoritative?
@whatsmercy F4
Howdy! Yesterday I jused this mod without any issues, but today the presence of the ENT folder and .asi file in the game root folder is preventing GTA V to start. If I delete both the ENT folder and the .asi file the game runs just fine. I tried re-downloading it, and also tried a previous version, but same thing happens. Is it possible that something changed today? Or is it just me? Thank you!
Enhanced Native Trainer is not working in GTA 5 version 1.70. Pressing F4 causes the game to crash instantly.
@mateom21 OMG, thank you. I have the same problem and was awake till 01am to solve the problem. But I couldn't find a solution for it. Luckily I'm not alone with this problem. My Rockstar Games Launcher is loading all the time and then it says, that the game is already started but there is nor task open.
We will wait patiently for the update to fix this issue. Thank you in advance.
@magneto20 You're so damn right
yea ENT is definitely causing my game to break, it loads in fine and loads menyoo, but i cant open F4 trainer or any modded cars
Let's give faith to the update we are waiting for, because this Trainer is the best one out there in my opinion.
ℹ️ It took me almost 3 days, it wasn't easy, but I found the solution to get modded GTA 5 back to working again ‒ "update 54" version of this trainer works fine! ☺
→ https://www.reddit.com/r/GrandTheftAutoV_PC/comments/1hgluda/%E2%84%B9_modded_game_crashing_after_the_latest_update/
Keeps crashing when press F4
I just started a new fresh mod build