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If your game isn't up to date this will happen due to the fuel gauge option. You can disable this by downloading DB Browser and opening up ENT's DB found here: : %appdata%\GTAV Enhanced Native Trainer.
Go to "open database", open ent.db and click the "browse data" tab. In the drop down select "ENT_FEATURE_ENABLEMENT". In the filter box, type "fuel" and for each entry in the "FEATURE_ENABLED" column replace the 1 with a 0. Save the changes to the DB.
Check the scripthook/dinput8 log (which is in your GTA install folder) and make sure ENT is being loaded.
They'll be added at some point in the future when we've got some time to work on ENT.
They can't be added to traffic unless you modify the ped vehicle xml file(s). That isn't something ENT can do.
They seem to appear for me. Do you have any example paints which are missing?
Go to: %appdata%\GTAV Enhanced Native Trainer and rename ent.db.
Is your game up to date and do you use any mods which change the map? ENT is just getting the game to unload the SP map and to load the MP one with different interiors etc. If your game is outdated (pirated etc) - this will crash your game.
Go to Vehicles -> spawner -> vehicle category and select a vehicle.
Is your game up to date or have you got map mods installed? As that option loads the Online map so any changes to that or an outdated game (pirated etc) may cause crashes.
Not sure what you're asking? Do you mean spawn?
Toggle the option under the vehicle modifications menu.
Either replace the textures in update.rpf or replace the texture inside ENT_previews.ytd. Both require OpenIV and you MUST keep the name _exactly_ the same otherwise it won't load.
You can try resetting ENT by going to: %appdata%\GTAV Enhanced Native Trainer and renaming ent.db.
Make sure dinput8.dll and ScripthookV.dll are also in your GTA install folder.
Can you check the ent.log file for any errors. After that you can try resetting ENT by going to: %appdata%\GTAV Enhanced Native Trainer
In a file explorer URL bar and renaming ENT.db. Relaunch GTA and the DB will be re-recreated with default settings.
Enhanced Native Trainer: Update 48
• Added missing 1.57 vehicle previews.
• Added the ability to toggle low-grip tyres on cars (thanks Sjaak)
• Added a new “Track” wheel category
• Re-added the ability for ENT to automatically find and apply the required despawn global used to prevent vehicles despawning (thanks Sjaak and Ikt for the original code).
Contributions wholly thanks to @Slash_Alex:
• Added a 'Drop Mine [HK + 1-6]' hotkey. Press the hotkey + 1-6 numbers to drop mines
• Added an 'Open/Close Vehicle Door [HK + 1-6]' hotkey
• Improved the 'Traction Control' option a bit. It works more realistic now
• Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
• Track wheels appear to duplicate their entries. There should be 30 rims, not 220.
When Alex and I have time to finish testing and writing the documentation. We both work full time jobs, and this is a hobby so we work on ENT when we can.
Dropping bombs should be in ENT already.
The tint list uses in-game labels like most of the other car mods so that sounds like a localisation issue. The list in update 42 was hard-coded which would explain why the names are in the right order, but when I swapped from hard coded mod names to using R*'s own labels - I didn't change the order.
Knowing R* they probably localised it backwards (instead of CMOD_WIN_1 being limo they broke the label order and made it light smoke instead instead). I'll look into it. Thanks for the report.
You would need to wait, yeah.
The despawn global needs to be updated. It's in the latest version of ENT we're testing,