Updated Marksman Rifle 1.1
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5 097
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Updated 6/17/2016, adds assault rifle LockOnRange rifle should be even more effective now.
In the 1990s the state of San Andreas placed a ban on scope-less semi-automatic designated marksman rifles... 2nd Amendment freedom my ass... Apparently they would have been "dangerous" in the hands of criminals. But no longer! The bill expired and the state is too busy trying to repeal healthcare laws for the 467th time to do anything about it!
You will now be able to detach/reattach the Marksman Rifle scope at ammu-nation! (Huge thank you to 420x420 for this part and for allowing me to continue improving on his code.)
In addition to being able to remove the scope, the weapon now functions like a regular semi-auto rifle when the scope is detached. That's right, you can lock-on and everything. The weapon is devastating when used correctly, you'll be plinking "varmint" left and right in no time.
ShellFx have been updated so that the rifle no longer ejects .50BMG and instead the default rifle round used by the other ARs.
Also includes an updated weapon wheel icon so that you can show the world you like to go scope-less.
Feel free to use this file for any marksman rifle replacements! I'm sure a lot of people would like to have functioning semi-auto rifles in their GTAs.
If you remove the scope in multiplayer you can sometimes have trouble getting it back on. (Works absoluetly fine in singleplayer, you can detatch and reattach as you please.) Aiming from helicopter is also a little buggy, game doesn't know what to do when the scope is off, keeps trying to throw you into a scope. Minor, yes, but I just wanted to let you guys know.
A big thank you to all my buddies for help with the screenshots and videos.
In the 1990s the state of San Andreas placed a ban on scope-less semi-automatic designated marksman rifles... 2nd Amendment freedom my ass... Apparently they would have been "dangerous" in the hands of criminals. But no longer! The bill expired and the state is too busy trying to repeal healthcare laws for the 467th time to do anything about it!
You will now be able to detach/reattach the Marksman Rifle scope at ammu-nation! (Huge thank you to 420x420 for this part and for allowing me to continue improving on his code.)
In addition to being able to remove the scope, the weapon now functions like a regular semi-auto rifle when the scope is detached. That's right, you can lock-on and everything. The weapon is devastating when used correctly, you'll be plinking "varmint" left and right in no time.
ShellFx have been updated so that the rifle no longer ejects .50BMG and instead the default rifle round used by the other ARs.
Also includes an updated weapon wheel icon so that you can show the world you like to go scope-less.
Feel free to use this file for any marksman rifle replacements! I'm sure a lot of people would like to have functioning semi-auto rifles in their GTAs.
If you remove the scope in multiplayer you can sometimes have trouble getting it back on. (Works absoluetly fine in singleplayer, you can detatch and reattach as you please.) Aiming from helicopter is also a little buggy, game doesn't know what to do when the scope is off, keeps trying to throw you into a scope. Minor, yes, but I just wanted to let you guys know.
A big thank you to all my buddies for help with the screenshots and videos.
Première mise en ligne : 17 avril 2016
Dernière mise à jour : 18 juin 2016
Téléchargé pour la dernière fois : il y a 2 jours
70 commentaires
More mods by 420x420 & Unmutual:
Updated 6/17/2016, adds assault rifle LockOnRange rifle should be even more effective now.
In the 1990s the state of San Andreas placed a ban on scope-less semi-automatic designated marksman rifles... 2nd Amendment freedom my ass... Apparently they would have been "dangerous" in the hands of criminals. But no longer! The bill expired and the state is too busy trying to repeal healthcare laws for the 467th time to do anything about it!
You will now be able to detach/reattach the Marksman Rifle scope at ammu-nation! (Huge thank you to 420x420 for this part and for allowing me to continue improving on his code.)
In addition to being able to remove the scope, the weapon now functions like a regular semi-auto rifle when the scope is detached. That's right, you can lock-on and everything. The weapon is devastating when used correctly, you'll be plinking "varmint" left and right in no time.
ShellFx have been updated so that the rifle no longer ejects .50BMG and instead the default rifle round used by the other ARs.
Also includes an updated weapon wheel icon so that you can show the world you like to go scope-less.
Feel free to use this file for any marksman rifle replacements! I'm sure a lot of people would like to have functioning semi-auto rifles in their GTAs.
If you remove the scope in multiplayer you can sometimes have trouble getting it back on. (Works absoluetly fine in singleplayer, you can detatch and reattach as you please.) Aiming from helicopter is also a little buggy, game doesn't know what to do when the scope is off, keeps trying to throw you into a scope. Minor, yes, but I just wanted to let you guys know.
A big thank you to all my buddies for help with the screenshots and videos.
In the 1990s the state of San Andreas placed a ban on scope-less semi-automatic designated marksman rifles... 2nd Amendment freedom my ass... Apparently they would have been "dangerous" in the hands of criminals. But no longer! The bill expired and the state is too busy trying to repeal healthcare laws for the 467th time to do anything about it!
You will now be able to detach/reattach the Marksman Rifle scope at ammu-nation! (Huge thank you to 420x420 for this part and for allowing me to continue improving on his code.)
In addition to being able to remove the scope, the weapon now functions like a regular semi-auto rifle when the scope is detached. That's right, you can lock-on and everything. The weapon is devastating when used correctly, you'll be plinking "varmint" left and right in no time.
ShellFx have been updated so that the rifle no longer ejects .50BMG and instead the default rifle round used by the other ARs.
Also includes an updated weapon wheel icon so that you can show the world you like to go scope-less.
Feel free to use this file for any marksman rifle replacements! I'm sure a lot of people would like to have functioning semi-auto rifles in their GTAs.
If you remove the scope in multiplayer you can sometimes have trouble getting it back on. (Works absoluetly fine in singleplayer, you can detatch and reattach as you please.) Aiming from helicopter is also a little buggy, game doesn't know what to do when the scope is off, keeps trying to throw you into a scope. Minor, yes, but I just wanted to let you guys know.
A big thank you to all my buddies for help with the screenshots and videos.
Première mise en ligne : 17 avril 2016
Dernière mise à jour : 18 juin 2016
Téléchargé pour la dernière fois : il y a 2 jours
@Unmutual Is there anyway to do this for the normal sniper rifle?
@Yelrix Yeah just go inside the marksman rifles meta see what was changed from the original and then go into the sniperrifles meta and change to the same to remove the scope
This isn't working for me. I replaced the correct file but it just wont allow me to remove the scope :(
@420x420 & Unmutual
Hi, is there mods that conflict with yours? I can't get it to work!
@Unmutual Exactly what I was looking for. Thx!
Is it possible to have the rifle use the model for the Advanced Scope, but use the camera view for the normal scope?
@Unmutual I took it upon myself to create an updated version of the weapons_dlc_bb.png that's included in this file. I'll happily share it so you can release an update. Just PM me.
i dragged the meta from the zip to the right folder but it doesn't work, i'm I doing something wrong?
Good mod but in the background of the pictures is a Sheriff Stanier 1st gen. Link for the model, please.
awesome! I know there's mods to remove the reticle and I already am using one but it doesn't work with the MR, I was just wondering if anyone knew how to remove the marksman's reticle using the meta?
can you make it so there is no scope for all snipers?
@Unmutual Bruh, I still can't remove the scope. I did everything correct but it doesn't work... ¯\_(ツ)_/¯
@Unmutual Also the aim doesn't work for me.
@Mr Doge Probably installed it wrong, this still works afaik but I cbf to actually test it
I already fixed it. But when I aim it still goes into sniper mode. But when I take cover it doesn't.
I just can't get it to work, followed all the steps and I've got my game up to date. Done all the steps and I still can't remove in at the gun shop. I'm playing single player if that matters.
do you need scripthook v for this mod
why the ammo locks on "0" ? I can´t change the ammo values forthe MR since it´s not in the weapons.meta for some reason...
@youcancallmesir Why do we need to PM you? Why not just post it here?
@Unmutual Is this mod still working? it works fine but my game crash a lot, and when I read the log it said the game tried to download and upload a new metafile.