(More) Realistic Weapon Body Penetration Mod 1.0 Beta
7 405
126
7 405
126
*New Verion Released*
Next Version will be compatible the common Sound Overhaul Mod
Probably you noticed the same thing like me: Anytime you shoot a Ped with any weapon, even a 9 mm pistol, they are kicked like they were hit by an Airbus A380 turbine thrust beam. For real, this looks really silly and takes so much immersion from the game.
So I was inspired by Zippo Raids Violence Overhaul Mod
https://de.gta5-mods.com/users/Zippo%20Raid
and managed it to alter the Vanilla Bullet force to a more realistic level.
The result felt and looked almost disgusting realistic. Bullets go through bodys now like a knive through butter, but still with some ragdoll reactions, looks pretty awesome.
I did this very fast and tried to strike a balance, this mod is alpha state, please keep that in mind.
I am releasing it now for everyone because i would like the community to make suggestion if the bullet impact force is either too low or too high for the different weapons.
Current State: 1.0 Beta
Known Issues:
-When shot in the back while runnig/walking most peds will fall instantly (Gta5 engine)
-Peds that are shot while runnig will stumble and fall due to pain
Pistol/SMG/MicroSMG:
-Soft Front Body Parts will be penetrated without resistance
- many cops and likewise peds will stay on their feets even when they just got perforated with bullets, they collapse later one.
M4 Carbine:
tumbeling bullets cause more stopping power than 9 mm + higher velocity
several hits will down any ped
Ak47:
This one still knocks people off their feet quite fast due to high velocity 7 mm rounds
Deagle:
most Peds now take one to two frontal cal.50 shots before they collapse
Sniper:
Nice and clean, wents extremely fast throgh the body. (frontal hit)
cal.50 Sniper:
this one is underpowered at the moment.
unlike the normal sniper the targets body will be shoven backwards due to a hit.
You may also check out ''Ripplers Realism''
https://de.gta5-mods.com/weapons/ripplers-realism
I might contain the same changes with additional stuff
Next Version will be compatible the common Sound Overhaul Mod
Probably you noticed the same thing like me: Anytime you shoot a Ped with any weapon, even a 9 mm pistol, they are kicked like they were hit by an Airbus A380 turbine thrust beam. For real, this looks really silly and takes so much immersion from the game.
So I was inspired by Zippo Raids Violence Overhaul Mod
https://de.gta5-mods.com/users/Zippo%20Raid
and managed it to alter the Vanilla Bullet force to a more realistic level.
The result felt and looked almost disgusting realistic. Bullets go through bodys now like a knive through butter, but still with some ragdoll reactions, looks pretty awesome.
I did this very fast and tried to strike a balance, this mod is alpha state, please keep that in mind.
I am releasing it now for everyone because i would like the community to make suggestion if the bullet impact force is either too low or too high for the different weapons.
Current State: 1.0 Beta
Known Issues:
-When shot in the back while runnig/walking most peds will fall instantly (Gta5 engine)
-Peds that are shot while runnig will stumble and fall due to pain
Pistol/SMG/MicroSMG:
-Soft Front Body Parts will be penetrated without resistance
- many cops and likewise peds will stay on their feets even when they just got perforated with bullets, they collapse later one.
M4 Carbine:
tumbeling bullets cause more stopping power than 9 mm + higher velocity
several hits will down any ped
Ak47:
This one still knocks people off their feet quite fast due to high velocity 7 mm rounds
Deagle:
most Peds now take one to two frontal cal.50 shots before they collapse
Sniper:
Nice and clean, wents extremely fast throgh the body. (frontal hit)
cal.50 Sniper:
this one is underpowered at the moment.
unlike the normal sniper the targets body will be shoven backwards due to a hit.
You may also check out ''Ripplers Realism''
https://de.gta5-mods.com/weapons/ripplers-realism
I might contain the same changes with additional stuff
Première mise en ligne : 4 août 2015
Dernière mise à jour : 6 août 2015
Téléchargé pour la dernière fois : il y a 2 jours
48 commentaires
*New Verion Released*
Next Version will be compatible the common Sound Overhaul Mod
Probably you noticed the same thing like me: Anytime you shoot a Ped with any weapon, even a 9 mm pistol, they are kicked like they were hit by an Airbus A380 turbine thrust beam. For real, this looks really silly and takes so much immersion from the game.
So I was inspired by Zippo Raids Violence Overhaul Mod
https://de.gta5-mods.com/users/Zippo%20Raid
and managed it to alter the Vanilla Bullet force to a more realistic level.
The result felt and looked almost disgusting realistic. Bullets go through bodys now like a knive through butter, but still with some ragdoll reactions, looks pretty awesome.
I did this very fast and tried to strike a balance, this mod is alpha state, please keep that in mind.
I am releasing it now for everyone because i would like the community to make suggestion if the bullet impact force is either too low or too high for the different weapons.
Current State: 1.0 Beta
Known Issues:
-When shot in the back while runnig/walking most peds will fall instantly (Gta5 engine)
-Peds that are shot while runnig will stumble and fall due to pain
Pistol/SMG/MicroSMG:
-Soft Front Body Parts will be penetrated without resistance
- many cops and likewise peds will stay on their feets even when they just got perforated with bullets, they collapse later one.
M4 Carbine:
tumbeling bullets cause more stopping power than 9 mm + higher velocity
several hits will down any ped
Ak47:
This one still knocks people off their feet quite fast due to high velocity 7 mm rounds
Deagle:
most Peds now take one to two frontal cal.50 shots before they collapse
Sniper:
Nice and clean, wents extremely fast throgh the body. (frontal hit)
cal.50 Sniper:
this one is underpowered at the moment.
unlike the normal sniper the targets body will be shoven backwards due to a hit.
You may also check out ''Ripplers Realism''
https://de.gta5-mods.com/weapons/ripplers-realism
I might contain the same changes with additional stuff
Next Version will be compatible the common Sound Overhaul Mod
Probably you noticed the same thing like me: Anytime you shoot a Ped with any weapon, even a 9 mm pistol, they are kicked like they were hit by an Airbus A380 turbine thrust beam. For real, this looks really silly and takes so much immersion from the game.
So I was inspired by Zippo Raids Violence Overhaul Mod
https://de.gta5-mods.com/users/Zippo%20Raid
and managed it to alter the Vanilla Bullet force to a more realistic level.
The result felt and looked almost disgusting realistic. Bullets go through bodys now like a knive through butter, but still with some ragdoll reactions, looks pretty awesome.
I did this very fast and tried to strike a balance, this mod is alpha state, please keep that in mind.
I am releasing it now for everyone because i would like the community to make suggestion if the bullet impact force is either too low or too high for the different weapons.
Current State: 1.0 Beta
Known Issues:
-When shot in the back while runnig/walking most peds will fall instantly (Gta5 engine)
-Peds that are shot while runnig will stumble and fall due to pain
Pistol/SMG/MicroSMG:
-Soft Front Body Parts will be penetrated without resistance
- many cops and likewise peds will stay on their feets even when they just got perforated with bullets, they collapse later one.
M4 Carbine:
tumbeling bullets cause more stopping power than 9 mm + higher velocity
several hits will down any ped
Ak47:
This one still knocks people off their feet quite fast due to high velocity 7 mm rounds
Deagle:
most Peds now take one to two frontal cal.50 shots before they collapse
Sniper:
Nice and clean, wents extremely fast throgh the body. (frontal hit)
cal.50 Sniper:
this one is underpowered at the moment.
unlike the normal sniper the targets body will be shoven backwards due to a hit.
You may also check out ''Ripplers Realism''
https://de.gta5-mods.com/weapons/ripplers-realism
I might contain the same changes with additional stuff
Première mise en ligne : 4 août 2015
Dernière mise à jour : 6 août 2015
Téléchargé pour la dernière fois : il y a 2 jours
Allright guys iam currently working on the next release.
Thanks for the Video, you probalby noticed that there is only little change in shooting people in the back, iam looking into this issue.
Usally peds will fall as retarded as in vanilla when runnig with the back towards you.
@Chaach yes it is basically an altered version of zippo raids meta file with vailla recoil
so yes it will conflict - but you can use this one with the rest of zippo raids mod, iam doing it this way because i like zippos death animations
@satrnv i will do that, already annouced that i think:)
@Galgenvogel1993 Sorry man, a question, i didnt quite understan which specific files from which mods you want us to use, and how to i change the color of blood in peddamage.xml?
Use the peddamagedecals.ytd from Zipporaids bloodmod, the fxdecal from "Super 4K-2K Blood Texture" and in general, use the "GTARealism" Mod (because I dont know, if the other files have impact on things like the blood splatter range or the amount of blood splatter in the area. And with GTARealism, this blood gets everywhere), because its aweseome! But before putting it in place, modify the "peddamage" value "Bloodcolor" and "Soakcolor" to
" <BloodColor x="0.800000" y="0.050000" z="0.050000" />
<SoakColor x="0.620000" y="0.100000" z="0.100000" />"
I don't know if I forgot anything, but those modificatios in combination with the modified forcevalues for the firearms makes the shootouts look very gruesome.
This is currently my favourite mod! Awesome work!
@Galgenvogel1993 this is worse than instructing children to mix bleach with ammonia
@Galgenvogel1993 I did all of that and it made the blood on peds turn slightly purple?
Interesting. Well, then I am out of ideas, thats the vanilla values copied from the original peddamage.
When does the next update come out?
...
is this dead?
For me does this not work at all, I got it into the file, but nothing changes ingame, no penetration whatsoever
can u make the nightstick not kill if so how
it'd be cool if you could make their arms flail around while theyre getting hit in the chest. and make bullet entry smoke come from the armor
RIP mod
is this mod ever coming back?
@kchris i dont think so.. :/
is this compatible with ERO?
what do i change the value of the weapon too
this mods can let bullets penetration, wood, metal, wall?