Heineken Broken Bottle
2 886
55
2 886
55
BACKUP & Replace:
update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\weapons.rpf\w_me_bottle.ytd
I honestly didn't know there was a broken bottle so I just did this as well per a request on my first one. Could probably use a few tweaks but it's alright for now.
update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\weapons.rpf\w_me_bottle.ytd
I honestly didn't know there was a broken bottle so I just did this as well per a request on my first one. Could probably use a few tweaks but it's alright for now.
Première mise en ligne : 22 mai 2015
Dernière mise à jour : 22 mai 2015
Téléchargé pour la dernière fois : il y a 5 jours
12 commentaires
BACKUP & Replace:
update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\weapons.rpf\w_me_bottle.ytd
I honestly didn't know there was a broken bottle so I just did this as well per a request on my first one. Could probably use a few tweaks but it's alright for now.
update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\weapons.rpf\w_me_bottle.ytd
I honestly didn't know there was a broken bottle so I just did this as well per a request on my first one. Could probably use a few tweaks but it's alright for now.
Première mise en ligne : 22 mai 2015
Dernière mise à jour : 22 mai 2015
Téléchargé pour la dernière fois : il y a 5 jours
Nice one,was trying to do that but stopped,great to see someone else making it and it actually looks nice
@H3RB4LS hi mind telling me how do you create the normal map? great texture
Great :)
Thanks, I personally think the molotov turned out better though. But it's easy, you'll need this: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop Once you have that Filter<NvidiaTools<NormalMapFilter. You need an 2 (sometimes as with this one more for blood) images, one for the skin and one for the map. Save the one for skin after/while making it. Then goto Filter<NvidiaTools<NormalMapFilter. You only have to pick an option or two. I stick with Average RGB and Set to 1.0 on height map. Then OK, should then change it to the height map (purple-ish color pics with outline of image) then save that for the map. Use Texture editor here for import/export of DDS files from .YTD:
http://gtaforums.com/topic/795186-wipv-texture-toolkit/ Remember to make BACKUPS :) Or keep a Clean install of GTA backed up on an external or something like I do.
And if someone doesn't like it; I'd be curious on what aspect so I could improve. Just being like "I don't like it" isn't helpful whatsoever if you expect people to improve ;) But I agree this one didn't turn out as well, maybe after a few revisions. :P
Every time I add mods, Social club downloads stuff and the mods don't work after the download...anyone know how to stop this annoying deactivating mod downloading thing??
Sorry, I couldn't help ya with that. I only mod it and stick with single player.
@I didn't do it! http://gtaforums.com/topic/388289-rel-openiv-including-openformats/?p=1067483131
Looks cool. I'm also combatting ISOFX...
No-go.
@I didn't do it! same!
A lot of Dutch dads are happy with this mod. (Do you get the joke?)