113 066
751
113 066
751
Chevrolet Corvette C7R GTLM
Features:
Tuning Parts
Primary Color: Body
Secondary Color: Interior/Rollcage
Wheel Color: Rims (via trainer)
Installation description included!
Enjoy!
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
Changelog V1.6:
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
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Changelog V1.5:
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
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Changelog V1.4:
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
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Changelog V1.3:
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
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Changelog V1.2:
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
© Kunos Simulazioni: Assetto Corsa
© Slightly Mad Studios: Project Cars
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
Features:
- All regular car functions
- HQ Interior
- HQ Exterior
- 3D Engine
- 3D Suspension
- Digital Dials
Tuning Parts
- 8 Liverys
- 1 Exhaust
- 3 Spoiler
Primary Color: Body
Secondary Color: Interior/Rollcage
Wheel Color: Rims (via trainer)
Installation description included!
Enjoy!
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
Changelog V1.6:
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
- Added OIV Package
- Removed Old Files
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
Changelog V1.5:
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
- Added Dash lights
- Fixed Neon Light bug
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
Changelog V1.4:
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
- Added New caliper
- Added New rims
- Added Carbon dash
- Added Dirt Map
- Added HQ Mirrors
- some texture improvements
- Fixed bugs
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
Changelog V1.3:
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
- added 2 Spoiler
- added new rollcage option
- fixed bugs
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
Changelog V1.2:
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
- Texture reworked
- added Digital Dials
- added 3D Engine
- added V8 MuscleCar Sound
- added 8 Liverys
- added Rollcage
- added 1 Spoiler
- reworked Handling
- added 1 Exhaust
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
© Kunos Simulazioni: Assetto Corsa
© Slightly Mad Studios: Project Cars
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
Première mise en ligne : 23 novembre 2015
Dernière mise à jour : 24 juin 2017
Téléchargé pour la dernière fois : il y a 1 heure
206 commentaires
Chevrolet Corvette C7R GTLM
Features:
Tuning Parts
Primary Color: Body
Secondary Color: Interior/Rollcage
Wheel Color: Rims (via trainer)
Installation description included!
Enjoy!
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
Changelog V1.6:
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
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Changelog V1.5:
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
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Changelog V1.4:
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
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Changelog V1.3:
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
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Changelog V1.2:
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
© Kunos Simulazioni: Assetto Corsa
© Slightly Mad Studios: Project Cars
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
Features:
- All regular car functions
- HQ Interior
- HQ Exterior
- 3D Engine
- 3D Suspension
- Digital Dials
Tuning Parts
- 8 Liverys
- 1 Exhaust
- 3 Spoiler
Primary Color: Body
Secondary Color: Interior/Rollcage
Wheel Color: Rims (via trainer)
Installation description included!
Enjoy!
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
Changelog V1.6:
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
- Added OIV Package
- Removed Old Files
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
Changelog V1.5:
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
- Added Dash lights
- Fixed Neon Light bug
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
Changelog V1.4:
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
- Added New caliper
- Added New rims
- Added Carbon dash
- Added Dirt Map
- Added HQ Mirrors
- some texture improvements
- Fixed bugs
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
Changelog V1.3:
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
- added 2 Spoiler
- added new rollcage option
- fixed bugs
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
Changelog V1.2:
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
- Texture reworked
- added Digital Dials
- added 3D Engine
- added V8 MuscleCar Sound
- added 8 Liverys
- added Rollcage
- added 1 Spoiler
- reworked Handling
- added 1 Exhaust
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
© Kunos Simulazioni: Assetto Corsa
© Slightly Mad Studios: Project Cars
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
Première mise en ligne : 23 novembre 2015
Dernière mise à jour : 24 juin 2017
Téléchargé pour la dernière fois : il y a 1 heure
I Really like the model, its great looking in all it's aspects. The only thing I have to complain about is the handling, its so dificult to control, its very instable looks like a soap on the road. I barely touch the left key and it turns 180º. If you could make it more stable I Would give 5 stars for sure.
anyone know how to change inncar speedo from mph to kpm?
@Quakex64, what ID number should I input on carcols.meta? tuning parts is not showing in game
@badz1104 i have no real clue as I have never messed with the meta or xml files for cars
@Rmod Customs, what are the 4 extras slots for ? they don't seem to do anything ?
hello @Rmod Customs......could it be possible that you make the 68 fastback mustang? the one that is in tokyo drift? that would be awesome... I dont see you do more muscle car mods... :( just saying though..
great mod, looks amazing and perfect ...i love your mods, replace cars from the cars would be great :-)
Beautiful machine, might just be me but does it sound like Franklins bike???
Only car add-on I have with this...
Have tried to edit the Vehicle meta a number of times, nothing seems to work? Any suggestions?
very good woork,
can i post my skin for this car?
@Rmod Customs Thanks for the mod, but is it possible to make a C6R Mod as well??Thanks^^
Sound is awesome! Handling lacks grip, taillights could look better at night. Car scale looks too big
Hello! you have great mods, please make this model for gta5 https://www.gtavicecity.ru/gta-4/cars/98187-mercedes-benz-cls-63-amg.html
how to extract oiv file to get rpf?
สวย
does this car have plates? looking to get it on this server but must have plates? thank you
Great mod :)
@Heddarch lol this is 3 years later so prob not too helpful but you can edit the handling file and change the turning and everything to your liking
<Item type="CHandlingData">
<handlingName>c7r</handlingName>
<fMass value="1200.000000"/>
<fInitialDragCoeff value="7.599998"/>
<fPercentSubmerged value="85.000000"/>
<vecCentreOfMassOffset x="0.000000" y="0.050000" z="0.000000"/>
<vecInertiaMultiplier x="1.000000" y="1.600000" z="1.700000"/>
<fDriveBiasFront value="0.000000"/>
<nInitialDriveGears value="5"/>
<fInitialDriveForce value="0.400000"/>
<fDriveInertia value="2.000000"/>
<fClutchChangeRateScaleUpShift value="6.000000"/>
<fClutchChangeRateScaleDownShift value="3.000000"/>
<fInitialDriveMaxFlatVel value="255.000000"/>
<fBrakeForce value="3.000000"/>
<fBrakeBiasFront value="0.450000"/>
<fHandBrakeForce value="0.500000"/>
<fSteeringLock value="32.000000"/>
<fTractionCurveMax value="2.600000"/>
<fTractionCurveMin value="2.500000"/>
<fTractionCurveLateral value="22.500000"/>
<fTractionSpringDeltaMax value="0.250000"/>
<fLowSpeedTractionLossMult value="0.040000"/>
<fCamberStiffnesss value="0.000000"/>
<fTractionBiasFront value="0.485000"/>
<fTractionLossMult value="1.000000"/>
<fSuspensionForce value="2.650000"/>
<fSuspensionCompDamp value="1.500000"/>
<fSuspensionReboundDamp value="2.200000"/>
<fSuspensionUpperLimit value="0.050000"/>
<fSuspensionLowerLimit value="-0.100000"/>
<fSuspensionRaise value="0.000000"/>
<fSuspensionBiasFront value="0.520000"/>
<fAntiRollBarForce value="0.700000"/>
<fAntiRollBarBiasFront value="0.650000"/>
<fRollCentreHeightFront value="0.200000"/>
<fRollCentreHeightRear value="0.230000"/>
<fCollisionDamageMult value="0.700000"/>
<fWeaponDamageMult value="1.000000"/>
<fDeformationDamageMult value="0.700000"/>
<fEngineDamageMult value="1.500000"/>
<fPetrolTankVolume value="65.000000"/>
<fOilVolume value="5.000000"/>
<fSeatOffsetDistX value="0.000000"/>
<fSeatOffsetDistY value="-0.100000"/>
<fSeatOffsetDistZ value="0.050000"/>
<nMonetaryValue value="35000"/>
<strModelFlags>00440010</strModelFlags>
<strHandlingFlags>00000000</strHandlingFlags>
<strDamageFlags>00000000</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.075000"/>
<fBackEndPopUpBuildingImpulseMult value="0.030000"/>
<fBackEndPopUpMaxDeltaSpeed value="0.250000"/>
<fToeFront value="0.000000"/>
<fToeRear value="0.000000"/>
<fCamberFront value="0.000000"/>
<fCamberRear value="0.000000"/>
<fCastor value="0.000000"/>
<fEngineResistance value="0.000000"/>
<fMaxDriveBiasTransfer value="-1.000000"/>
<fJumpForceScale value="1.000000"/>
<strAdvancedFlags>00000000</strAdvancedFlags>
</Item>
<Item type="NULL"/>
<Item type="NULL"/>
</SubHandlingData>
</Item>
works fine