1990 Chevrolet Camaro IROC-Z [Add-On / Replace | LODs] 2[Final]
13 558
186
13 558
186
Mod Description
This vehicle was a really beautiful experience to work on, took me 4 days of work continuously. Its the classic Camaro 90' one of the best looking cars or 90's, This vehicle model was provided gamemodels.ru and its from Forza Horizon 2.
I used forza studio for converting the format from .carbin to .obj, from there to Blender to do Huge adjustments creating Hierarchy, applying textures, adjusting the wheel alignments, attaching/deleting useless polygons etc. then Exported in .obj for 50 percent of the work which was done with the help of Zmodeler. The handling was also done by me.
In short.
This vehicle was converted by Me with the help of Forza Studio .carbin/ Blender.obj/ Zmodeler .obj/z3d finally GTA 5 .yft.
To Have a better experience with this mod you must download this very simple and beautiful mod by Anime_Boom:
https://www.gta5-mods.com/paintjobs/corona-begone
Features
- LOD's
-Working Speedometer
-Working suspension
-GTA 4 style handling
-Working turn signals
-Undercarriage textures
-Breakable window (texture problem)
-lighting redone
-texture redone
-unique trunk opening style
Change Logs
v2 Changelog:
- Added LOD's
- Add-On Option Available (Huge Thanx to "QBit07" for creating this AddOn)
- Minor Adjustments
v1.5 Changelog
-Added Dirt Map
-Fixed badge on dash
-Added better headlights and changed emission.
-Taillight tweaked
-Wheels can be changed now trainer/Los santos customs
-Changed misc uv/textures
-All windows breakable (texture problem)
-fixed tire normal maps
-Improved tire texture
-Changed glass outline texture
-Fixed white lines on door rubber trim
-Fixed fully chrome textured gear knob
Thanx to ReNNie for finding out some of the problems.
Bugs:
-still no bullet hole Texture when shooting on windows.
Installation
Provided in the readme!
NOTE: you have to replace "RUINER" with handling.
Donations
You can support me by Buying a Coffee or a Toilet Paper :)
https://paypal.me/RAZ3R4lyf
Credits:
Forza Horizon2
gamemodels.ru
V4D3R (For his awesome Handling Guide)
This vehicle was a really beautiful experience to work on, took me 4 days of work continuously. Its the classic Camaro 90' one of the best looking cars or 90's, This vehicle model was provided gamemodels.ru and its from Forza Horizon 2.
I used forza studio for converting the format from .carbin to .obj, from there to Blender to do Huge adjustments creating Hierarchy, applying textures, adjusting the wheel alignments, attaching/deleting useless polygons etc. then Exported in .obj for 50 percent of the work which was done with the help of Zmodeler. The handling was also done by me.
In short.
This vehicle was converted by Me with the help of Forza Studio .carbin/ Blender.obj/ Zmodeler .obj/z3d finally GTA 5 .yft.
To Have a better experience with this mod you must download this very simple and beautiful mod by Anime_Boom:
https://www.gta5-mods.com/paintjobs/corona-begone
Features
- LOD's
-Working Speedometer
-Working suspension
-GTA 4 style handling
-Working turn signals
-Undercarriage textures
-Breakable window (texture problem)
-lighting redone
-texture redone
-unique trunk opening style
Change Logs
v2 Changelog:
- Added LOD's
- Add-On Option Available (Huge Thanx to "QBit07" for creating this AddOn)
- Minor Adjustments
v1.5 Changelog
-Added Dirt Map
-Fixed badge on dash
-Added better headlights and changed emission.
-Taillight tweaked
-Wheels can be changed now trainer/Los santos customs
-Changed misc uv/textures
-All windows breakable (texture problem)
-fixed tire normal maps
-Improved tire texture
-Changed glass outline texture
-Fixed white lines on door rubber trim
-Fixed fully chrome textured gear knob
Thanx to ReNNie for finding out some of the problems.
Bugs:
-still no bullet hole Texture when shooting on windows.
Installation
Provided in the readme!
NOTE: you have to replace "RUINER" with handling.
Donations
You can support me by Buying a Coffee or a Toilet Paper :)
https://paypal.me/RAZ3R4lyf
Credits:
Forza Horizon2
gamemodels.ru
V4D3R (For his awesome Handling Guide)
Première mise en ligne : 12 mai 2020
Dernière mise à jour : 15 mai 2020
Téléchargé pour la dernière fois : il y a 10 heures
49 commentaires
Mod Description
This vehicle was a really beautiful experience to work on, took me 4 days of work continuously. Its the classic Camaro 90' one of the best looking cars or 90's, This vehicle model was provided gamemodels.ru and its from Forza Horizon 2.
I used forza studio for converting the format from .carbin to .obj, from there to Blender to do Huge adjustments creating Hierarchy, applying textures, adjusting the wheel alignments, attaching/deleting useless polygons etc. then Exported in .obj for 50 percent of the work which was done with the help of Zmodeler. The handling was also done by me.
In short.
This vehicle was converted by Me with the help of Forza Studio .carbin/ Blender.obj/ Zmodeler .obj/z3d finally GTA 5 .yft.
To Have a better experience with this mod you must download this very simple and beautiful mod by Anime_Boom:
https://www.gta5-mods.com/paintjobs/corona-begone
Features
- LOD's
-Working Speedometer
-Working suspension
-GTA 4 style handling
-Working turn signals
-Undercarriage textures
-Breakable window (texture problem)
-lighting redone
-texture redone
-unique trunk opening style
Change Logs
v2 Changelog:
- Added LOD's
- Add-On Option Available (Huge Thanx to "QBit07" for creating this AddOn)
- Minor Adjustments
v1.5 Changelog
-Added Dirt Map
-Fixed badge on dash
-Added better headlights and changed emission.
-Taillight tweaked
-Wheels can be changed now trainer/Los santos customs
-Changed misc uv/textures
-All windows breakable (texture problem)
-fixed tire normal maps
-Improved tire texture
-Changed glass outline texture
-Fixed white lines on door rubber trim
-Fixed fully chrome textured gear knob
Thanx to ReNNie for finding out some of the problems.
Bugs:
-still no bullet hole Texture when shooting on windows.
Installation
Provided in the readme!
NOTE: you have to replace "RUINER" with handling.
Donations
You can support me by Buying a Coffee or a Toilet Paper :)
https://paypal.me/RAZ3R4lyf
Credits:
Forza Horizon2
gamemodels.ru
V4D3R (For his awesome Handling Guide)
This vehicle was a really beautiful experience to work on, took me 4 days of work continuously. Its the classic Camaro 90' one of the best looking cars or 90's, This vehicle model was provided gamemodels.ru and its from Forza Horizon 2.
I used forza studio for converting the format from .carbin to .obj, from there to Blender to do Huge adjustments creating Hierarchy, applying textures, adjusting the wheel alignments, attaching/deleting useless polygons etc. then Exported in .obj for 50 percent of the work which was done with the help of Zmodeler. The handling was also done by me.
In short.
This vehicle was converted by Me with the help of Forza Studio .carbin/ Blender.obj/ Zmodeler .obj/z3d finally GTA 5 .yft.
To Have a better experience with this mod you must download this very simple and beautiful mod by Anime_Boom:
https://www.gta5-mods.com/paintjobs/corona-begone
Features
- LOD's
-Working Speedometer
-Working suspension
-GTA 4 style handling
-Working turn signals
-Undercarriage textures
-Breakable window (texture problem)
-lighting redone
-texture redone
-unique trunk opening style
Change Logs
v2 Changelog:
- Added LOD's
- Add-On Option Available (Huge Thanx to "QBit07" for creating this AddOn)
- Minor Adjustments
v1.5 Changelog
-Added Dirt Map
-Fixed badge on dash
-Added better headlights and changed emission.
-Taillight tweaked
-Wheels can be changed now trainer/Los santos customs
-Changed misc uv/textures
-All windows breakable (texture problem)
-fixed tire normal maps
-Improved tire texture
-Changed glass outline texture
-Fixed white lines on door rubber trim
-Fixed fully chrome textured gear knob
Thanx to ReNNie for finding out some of the problems.
Bugs:
-still no bullet hole Texture when shooting on windows.
Installation
Provided in the readme!
NOTE: you have to replace "RUINER" with handling.
Donations
You can support me by Buying a Coffee or a Toilet Paper :)
https://paypal.me/RAZ3R4lyf
Credits:
Forza Horizon2
gamemodels.ru
V4D3R (For his awesome Handling Guide)
Première mise en ligne : 12 mai 2020
Dernière mise à jour : 15 mai 2020
Téléchargé pour la dernière fois : il y a 10 heures
v2 Changelog:
- Added LOD's
- Add-On Option Available (Huge Thanx to "QBit07" for creating this AddOn)
- Minor Adjustments
For better experience use this simple mod:
https://www.gta5-mods.com/paintjobs/corona-begone
Graphics Mod used in screenshot:
https://www.gta5-mods.com/misc/cryenbv-1-0
does anyone have the original RUINER handling meta ? i need it .
@pumaone LODs Added :)
@SLADE666
<Item type="CHandlingData">
<handlingName>RUINER</handlingName>
<fMass value="1300.000000" />
<fInitialDragCoeff value="6.000000" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.200000" z="1.600000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="5" />
<fInitialDriveForce value="0.280000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="1.800000" />
<fClutchChangeRateScaleDownShift value="1.800000" />
<fInitialDriveMaxFlatVel value="145.000000" />
<fBrakeForce value="0.800000" />
<fBrakeBiasFront value="0.650000" />
<fHandBrakeForce value="0.800000" />
<fSteeringLock value="40.000000" />
<fTractionCurveMax value="2.200000" />
<fTractionCurveMin value="1.800000" />
<fTractionCurveLateral value="20.500000" />
<fTractionSpringDeltaMax value="0.150000" />
<fLowSpeedTractionLossMult value="1.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.495000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="1.900000" />
<fSuspensionCompDamp value="0.800000" />
<fSuspensionReboundDamp value="1.300000" />
<fSuspensionUpperLimit value="0.100000" />
<fSuspensionLowerLimit value="-0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.490000" />
<fAntiRollBarForce value="0.300000" />
<fAntiRollBarBiasFront value="0.570000" />
<fRollCentreHeightFront value="0.500000" />
<fRollCentreHeightRear value="0.500000" />
<fCollisionDamageMult value="0.700000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.700000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.100000" />
<nMonetaryValue value="150000" />
<strModelFlags>440010</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.100000" />
<fBackEndPopUpBuildingImpulseMult value="0.030000" />
<fBackEndPopUpMaxDeltaSpeed value="0.600000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
@RAZ3R_BLAD3 much much better now ill check later on my game thanks for sharing
Cool. Good work
@pumaone thank you very much !
@RAZ3R_BLAD3 where is the tuned port injection engine for this car?
@camaro3183 i didnt had any specific 3d engine model to stuck it inside, i do have 2JZ hi poly 3d engine model, but you know i cant put that xD, so i had to stuck it in with the default ruiner engine :). i can design the engine via blender but it will take a lot of time and i wont be doing that.
@SLADE666 next time go to this site it have everything except carvariations
https://yadi.sk/d/51jq4_ncnTkot
@RAZ3R_BLAD3
I didn´t notice before because it was done so good but c´mon... fake license plate? so much for the final version :-P
But at least it has one... Anyway the best model of this car. Will keep it anyway (with slight changes for my personal use ;-))
@pumaone cool thank you
@darkblue i used los santos plates according to the game scenario. :)
Love it. Works great
well hope this is not an final cus it needs alot TLC for final i love that car you should put more TLC in to it
What’s the name of the car in game
Tuning is broken (invisible textures). After tuning all textures in game start to disappear.
Could somebody make it so custom license plates actually work? I love this car but I wish I could use my California plates :(
Dope.
still works like a charm