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And you updated this too? Sweet 👍
@red'' That's funny, I was just about to come here to say nevermind - it actually works exactly the way I expected it to, I just had to learn two things the hard way. 1. Your added .ymt file has no affect on props, and tats, I'm guessing? - probably should mention that 2. I had to defrag some of my .rpf libraries *and* now I must always remove my scripts folder on startup (temporarily) to maintain stability. Kinda sucks, but whatever works won't hurt my feelings.
Maybe a 3rd one: sometimes shit just doesn't work anyway. I put an addon into slot 32 for Franklin yesterday, there's nothing wrong with any of the files, but it just won't appear in the game. I don't think it has anything to do with this. I do have a thing where if I scroll backwards on uppr files with Michael on Menyoo the game crashes before I get to any slot I've actually installed anything on. That one could go either way I suppose. - It's great no matter what. I already got dozens of things for Franklin alone.
Guess I spoke too soon in some sense, because I don't understand the new instructions for naming add-on clothing files. Everything I've tried doesn't seem to work. Double emphasis on that because the slightest change to my files can destabilize my game, so it's possible that getting it right is the "problem," I just wouldn't know.
@red'' Oh - badass, man, you're the greatest 👍
Disappointing, abandoned both at the height of its powers and with a ton of unresolved bugs.
I'm guessing there's no way to turn the clothes into an add-on? One of the things I love about this, obviously, is the convenience, and it would be a lot more convenient if we weren't forced to replace items temporarily.
@Mudassarr Just click on the YouTube icon (in gray) next to his name.
Is it possible that if I install this it will still work on the previous game version if I replace the gameconfig file?
@cyberzone2 I downloaded a newer version today and I was able to load a DLC map for once. Scale didn't work though... There's always something I guess.
@cyberzone2 "Thats not how it works. You have to open the project and import ".ymap" to load the map."
You really think I never once tried that?