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@mips timecycle files, w_name, <fog_density>
@Wytcher no
compatible with visualv?
@Ydrop What graphic mode is used in this video? https://youtu.be/oQVYgghtREk
It's really cool!
@dogcat7 I am glad to help! Even in the game, anisotropic filtering has not been working for a long time. I also advise you to include it in the Nvidia panels so that the road and the markings in front do not turn into plasticine
@dogcat7 To enhance msaa anti-aliasing, you need to enable mfaa anti-aliasing in the Nvidia panel for the game! FPS loss is minimal.
@Epicface44 use openiv
@thendlessGamer190YT If the usual GTA goes, then with this mod will start!
@mips timecycle files, w_name, <fog_density>
@Wytcher no
compatible with visualv?
@Ydrop What graphic mode is used in this video? https://youtu.be/oQVYgghtREk
It's really cool!
@dogcat7 I am glad to help! Even in the game, anisotropic filtering has not been working for a long time. I also advise you to include it in the Nvidia panels so that the road and the markings in front do not turn into plasticine
@dogcat7 To enhance msaa anti-aliasing, you need to enable mfaa anti-aliasing in the Nvidia panel for the game! FPS loss is minimal.
@Epicface44 use openiv
@thendlessGamer190YT If the usual GTA goes, then with this mod will start!