@MehMehMeh lol because i'm pointing out that a l4 turbo setup on a v8 engine, or a twin turbo setup with exhaust pipes going trough the engine itself, or a twin turbo setup scratching the road on any micro bump with filters directly beside the tire i'm ignorant ? sorry dude, but go revise your knowledge about engines look like you need it ^^
@L_v_H this is clearly a modkit issue
carcol and carvariation "XXXXX_carname-modkit" have to match togetther and bein different of any other car on your server/game (including vanilla car) find the car that got the numer ( twince in carcol once in carvariation) then you'll have find your conflict.
change this
"<Item>
<parent>vehshare</parent>
<child>vehicles_race_generic</child>
</Item>
<Item>
<parent>vehicles_race_generic</parent>
<child>vehicles_race_interior</child>
</Item>
<Item>
<parent>vehicles_race_interior</parent>
<child>vehicles_requiemzr_interior</child>
</Item>"
to this
"<Item>
<parent>vehicles_race_generic</parent>
<child>vehicles_requiemzr_interior</child>
</Item>"
THEN add in all the texture from the "vehicles_race_interior.ytd" into "vehicles_requiemzr_interior". that should fix it.
an update will be pushed later but i dont have time for now
@pixelmurderer it's an engine we made with some R* assets and a bench created by us in blender.
btw we totaly accept our part to be reused and such, just some credit would be apreciated. simple, efficient, everyone win and i cost anything :p
@MehMehMeh lol because i'm pointing out that a l4 turbo setup on a v8 engine, or a twin turbo setup with exhaust pipes going trough the engine itself, or a twin turbo setup scratching the road on any micro bump with filters directly beside the tire i'm ignorant ? sorry dude, but go revise your knowledge about engines look like you need it ^^
i dont care about that as i'm a fivem server owner with specific scripted performance tuning option. i speak only about the cosmetic aspect
none of the turbo option make sence/work, except that it's a realy cool mod
@Katecreme front rims got extra on them, you can disable with a trainer
@L_v_H this is clearly a modkit issue
carcol and carvariation "XXXXX_carname-modkit" have to match togetther and bein different of any other car on your server/game (including vanilla car) find the car that got the numer ( twince in carcol once in carvariation) then you'll have find your conflict.
@alex0701 check the vehicle.meta.
change this
"<Item>
<parent>vehshare</parent>
<child>vehicles_race_generic</child>
</Item>
<Item>
<parent>vehicles_race_generic</parent>
<child>vehicles_race_interior</child>
</Item>
<Item>
<parent>vehicles_race_interior</parent>
<child>vehicles_requiemzr_interior</child>
</Item>"
to this
"<Item>
<parent>vehicles_race_generic</parent>
<child>vehicles_requiemzr_interior</child>
</Item>"
THEN add in all the texture from the "vehicles_race_interior.ytd" into "vehicles_requiemzr_interior". that should fix it.
an update will be pushed later but i dont have time for now
it dont cost anything*
@pixelmurderer it's an engine we made with some R* assets and a bench created by us in blender.
btw we totaly accept our part to be reused and such, just some credit would be apreciated. simple, efficient, everyone win and i cost anything :p
@pixelmurderer engine front tube frame is literaly a copy past. not even tried to remove the lore friendly decals
https://img.gta5-mods.com/q95/images/sultan-rsv8-mk2-add-on-tuning-sound-livery-template/b3cad3-122.png
@BlazikenFTT go ahead