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@Pluma_1980 will look into that, asap
@hugeballanuts I think it is me who caused a confusion. I honestly should've made seperate videos for ViewPointV, and CollisionFX.
CollisionFX is a part of my bigger mod, called ViewPointV, that overhauls the game's camera system.
CollisionFX is only responsible for the camera shake, blur, reverb, and chromatic abberation that all happen on collisions. The 3rd person chase camera is a part of ViewPointV only.
@Stryfaar thank you!
@hugeballanuts thanks! I will soon upload a version with an .ini. What do you mean by chase btw?
@DgtlBrandxn thank you! For the 3D/Chromatic Abberation I use "NG_filmic18". For the blur I'm using a native function: "TRIGGER_SCREENBLUR_FADE_IN". In my previous version, I used "hud_def_blur" for the blur, but the extra timecyc function doesn't seem to work anymore.
@Wolfx101 then it is already the way you described.
Highly recommend combining it with ikt's Manual Transmission mod with the "Sync steering animation" option enabled (Misc submenu).
If you have a steering wheel, it's even better ;)
@Wolfx101 Thank you for the kind words!
Can you rephrase your question, I didn't understand what you mean. You want to force the hands on wheel animation to be the animation that is used when in 3rd person camera?
@CJislit I will look into all of that asap
@kevo10122 thank you!
@TheRuler420 I use the default ViewPointV settings in the video for both the First Person and the Chase cameras.
@CJislit nope, I forgot to mention that in the description, but I can add customization options per your request so shoot :)
@24Brazy Thanks! I will share info on the upcoming FiveM version soon, follow me on Patreon for free so you won't miss it :)