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  • 46218d avagtavmods

    Juuuuust asking but I'm not sure what happens when you download multiplayer clients like this, would you be detected by R* and get a ban? I know this comment is dumb but I'm just wanting to be sure since I dont wanna get banned you know..

    2 juillet 2016
  • 46218d avagtavmods

    @LtFlash Oh okay my bad, might as have pasted the old version. Thanks again.

    18 juin 2016
  • 46218d avagtavmods

    Hey there, I'm sorry for the trouble again but I had another error with the mod, this is my log:
    [6/16/2016 7:56:20 AM.639] ================ RAGE Plugin Hook ================
    [6/16/2016 7:56:20 AM.702] Checking game support
    [6/16/2016 7:56:21 AM.246] Product name: Grand Theft Auto V
    [6/16/2016 7:56:21 AM.246] Product version: 1.0.757.4
    [6/16/2016 7:56:21 AM.247] Is steam version: False
    [6/16/2016 7:56:21 AM.248] Initializing DirectX
    [6/16/2016 7:56:21 AM.290] Initializing Direct3D
    [6/16/2016 7:56:21 AM.291] Loading C:\WINDOWS\system32\d3d11.dll
    [6/16/2016 7:56:21 AM.332] Loaded at 0x7FF9C34C0000
    [6/16/2016 7:56:21 AM.333] D3D11CreateDeviceAndSwapChain at 0x7FF9C34DA190
    [6/16/2016 7:56:21 AM.334] Creating Direct3D 11 device and swap chain
    [6/16/2016 7:56:21 AM.396] Attempting feature level 10_1
    [6/16/2016 7:56:21 AM.415] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
    [6/16/2016 7:56:21 AM.425] Swap Chain created: 0x22A664D38B0
    [6/16/2016 7:56:21 AM.426] Swap Chain VTable: 0x22A664D38B0
    [6/16/2016 7:56:21 AM.426] Swap Chain VTable_2: 0x7FF9C45E2D58
    [6/16/2016 7:56:21 AM.427] 0x57565520245C8948;0x5741564155415441;0xEC8148D9246C8D48
    [6/16/2016 7:56:21 AM.427] D3D11Present: 0x7FF9C45811A0
    [6/16/2016 7:56:21 AM.428] D3D11ResizeBuffers: 0x7FF9C4599750
    [6/16/2016 7:56:21 AM.428] D3D11ResizeTarget: 0x7FF9C45D2350
    [6/16/2016 7:56:21 AM.428] D3D11SetFullscreenState: 0x7FF9C45993C0
    [6/16/2016 7:56:21 AM.438] Direct3D initialized
    [6/16/2016 7:56:21 AM.438] Direct3D watcher thread spawned
    [6/16/2016 7:56:21 AM.438] Initialized DirectX
    [6/16/2016 7:56:21 AM.463] Getting device
    [6/16/2016 7:56:21 AM.463] Retrieved device
    [6/16/2016 7:56:21 AM.464] Creating wrapper
    [6/16/2016 7:56:21 AM.537] Detected Windows 10.0 Professional (64-bit) (10.0.10586.0)!
    [6/16/2016 7:56:22 AM.332] Wrapper created
    [6/16/2016 7:56:22 AM.398] Effect created
    [6/16/2016 7:56:22 AM.399] Creating buffer
    [6/16/2016 7:56:22 AM.400] Created buffer
    [6/16/2016 7:56:22 AM.400] Creating blend state
    [6/16/2016 7:56:22 AM.400] Created blend state
    [6/16/2016 7:56:22 AM.401] Done with creation
    [6/16/2016 7:56:22 AM.584] Initializing texture system.
    [6/16/2016 7:56:22 AM.585] Initializing texture system; phase 1
    [6/16/2016 7:56:22 AM.585] Initializing texture system; phase 2
    [6/16/2016 7:56:22 AM.762] Initializing texture system; phase 3
    [6/16/2016 7:56:22 AM.763] Initializing texture system; phase 4
    [6/16/2016 7:56:22 AM.777] Initializing texture system; phase 5
    [6/16/2016 7:56:22 AM.780] Initializing texture system; phase 6
    [6/16/2016 7:56:22 AM.782] Initializing texture system; phase 7
    [6/16/2016 7:56:22 AM.785] Initializing texture system; phase 8
    [6/16/2016 7:56:22 AM.787] Initializing texture system; phase 9
    [6/16/2016 7:56:22 AM.789] Initializing texture system; phase 10
    [6/16/2016 7:56:22 AM.830] Pixel Shader 5.0 not supported. Falling back to 4.0.
    [6/16/2016 7:56:22 AM.836] Initializing texture system; phase 11
    [6/16/2016 7:56:22 AM.838] Initializing texture system; phase 12
    [6/16/2016 7:56:22 AM.841] Initializing texture system; phase 13
    [6/16/2016 7:56:22 AM.841] Initializing texture system; phase 14
    [6/16/2016 7:56:26 AM.440] Direct3D watcher thread ended
    [6/16/2016 7:56:52 AM.506] LoadingScreenMsg: Initializing game support
    [6/16/2016 7:56:52 AM.758] Initializing game support
    [6/16/2016 7:56:53 AM.807] LoadingScreenMsg: Velocity limit removed
    [6/16/2016 7:56:54 AM.059] Compatibility level: 0
    [6/16/2016 7:56:54 AM.059] Supported version detected
    [6/16/2016 7:56:54 AM.060] ==================================================
    [6/16/2016 7:56:54 AM.060] LoadingScreenMsg: Patching code
    [6/16/2016 7:56:54 AM.311] LoadingScreenMsg: Waiting for game initialization
    [6/16/2016 7:56:54 AM.562] Waiting for game initialization
    [6/16/2016 7:56:54 AM.664] LoadingScreenMsg: Initializing core
    [6/16/2016 7:56:54 AM.915] Initializing hook
    [6/16/2016 7:56:54 AM.915] LoadingScreenMsg: Completing interoperability
    [6/16/2016 7:56:55 AM.166] Completing interoperability
    [6/16/2016 7:56:55 AM.167] Initialization code 1.
    [6/16/2016 7:56:55 AM.168] Initialization code 2.
    [6/16/2016 7:56:55 AM.168] Initialization code 3.
    [6/16/2016 7:56:55 AM.230] 1 Address: 0x00007FF6B4B967F0
    [6/16/2016 7:56:55 AM.231] Calling func 1
    [6/16/2016 7:56:55 AM.256] 2 Address: 0x00007FF6B5651EF2
    [6/16/2016 7:56:55 AM.257] 3 Address: 0x00007FF6B41C5CBA
    [6/16/2016 7:56:55 AM.303] Address: 0x00007FF6B5651E90
    [6/16/2016 7:56:55 AM.304] Unknown var: 0x00007FF6B65408B0
    [6/16/2016 7:56:55 AM.305] Initialization code 4.
    [6/16/2016 7:56:55 AM.305] Completing interoperability, phase 1
    [6/16/2016 7:56:55 AM.306] Completing interoperability, phase 2
    [6/16/2016 7:56:55 AM.306] Completing interoperability, phase 3
    [6/16/2016 7:56:55 AM.307] Completing interoperability, phase 4
    [6/16/2016 7:56:55 AM.308] Completing interoperability, phase 5
    [6/16/2016 7:56:55 AM.308] Completing interoperability, phase 6
    [6/16/2016 7:56:55 AM.308] Completing interoperability, phase 7
    [6/16/2016 7:56:55 AM.309] LoadingScreenMsg:
    [6/16/2016 7:56:55 AM.560] LoadingScreenMsg: Loading Story Mode
    [6/16/2016 7:57:31 AM.765] LoadingScreenMsg: Loading and Populating Game World
    [6/16/2016 7:57:32 AM.016] LoadingScreenMsg:
    [6/16/2016 7:57:40 AM.707] Initializing console variable "IsDeveloperModeEnabled".
    [6/16/2016 7:57:40 AM.708] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
    [6/16/2016 7:57:40 AM.755] Read value: False
    [6/16/2016 7:57:40 AM.756] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
    [6/16/2016 7:57:40 AM.791] Initializing console variable "TimeScale".
    [6/16/2016 7:57:40 AM.792] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
    [6/16/2016 7:57:40 AM.793] Read value: <null>
    [6/16/2016 7:59:18 AM.467]
    [6/16/2016 7:59:18 AM.470] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\RAGE_Transportation.dll
    [6/16/2016 7:59:22 AM.312] <UNLOADED PLUGIN>: Initializing input system
    [6/16/2016 7:59:22 AM.314] <UNLOADED PLUGIN>: Initializing game console
    [6/16/2016 7:59:22 AM.316] <UNLOADED PLUGIN>: Initializing forms manager
    [6/16/2016 7:59:22 AM.823] Plugin "RAGE: Transportation" was loaded from "RAGE_Transportation.dll".
    [6/16/2016 7:59:23 AM.773] RAGE: Transportation: [Main] Started. | Version: 1.1.0.0 |
    [6/16/2016 7:59:23 AM.775] RAGE: Transportation: [Main] NativeUI found. | Version: 1.3.0.0 |
    [6/16/2016 7:59:26 AM.092] RAGE: Transportation: [Controls] Loaded. | Count: 10 |
    [6/16/2016 7:59:26 AM.362] RAGE: Transportation: [Businesses] Loaded. | Count: 83 |
    [6/16/2016 7:59:26 AM.408] RAGE: Transportation: [LoadsController] Loaded. | Count: 38 |
    [6/16/2016 7:59:26 AM.518] RAGE: Transportation: [GasStations] Loaded. | Count: 20 |
    [6/16/2016 7:59:26 AM.649] RAGE: Transportation: [RepairShops] Loaded. | Count: 11 |
    [6/16/2016 7:59:26 AM.792] RAGE: Transportation: [Companies] Loaded. | Count: 1 |
    [6/16/2016 7:59:27 AM.627] RAGE: Transportation:
    [6/16/2016 7:59:27 AM.628] RAGE: Transportation: ==============================
    [6/16/2016 7:59:27 AM.628] RAGE: Transportation: UNHANDLED EXCEPTION DURING GAME FIBER TICK
    [6/16/2016 7:59:27 AM.629] RAGE: Transportation: ------------------------------
    [6/16/2016 7:59:27 AM.629] RAGE: Transportation: Origin: Rage.SleeplessGameFiber
    [6/16/2016 7:59:27 AM.630] RAGE: Transportation: ------------------------------
    [6/16/2016 7:59:27 AM.630] RAGE: Transportation: Exception type: System.MissingMethodException
    [6/16/2016 7:59:27 AM.631] RAGE: Transportation: Exception message: Method not found: 'System.Collections.Generic.IList`1<System.Windows.Forms.Keys> Rage.KeyboardState.get_PressedKeys()'.
    [6/16/2016 7:59:27 AM.647] RAGE: Transportation: ------------------------------
    [6/16/2016 7:59:27 AM.652] RAGE: Transportation: Inner exceptions:
    [6/16/2016 7:59:27 AM.653] RAGE: Transportation: ------------------------------
    [6/16/2016 7:59:27 AM.653] RAGE: Transportation: Stack trace:
    [6/16/2016 7:59:27 AM.654] RAGE: Transportation: at RAGENativeUI.Common.GetPressedKeys()
    [6/16/2016 7:59:27 AM.654] at RAGENativeUI.MenuPool.ProcessMenus()
    [6/16/2016 7:59:27 AM.655] at Rage.Game.RaiseFrameRender(GraphicsEventArgs e)
    [6/16/2016 7:59:27 AM.655] at Rage.RemotePlugin.HandleRenderThread()
    [6/16/2016 7:59:27 AM.655] at Rage.GameFiber.Main()
    [6/16/2016 7:59:27 AM.656] RAGE: Transportation: ==============================
    [6/16/2016 7:59:27 AM.656] RAGE: Transportation:

    Lire la suite
    16 juin 2016
  • 46218d avagtavmods

    @LtFlash Oh alright that's just my suggestion but of course this is your mod. :D Thank you again.

    13 mai 2016
  • 46218d avagtavmods

    @LtFlash Thanks for the response again. Just a suggestion, you should add a description of which files have been removed/updated/edited/deleted on your description since I haven't seen it on the manual as well.

    11 mai 2016
  • 46218d avagtavmods

    I have crashes from the mod lately, remember me? It was working before but now it's not again. Here's my log: [5/9/2016 1:48:41 PM.853] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\RAGE_Transportation.dll
    [5/9/2016 1:48:45 PM.401] <UNLOADED PLUGIN>: Initializing input system
    [5/9/2016 1:48:45 PM.404] <UNLOADED PLUGIN>: Initializing game console
    [5/9/2016 1:48:45 PM.407] <UNLOADED PLUGIN>: Initializing forms manager
    [5/9/2016 1:48:45 PM.731] Plugin "RAGE: Transportation" was loaded from "RAGE_Transportation.dll".
    [5/9/2016 1:48:46 PM.066] RAGE: Transportation: [Main] Init. | Version: 1.0.0.0 |
    [5/9/2016 1:48:47 PM.542] RAGE: Transportation: [Controls] Loaded. | Count: 10 |
    [5/9/2016 1:48:47 PM.735] RAGE: Transportation: [BusStops] Loaded. | Count: 44 |
    [5/9/2016 1:48:48 PM.217] RAGE: Transportation: [Businesses] Loaded. | Count: 83 |
    [5/9/2016 1:48:48 PM.289] RAGE: Transportation: [Loads] Loaded. | Count: 38 |
    [5/9/2016 1:49:08 PM.934] RAGE: Transportation: [Companies] Company loaded. | Name: Lloyd Trucking Co. |
    [5/9/2016 1:49:09 PM.154] RAGE: Transportation:
    [5/9/2016 1:49:09 PM.154] RAGE: Transportation: ==============================
    [5/9/2016 1:49:09 PM.155] RAGE: Transportation: UNHANDLED EXCEPTION DURING GAME FIBER TICK
    [5/9/2016 1:49:09 PM.156] RAGE: Transportation: ------------------------------
    [5/9/2016 1:49:09 PM.156] RAGE: Transportation: Origin: Game fiber "<UNNAMED THREAD>".
    [5/9/2016 1:49:09 PM.157] RAGE: Transportation: ------------------------------
    [5/9/2016 1:49:09 PM.157] RAGE: Transportation: Exception type: System.InvalidOperationException
    [5/9/2016 1:49:09 PM.158] RAGE: Transportation: Exception message: There is an error in XML document (2, 2).
    [5/9/2016 1:49:09 PM.158] RAGE: Transportation: ------------------------------
    [5/9/2016 1:49:09 PM.159] RAGE: Transportation: Inner exceptions:
    [5/9/2016 1:49:09 PM.159] RAGE: Transportation: Exception type: System.InvalidOperationException
    [5/9/2016 1:49:09 PM.160] RAGE: Transportation: Exception message: <ArrayOfVehBase xmlns=''> was not expected.
    [5/9/2016 1:49:09 PM.160] RAGE: Transportation: ------------------------------
    [5/9/2016 1:49:09 PM.161] RAGE: Transportation: Stack trace:
    [5/9/2016 1:49:09 PM.161] RAGE: Transportation: at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
    [5/9/2016 1:49:09 PM.162] at System.Xml.Serialization.XmlSerializer.Deserialize(TextReader textReader)
    [5/9/2016 1:49:09 PM.162] at RAGE_Transportation.Classes.Serialization.LoadAllXML[T](List`1& listOfItems, String path, SearchOption searchOption)
    [5/9/2016 1:49:09 PM.173] at RAGE_Transportation.Classes.Vehicles.Vehicles..ctor(String CompanyName, Boolean VehDataLoad)
    [5/9/2016 1:49:09 PM.175] at RAGE_Transportation.Classes.Companies.Company.Start()
    [5/9/2016 1:49:09 PM.175] at RAGE_Transportation.Classes.Companies.Companies.Load()
    [5/9/2016 1:49:09 PM.176] at RAGE_Transportation.Transportation.Process()
    [5/9/2016 1:49:09 PM.176] at Rage.GameFiber.Main()
    [5/9/2016 1:49:09 PM.177] RAGE: Transportation: ==============================
    [5/9/2016 1:49:09 PM.177] RAGE: Transportation:

    Lire la suite
    9 mai 2016
  • 46218d avagtavmods

    Are you going to update this mod to add more weapons or vehicles? So far your bodyguard mod is the best for me.

    18 avril 2016
  • 46218d avagtavmods

    @ImNotMentaL Yeah, what I mean is did you also fix the other vehicles under this category and other categories that are able to fit the garages or just the Guardian itself?

    18 avril 2016
  • 46218d avagtavmods

    @ImNotMentaL Wow you really are great in updating, thanks again! Is this just for guardian though or did you fix this for all applicable cars?

    18 avril 2016
  • 46218d avagtavmods

    @ImNotMentaL Btw I got a screenshot for proof, I've tried everything, and the Vapid Guardian really isn't allowed. http://imgur.com/vEOi182

    16 avril 2016