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@Darksteps Looks awsome, but you still gotta work witht he textures and maybe add some new effects :D. Can't wait to see someone making oil tanks blowing off in mushroom explosions like nuclear ones xD
@Darksteps well, i gave up by setting a balanced value for my prefferences to the original one, so i'll let the work on you xD
@Darksteps ok, gotcha.
I mean, you did changes aswell to the speed values below the angles ( i checked by comparing to the original )
@Darksteps well, thx a lot for helping me figuring out. But, as you said, only min/max brake distances and max braking speed are important, then what are these goof for ? :
<Item type="CAICurvePoint">
<Angle value="22.000000" />
<Speed value="24.000000" />
Btw ( already trying to re-make your mod xD ), i noticed that even the AI drivers are getting angry faster now. How did you do that ? what did you change ? I mean in the rar package of the mod there's only this file and there are no other things than the brakes and those angle things.
Thx for help again :)
hey man could you please add the original file so i can adjust a bit the brake time of AI cuz it's like i get my own car hitted 9/10 times if i stop at a traffic light and i know how to adjust them but i need a landmark so i can get the best and most balanced value ( won't make a copy and re-post, no worries :) )
EDIT : Ok, so for the ones that wanna do like me, here's where you can get the whole original common.rpf file : http://openiv.com/public/data/v/common_rpf.zip
UPDATE : So i'd like, if you could do it, to tell me what does more exactly these means ? :
<Name>SPORTS_CAR</Name>
<Name>AVERAGE</Name>
<Name>CRAP</Name> ( especially this one )
<Name>TRUCK</Name>
Feel free to add your reports and things you wanna be changed in the mod :)
7.8/8 IGN
but one question : collision damage mult means the damage that makes to the other vehicles, or to it's own ?
so i found what the differences are : you gotta open the file with notepad and then search for these lines ( they are at each vehicle ) :
<fMass value
<fCollisionDamageMult value
<fWeaponDamageMult value
<fDeformationDamageMult value