San Andreas Dead - Zombie Mode 4.4
13 911
61
13 911
61
Input "sadead" to cheat console, zombie mode start.
Re-input will stop the zombie mode.
Zombies dropping first aid kits, you can pick up it.
Press LT when you unarmed and have first aid kit to use the first aid kit to heal.
Other survivor who are not hostile by approaching them and pressing context button , who be friend and will accompany.
Press character switch wheel button to call a friends or to check the number of first aid kits you currently have.
A stun gun can be used to revive a fallen friend.
Compatible with Simple Trainers bodyguards.
Requirement
ScriptHookV
ScriptHookVdotNet
Installation
Copy "SanAndreasDead.dll" and "SanAndreasDead.ini" to "scripts" folder.
Changelog
4.4
Adjusted survivors behavior.
4.3
Spawn ammo box on ground.
Touch it, add ammo of some weapons.
When some attack hit, it explosion.
Added compatible with Aliens Come Down And Attack(version 1.3 later).
4.2
Adjusted survivors shoot accuracy.
4.1
Fix friendly survivor behavior.
4.0
Edited spawn code and survivor combat code.
May be script faster than previous version.
Adjusted survivors things.
3.1
Can change Tank and Boomer model with .ini file.
Improved survivors behavior.
Adjusted spawn probability.
3.0
Added some special zombies.
Other survivors emerge. They can be friends or hostile.
Added more configuration.
2.3
Add vehicle density configuration.
2.2
Fixed that once the zombie mode is started, some peds, activity, random events, and etc remain missing even after the end of the mode.
2.1
Fix spawned zombies becoming invisible in some situations.
2.0
Improve spawn and peds limit script.
More configuration.
Bug fix in process of Start and stop.
Known Issue
GTA5 becomes unstable when number of zombie is high.
Zombies stop when player in high altitude than ground.
Can't firing in some interior despite CanFireInInterior is true(example Vanilla Unicorn).
To avoid problems be spawn zombies with Vinewood Zombie model in some situations.
A few moving vehicle spawn despite setting 0.0 vehicle density.
Original scripts used for reference
ZombieZ V
Re-input will stop the zombie mode.
Zombies dropping first aid kits, you can pick up it.
Press LT when you unarmed and have first aid kit to use the first aid kit to heal.
Other survivor who are not hostile by approaching them and pressing context button , who be friend and will accompany.
Press character switch wheel button to call a friends or to check the number of first aid kits you currently have.
A stun gun can be used to revive a fallen friend.
Compatible with Simple Trainers bodyguards.
Requirement
ScriptHookV
ScriptHookVdotNet
Installation
Copy "SanAndreasDead.dll" and "SanAndreasDead.ini" to "scripts" folder.
Changelog
4.4
Adjusted survivors behavior.
4.3
Spawn ammo box on ground.
Touch it, add ammo of some weapons.
When some attack hit, it explosion.
Added compatible with Aliens Come Down And Attack(version 1.3 later).
4.2
Adjusted survivors shoot accuracy.
4.1
Fix friendly survivor behavior.
4.0
Edited spawn code and survivor combat code.
May be script faster than previous version.
Adjusted survivors things.
3.1
Can change Tank and Boomer model with .ini file.
Improved survivors behavior.
Adjusted spawn probability.
3.0
Added some special zombies.
Other survivors emerge. They can be friends or hostile.
Added more configuration.
2.3
Add vehicle density configuration.
2.2
Fixed that once the zombie mode is started, some peds, activity, random events, and etc remain missing even after the end of the mode.
2.1
Fix spawned zombies becoming invisible in some situations.
2.0
Improve spawn and peds limit script.
More configuration.
Bug fix in process of Start and stop.
Known Issue
GTA5 becomes unstable when number of zombie is high.
Zombies stop when player in high altitude than ground.
Can't firing in some interior despite CanFireInInterior is true(example Vanilla Unicorn).
To avoid problems be spawn zombies with Vinewood Zombie model in some situations.
A few moving vehicle spawn despite setting 0.0 vehicle density.
Original scripts used for reference
ZombieZ V
Première mise en ligne : 9 avril 2023
Dernière mise à jour : 28 octobre 2024
Téléchargé pour la dernière fois : il y a 16 minutes
All Versions
104 commentaires
More mods by nep nep:
Input "sadead" to cheat console, zombie mode start.
Re-input will stop the zombie mode.
Zombies dropping first aid kits, you can pick up it.
Press LT when you unarmed and have first aid kit to use the first aid kit to heal.
Other survivor who are not hostile by approaching them and pressing context button , who be friend and will accompany.
Press character switch wheel button to call a friends or to check the number of first aid kits you currently have.
A stun gun can be used to revive a fallen friend.
Compatible with Simple Trainers bodyguards.
Requirement
ScriptHookV
ScriptHookVdotNet
Installation
Copy "SanAndreasDead.dll" and "SanAndreasDead.ini" to "scripts" folder.
Changelog
4.4
Adjusted survivors behavior.
4.3
Spawn ammo box on ground.
Touch it, add ammo of some weapons.
When some attack hit, it explosion.
Added compatible with Aliens Come Down And Attack(version 1.3 later).
4.2
Adjusted survivors shoot accuracy.
4.1
Fix friendly survivor behavior.
4.0
Edited spawn code and survivor combat code.
May be script faster than previous version.
Adjusted survivors things.
3.1
Can change Tank and Boomer model with .ini file.
Improved survivors behavior.
Adjusted spawn probability.
3.0
Added some special zombies.
Other survivors emerge. They can be friends or hostile.
Added more configuration.
2.3
Add vehicle density configuration.
2.2
Fixed that once the zombie mode is started, some peds, activity, random events, and etc remain missing even after the end of the mode.
2.1
Fix spawned zombies becoming invisible in some situations.
2.0
Improve spawn and peds limit script.
More configuration.
Bug fix in process of Start and stop.
Known Issue
GTA5 becomes unstable when number of zombie is high.
Zombies stop when player in high altitude than ground.
Can't firing in some interior despite CanFireInInterior is true(example Vanilla Unicorn).
To avoid problems be spawn zombies with Vinewood Zombie model in some situations.
A few moving vehicle spawn despite setting 0.0 vehicle density.
Original scripts used for reference
ZombieZ V
Re-input will stop the zombie mode.
Zombies dropping first aid kits, you can pick up it.
Press LT when you unarmed and have first aid kit to use the first aid kit to heal.
Other survivor who are not hostile by approaching them and pressing context button , who be friend and will accompany.
Press character switch wheel button to call a friends or to check the number of first aid kits you currently have.
A stun gun can be used to revive a fallen friend.
Compatible with Simple Trainers bodyguards.
Requirement
ScriptHookV
ScriptHookVdotNet
Installation
Copy "SanAndreasDead.dll" and "SanAndreasDead.ini" to "scripts" folder.
Changelog
4.4
Adjusted survivors behavior.
4.3
Spawn ammo box on ground.
Touch it, add ammo of some weapons.
When some attack hit, it explosion.
Added compatible with Aliens Come Down And Attack(version 1.3 later).
4.2
Adjusted survivors shoot accuracy.
4.1
Fix friendly survivor behavior.
4.0
Edited spawn code and survivor combat code.
May be script faster than previous version.
Adjusted survivors things.
3.1
Can change Tank and Boomer model with .ini file.
Improved survivors behavior.
Adjusted spawn probability.
3.0
Added some special zombies.
Other survivors emerge. They can be friends or hostile.
Added more configuration.
2.3
Add vehicle density configuration.
2.2
Fixed that once the zombie mode is started, some peds, activity, random events, and etc remain missing even after the end of the mode.
2.1
Fix spawned zombies becoming invisible in some situations.
2.0
Improve spawn and peds limit script.
More configuration.
Bug fix in process of Start and stop.
Known Issue
GTA5 becomes unstable when number of zombie is high.
Zombies stop when player in high altitude than ground.
Can't firing in some interior despite CanFireInInterior is true(example Vanilla Unicorn).
To avoid problems be spawn zombies with Vinewood Zombie model in some situations.
A few moving vehicle spawn despite setting 0.0 vehicle density.
Original scripts used for reference
ZombieZ V
Première mise en ligne : 9 avril 2023
Dernière mise à jour : 28 octobre 2024
Téléchargé pour la dernière fois : il y a 16 minutes
very nice now the survivors work much better but it would be nice if they could also add an option to remove the survivors in the group so that you don't have to kill the survivors
another idea for future updates. make rounds and each round you get higher the zombies get a bit faster and get a bit more health. remove all weapons by start except the pistol, make randomly supply drops with weapons
Is there a chance for a limit of them to spawn in the game so they don’t pile up so many until the game crashes? Maybe 20 at a time or so?
@nep nep Hey, does this work with freemode, addon or in-game peds as well without having to use character swap?
@Starfox1993
Open and check .ini file.
@iammistahwolf
I don't know. I didn't make script to assume work in those case.
@nep nep Ok ty
@nep nep Hello. Would there be possible to add some objectives to the mod? Like reach some part of the map to gather objects or something.
This mod no longer works and urgently needs an update
@Starfox1993 mate can you tell me how?
@GamebasicYT You just open up the config, look for the ped limit. It should say 50, change it to the number you want and pres on file on your top left corner, press save. I changed mine to 20.
@Starfox1993 the config for the survival or this zombie mod?
Also i mean the part: turning the waves into zombies instead of gang members <- how did you that?
@GamebasicYT Yes for the mod config. And it’s been a while. Don’t remember that part.
awesome update!
@nep nep , Finally tried this. Very 'not bad!' Took a minute to figure out what was what though. Main issues are the 'exploding fat zombies' is dumb and it took a while to figure out what was going on. I get it though. Maybe if they were on fire running at you would make more sense. The 'muscle dudes' knocking you over is annoying, but I get that too. It's dumb you can shoot them in the head with a machine gun and they still come at you. Having the body be tough is reasonable. My only actual complaint is the horde spawns. They just 'spawn to spawn', there's no 'measure' to their showing up. I get that they are attracted to sound, but you can't be stealthy when the rescue peds constantly blast away and won't STFU for five seconds so you can slip past them! Mainly though, you can't wipe out a horde and have any time to pick up loot. The zombies also spawn anywhere there's land which is kinda dumb too if you go to any of the small islands a horde of zombies instantly spawn from the water? Still though, it's fun to play just the 'balance' needs work.
Все очень круто особенно механика с разновидностью зомби советую изменить время суток а то когда всегда ночь не очень круто было бы круто еслиб погода и время менялось еще советую скорость им немного снизить лучше сделать обычных бегающих а то они со скоростью света бегают а так мод топчик
Supr presels z pedackych mrdek na simple scripts
With the latest update the mod seems to have gotten worse and errors are appearing that were never there before
@nep nep So, after playing this more I still like it, but the 'balance' is completely off. First there are too many 'exploding fat chicks.' A zombie like that should be 'rare' that way it's scary not 'annoying.' Next, the zombie's 'collision' is just dumb. They get to beat you down just by 'bumping into you.' Also, why do they have an 'infinite collision column' above them? I'm standing on top of abuilding with a short ledge and the zombies far below still get to hit me? Not to mention, you can't 'jump' over them without that 'collision column' knocking you back. That collision column also makes it difficult to impossible to use melee weapons. Oh, and the 'plain zombies' move too quickly. In fact, except for the 'runners' they all do! Lastly, I mentioned this before; the spawn ratio is ridiculous! The zombies 'just spawn' and spawn and spawn and spawn! It's one thing to 'run into a herd' or fool around in one spot too long and attract a herd. But you can be running or driving in an area with no zombies and in three seconds 'hordes' are spawning from thin air! What good is taking out the 'dufflebag zombie' if you're instantly swarmed so you can't pick up any health kits or dropped weapons? Now, the 'weapon drops' are good. It would be nice if there were map blips letting us know where they are though driving/running around trying to find them is part of the fun. I see you updated the 'survivor's behavior.' I haven't tried that yet, but please do something about the 'hostiles'. Just like the zombies, they just spawn in and start shooting for no reason! Just like the 'exploding fat chicks' the 'hostiles' should be rare too! Still though it's a fun mod, but at the minimum please tone down the 'horde spawns' as that's what's causing the mod to crash so much.
There is a bug that causes already spawned zombies to no longer attack or pursue the player if you change your player model. Can you please fix it