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@RiME557 Still hoping for that 'no livery' option. In the meantime, I can't get a modded flatbed trailer to hook up to the back of the bus to tow a vehicle. The vanilla 'boat trailer' works, but looks whack with a car or motorcycle attached. Any chance you can 'hook that up?'
@Jail0Breaker Losing your weapons load is strange. Usually, you just lose your ammo in any MKII weapons when you change appearance in SP. Is ENT the only trainer you're using? If so, until there's a fix using 'simple trainer' overrides ENT and Menyoo and will keep your weapons load intact. You'll still lose ammo in any MKII weapons when you change appearances though.
@SketchyGods From what I can see, you aren't using MapBuilder props. I can't see them in codewalker when I try to convert to ymap and they get nasty occlusion using xml2ymap converter.
Hey Sketchy, question; what are you using to prep those buildings for interiors? Looks like you're clearing out the occlusions and collisions. I figure you're using 3DSM to cut open the doors and windows. Is that right?
@Zemanez, bodyguards are still broken. Deselecting 'vigilante peds' got them working again, but when I tried to get one to 'share a weapon' ENT crashed the game. I swear this last P.oS. update messed everything up that worked great. Hope you and the team can fixt this....
@alloc8or Yeah, the last 3 updates and NBL's 'AFU'. Used 'Resource Hacker' to update the .asi and it 'works' again. However, all the 'water and under map interior teleporting weirdness' is back with a vengeance when 'Max Depth Setting' is set for 'true'. You initially get 'ported back to land getting into the ocean, do it enough times and it 'works' again. Going into interiors under the map (warehouses, nightclubs, etc.) and you either get 'ported to the docks above them or the game crashes. If using a Menyoo Marker (teleport), you get 'ported above the location, the game crashes or sometimes it works normally. Haven't tried going to 'space' yet. Hopefully that's not 'FUBAR' as well. Hope you and or the team gets around to patching up this great mod....
Oh, these portals also break teleports in menyoo. A character can enter a portal in a vehicle using a menyoo port, but can't walk in using one.
@ThankfulPerson @Asterus @SAHP-Sgt Yes, finally got it to stop crashing when going up to the first bridge to the cultist camp by removing that .ybn collision in the mod. However, as SAHP and Asterus mentioned it breaks other pd mods and since the last update, there's a collision at the front entrance that won't allow you in. When you use Simple Trainer to phase through the doors there's no collision on the floor. But, if you do it from the back side of the building, the interior works fine and there's collision for the floor. You have to phase through to get out of the front room. Would be really nice if you Matus77 could look into this....
@peterbot Unfortunately, this crashes the game with an 'infinite load'. Error message said it's a 'Scripthook Error'. I checked both the SHV and SHV.net logs just to be sure and there was no clear point of the crash. When I took the mod's line out of the dlclist, the game started working again. Took a look into the mod's metadata and didn't see anything that usually conflicts with SP. Might be a conflict with 'mappatches' as it was the last entry on the SHV.net log. Anyway, just wanted to let you know.
@SLTH Hey, you're probably done with this, but the latest update broke the map. 'R' put more in the construction site next door so the .ybn you used for this map is causing a conflict. Hope you bother to fix it. This is a good and useful MLO.
@DiabloGato47 There's the one that's attached to the stool by the front door. He spawns in with the chair.