Health and Armour Regen [.NET] 1.2
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5 469
102
Health and Armour can now be regenerated up to 100% (Configurable) without replacing the vanilla health regen.
By default, regens 1 point each interval of 1.25 seconds, with a cooldown of 4 seconds for each time you take any health/armour damage depending on wich one is regenerating. Regeneration is disabled during melee combat.
Armour regenerates after health is regenerated to its max, unless the health regen is disabled.
Every value is configurable in the .ini file.
To disable one of the regenerations (Either Health or Armour) just set its REGEN value to 0 in it.
Optional extra settings included:
- Customizable Vanilla Health Regen Rate outside and during melee combat.
- Limited Armour so it would only regenerate as long as you still have armour left.
- Set Armour Bought as Max Armour to regen (Intended to be used with the Limited Amour setting)
Requirements:
- ScriptHookV
- ScriptHookVDotNet
Installation:
Move both Regen_script.dll and Regen_script.ini to your GTAV scripts folder, create one if you don't have it.
Changelog:
v1.2 - Added optional extra settings.
v1.1 - Added individual interval values for both Health and Armor.
v1.0 - Initial release
By default, regens 1 point each interval of 1.25 seconds, with a cooldown of 4 seconds for each time you take any health/armour damage depending on wich one is regenerating. Regeneration is disabled during melee combat.
Armour regenerates after health is regenerated to its max, unless the health regen is disabled.
Every value is configurable in the .ini file.
To disable one of the regenerations (Either Health or Armour) just set its REGEN value to 0 in it.
Optional extra settings included:
- Customizable Vanilla Health Regen Rate outside and during melee combat.
- Limited Armour so it would only regenerate as long as you still have armour left.
- Set Armour Bought as Max Armour to regen (Intended to be used with the Limited Amour setting)
Requirements:
- ScriptHookV
- ScriptHookVDotNet
Installation:
Move both Regen_script.dll and Regen_script.ini to your GTAV scripts folder, create one if you don't have it.
Changelog:
v1.2 - Added optional extra settings.
v1.1 - Added individual interval values for both Health and Armor.
v1.0 - Initial release
Première mise en ligne : 21 juin 2020
Dernière mise à jour : 29 juin 2020
Téléchargé pour la dernière fois : il y a 9 heures
8 commentaires
More mods by monchaso:
Health and Armour can now be regenerated up to 100% (Configurable) without replacing the vanilla health regen.
By default, regens 1 point each interval of 1.25 seconds, with a cooldown of 4 seconds for each time you take any health/armour damage depending on wich one is regenerating. Regeneration is disabled during melee combat.
Armour regenerates after health is regenerated to its max, unless the health regen is disabled.
Every value is configurable in the .ini file.
To disable one of the regenerations (Either Health or Armour) just set its REGEN value to 0 in it.
Optional extra settings included:
- Customizable Vanilla Health Regen Rate outside and during melee combat.
- Limited Armour so it would only regenerate as long as you still have armour left.
- Set Armour Bought as Max Armour to regen (Intended to be used with the Limited Amour setting)
Requirements:
- ScriptHookV
- ScriptHookVDotNet
Installation:
Move both Regen_script.dll and Regen_script.ini to your GTAV scripts folder, create one if you don't have it.
Changelog:
v1.2 - Added optional extra settings.
v1.1 - Added individual interval values for both Health and Armor.
v1.0 - Initial release
By default, regens 1 point each interval of 1.25 seconds, with a cooldown of 4 seconds for each time you take any health/armour damage depending on wich one is regenerating. Regeneration is disabled during melee combat.
Armour regenerates after health is regenerated to its max, unless the health regen is disabled.
Every value is configurable in the .ini file.
To disable one of the regenerations (Either Health or Armour) just set its REGEN value to 0 in it.
Optional extra settings included:
- Customizable Vanilla Health Regen Rate outside and during melee combat.
- Limited Armour so it would only regenerate as long as you still have armour left.
- Set Armour Bought as Max Armour to regen (Intended to be used with the Limited Amour setting)
Requirements:
- ScriptHookV
- ScriptHookVDotNet
Installation:
Move both Regen_script.dll and Regen_script.ini to your GTAV scripts folder, create one if you don't have it.
Changelog:
v1.2 - Added optional extra settings.
v1.1 - Added individual interval values for both Health and Armor.
v1.0 - Initial release
Première mise en ligne : 21 juin 2020
Dernière mise à jour : 29 juin 2020
Téléchargé pour la dernière fois : il y a 9 heures
@monchaso Yes, finally a simple mod for health and armour regeneration.
@monchaso I think a good addition would to be able to add intervals for both health and armour.
@Jayden585 You're right, I've just updated it to include that, it's currently pending for admin approval tho. Anyways thanks for the feedback I hope you enjoy it.
Is it possible to make it so that armor regenerates as long as it hasn't been depleted completely making it so that we have to purchase new armor if it gets destroyed?
@Rumblestrut I'm pretty sure it is and if I manage to add it I'll include it in the next version, no promises though.
Very cool mod!
thanks dude, great mod
2 years without updates and it still works... Well done!