Real'o weaponry (Edit of RR2.8) 1.1
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NOTE! NOTE! NOTE! NOTE! NOTE! NOTE! NOTE!
This mod is based on the fine work of mr Rippler, Ripplers Realism 2.8
So all weapon ballistics come from that mod, it is required to install that first before applying my edits to get the best experience, I recommend using his materials.dat as well to get subtle bullet penetration on thin metals and wood..
How does this mod change my game? ( Excluding changes from Ripplers mod)
-Realistic bullet force applied to peds (No more peds flying about when shot, they react but won't fly like paper)
-Realistic force when melee'ing (Your superman days are over, recommended using @zipporaid edited fighting)
-Realistic muzzle effects for all guns, including dlc ones.
-Bullet penetration for all weapons (Only passes through one person, snipers penetrate two persons, gusenberg doesn't penetrate)
In real life guns don't spit fire like flamethrowers, depending on ammunition guns rarely produce muzzleflame. I've tried to mimic this by
making guns puff smoke and on occasion some fire as well. I know @zipporaid has used smoke effects as well on his mod but mine are more subtle.
Changelog 1.1
-Support for latest patch lowrider2
-Double barrel shoots one cartridge at a time
-Still requires Ripplers Realism installed first, this is just an edit of his mod
Installation as usual, find the corresponding file and replace:
BACKUP YOUR FILES!
1. Weapons.meta in update/update.rpf/common/data/ai
2. Weapon files in: mpapartment, mplowrider, mplowrider2, mpluxe, mpluxe2;
Go to update/x64/dlcpacks
3. And the rest;
Go to update/update.rpf/dlc_patch
This is my first try at modding, don't be too harsh ;)
As always post bugs and questions here.
This mod is based on the fine work of mr Rippler, Ripplers Realism 2.8
So all weapon ballistics come from that mod, it is required to install that first before applying my edits to get the best experience, I recommend using his materials.dat as well to get subtle bullet penetration on thin metals and wood..
How does this mod change my game? ( Excluding changes from Ripplers mod)
-Realistic bullet force applied to peds (No more peds flying about when shot, they react but won't fly like paper)
-Realistic force when melee'ing (Your superman days are over, recommended using @zipporaid edited fighting)
-Realistic muzzle effects for all guns, including dlc ones.
-Bullet penetration for all weapons (Only passes through one person, snipers penetrate two persons, gusenberg doesn't penetrate)
In real life guns don't spit fire like flamethrowers, depending on ammunition guns rarely produce muzzleflame. I've tried to mimic this by
making guns puff smoke and on occasion some fire as well. I know @zipporaid has used smoke effects as well on his mod but mine are more subtle.
Changelog 1.1
-Support for latest patch lowrider2
-Double barrel shoots one cartridge at a time
-Still requires Ripplers Realism installed first, this is just an edit of his mod
Installation as usual, find the corresponding file and replace:
BACKUP YOUR FILES!
1. Weapons.meta in update/update.rpf/common/data/ai
2. Weapon files in: mpapartment, mplowrider, mplowrider2, mpluxe, mpluxe2;
Go to update/x64/dlcpacks
3. And the rest;
Go to update/update.rpf/dlc_patch
This is my first try at modding, don't be too harsh ;)
As always post bugs and questions here.
Première mise en ligne : 27 février 2016
Dernière mise à jour : 18 mars 2016
Téléchargé pour la dernière fois : il y a 7 heures
144 commentaires
More mods by MiGGousT & Rippler:
NOTE! NOTE! NOTE! NOTE! NOTE! NOTE! NOTE!
This mod is based on the fine work of mr Rippler, Ripplers Realism 2.8
So all weapon ballistics come from that mod, it is required to install that first before applying my edits to get the best experience, I recommend using his materials.dat as well to get subtle bullet penetration on thin metals and wood..
How does this mod change my game? ( Excluding changes from Ripplers mod)
-Realistic bullet force applied to peds (No more peds flying about when shot, they react but won't fly like paper)
-Realistic force when melee'ing (Your superman days are over, recommended using @zipporaid edited fighting)
-Realistic muzzle effects for all guns, including dlc ones.
-Bullet penetration for all weapons (Only passes through one person, snipers penetrate two persons, gusenberg doesn't penetrate)
In real life guns don't spit fire like flamethrowers, depending on ammunition guns rarely produce muzzleflame. I've tried to mimic this by
making guns puff smoke and on occasion some fire as well. I know @zipporaid has used smoke effects as well on his mod but mine are more subtle.
Changelog 1.1
-Support for latest patch lowrider2
-Double barrel shoots one cartridge at a time
-Still requires Ripplers Realism installed first, this is just an edit of his mod
Installation as usual, find the corresponding file and replace:
BACKUP YOUR FILES!
1. Weapons.meta in update/update.rpf/common/data/ai
2. Weapon files in: mpapartment, mplowrider, mplowrider2, mpluxe, mpluxe2;
Go to update/x64/dlcpacks
3. And the rest;
Go to update/update.rpf/dlc_patch
This is my first try at modding, don't be too harsh ;)
As always post bugs and questions here.
This mod is based on the fine work of mr Rippler, Ripplers Realism 2.8
So all weapon ballistics come from that mod, it is required to install that first before applying my edits to get the best experience, I recommend using his materials.dat as well to get subtle bullet penetration on thin metals and wood..
How does this mod change my game? ( Excluding changes from Ripplers mod)
-Realistic bullet force applied to peds (No more peds flying about when shot, they react but won't fly like paper)
-Realistic force when melee'ing (Your superman days are over, recommended using @zipporaid edited fighting)
-Realistic muzzle effects for all guns, including dlc ones.
-Bullet penetration for all weapons (Only passes through one person, snipers penetrate two persons, gusenberg doesn't penetrate)
In real life guns don't spit fire like flamethrowers, depending on ammunition guns rarely produce muzzleflame. I've tried to mimic this by
making guns puff smoke and on occasion some fire as well. I know @zipporaid has used smoke effects as well on his mod but mine are more subtle.
Changelog 1.1
-Support for latest patch lowrider2
-Double barrel shoots one cartridge at a time
-Still requires Ripplers Realism installed first, this is just an edit of his mod
Installation as usual, find the corresponding file and replace:
BACKUP YOUR FILES!
1. Weapons.meta in update/update.rpf/common/data/ai
2. Weapon files in: mpapartment, mplowrider, mplowrider2, mpluxe, mpluxe2;
Go to update/x64/dlcpacks
3. And the rest;
Go to update/update.rpf/dlc_patch
This is my first try at modding, don't be too harsh ;)
As always post bugs and questions here.
Première mise en ligne : 27 février 2016
Dernière mise à jour : 18 mars 2016
Téléchargé pour la dernière fois : il y a 7 heures
@cp1dell Update dropping soon!!
This along with Mr Rippler's files was a game changer. Love it.
Needs better install instructions but overall good mod.
Yeah, what about OIV package?
@T4zZ3r example: *any dlcpack* /dlc.rpf/common/data/ai, just like weapons.meta's folder
we need .oiv installation !!
Ok so all I want from this mod is the weapon effects (smoke and less muzzle) and the bullet force physics. Which files do I install to just get them? I don't want the slow reloading or recoil and whatever else comes with. Help? @MiGGousT & Rippler
This still works right?
So....does this still work or not.
I dont have x64 in uptade files
Yeah does it work?
i looked into the file and it lacks a lot of lines in comparison with the latest update file (1013kb when it should be 1079kb).
i didnt try it ingame but i woudln't install this
anyone know of a mod that can upgrade how fast i am allowed to fire with a pistol?
@OrbitAbsolute https://www.gta5-mods.com/weapons/dwardo225-s-weapon-rate-of-fire
lets say i dont want -Realistic bullet force applied to peds, -Realistic force when melee'ing-, and Bullet penetration for all weapons which file will i just replace
After Installing Ripplers Mod and this one, I can't start a new game. I just get an infinite loading screen with "Entering Story Mode" at the bottom. Am I doing something wrong or do I have to install something else first?
@EO3M95 ripplers mod is completely broken, youve done nothing wrong i believe its just the mod
Shotgun headshots still make people to backflips, and messing around with force and impulse values do basically nothing. They only seem to affect dead ragdolls, not living npcs. Can someone help me out?
Guys you must Back up your Files veshare.ytd ( x64e x64w x64i ) b4 you drop the file dirt mod OIV....(Incomplete tutorial and files)
the amount of recoil is just absurd. for example, the ak, which a lot of people think has a lot of recoil, doesnt in real life. watch videos of people shooting an akm in full auto, its very controllable. and the recoil for it in game is as if the rifle doesnt has a stock and as if the shooter has absolutely no tight gripon it at all. this is absurd, not to mention the pistol. I have only been in two firefights since installing this mod, and died in both because of the recoil. its just way to much recoil. not to mention the reload time being painfully slow. it feels like my character is an 80 year old veteran with severe arthritis. im uninstalling this. its just absurd
@Rilobax12 still waiting for an answer to this as well :/