RUNE Bistro [ADD-ON | Sounds] 0.8
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Another blyatmobile comes to GTA V, except that this time it's a bit newer than its predecessor.
Initially, the model had absolutely no enginebay, underside (detail), interior (lower) and trunk mesh, so those had to be made from scratch.
CHANGELOG:
(0.8) [Current]
-Major model alterations and remapping;
-Tail light split into two different parts (upper is now an indicator);
-New headlight texture;
-Added modkit;
-(Unconfirmed) Fixed engine sound not playing.
(0.68)
-Handling changes: Nerfed brake force, buffed engine power and reduced suspension upper/lower limit;
-Redone badges, written in latin rather than cyrillic;
-Russian plates removed from main model (it will be included in the modkit, possibily on 2.0).
(0.65)
-EDDLM: Fixed in-game name display error;
-EDDLM: Changed handling.meta;
-Made some improvements to the interior mapping;
-Reduced the wheel size.
(0.6)
-Fixed glass not crashing.
(0.5)
-Initial release.
CREDITS:
@ Red Dot Games : Original model
@ Rockstar Games : Model bits
@ Myself : Model edits, badges, sound edits
@ Thundersmacker : Bonnet hinges
@ GCT: Rims
@ Yoel_44 : Light texture bits
@ Eddlm : Bug fixing, revamped handling, in-game screenshots
@ 13Stewartc : In-game screenshots, dlc.rpf
Spawn Name: bistro
Ask for permission in order to edit. Thank you.
NOTE REGARDING SOUND:
Sound data (.rel) files for this car were ripped from my FiveM server, which has many other entries, meaning i could've possibily forgot something. Contact me if you can't hear any (or all) sounds. (GTA5-Mods profile: https://www.gta5-mods.com/users/Pat%C3%A3o_Innertubey)
Initially, the model had absolutely no enginebay, underside (detail), interior (lower) and trunk mesh, so those had to be made from scratch.
CHANGELOG:
(0.8) [Current]
-Major model alterations and remapping;
-Tail light split into two different parts (upper is now an indicator);
-New headlight texture;
-Added modkit;
-(Unconfirmed) Fixed engine sound not playing.
(0.68)
-Handling changes: Nerfed brake force, buffed engine power and reduced suspension upper/lower limit;
-Redone badges, written in latin rather than cyrillic;
-Russian plates removed from main model (it will be included in the modkit, possibily on 2.0).
(0.65)
-EDDLM: Fixed in-game name display error;
-EDDLM: Changed handling.meta;
-Made some improvements to the interior mapping;
-Reduced the wheel size.
(0.6)
-Fixed glass not crashing.
(0.5)
-Initial release.
CREDITS:
@ Red Dot Games : Original model
@ Rockstar Games : Model bits
@ Myself : Model edits, badges, sound edits
@ Thundersmacker : Bonnet hinges
@ GCT: Rims
@ Yoel_44 : Light texture bits
@ Eddlm : Bug fixing, revamped handling, in-game screenshots
@ 13Stewartc : In-game screenshots, dlc.rpf
Spawn Name: bistro
Ask for permission in order to edit. Thank you.
NOTE REGARDING SOUND:
Sound data (.rel) files for this car were ripped from my FiveM server, which has many other entries, meaning i could've possibily forgot something. Contact me if you can't hear any (or all) sounds. (GTA5-Mods profile: https://www.gta5-mods.com/users/Pat%C3%A3o_Innertubey)
Première mise en ligne : 7 février 2019
Dernière mise à jour : il y a 4 heures
Téléchargé pour la dernière fois : il y a 16 minutes
49 commentaires
Another blyatmobile comes to GTA V, except that this time it's a bit newer than its predecessor.
Initially, the model had absolutely no enginebay, underside (detail), interior (lower) and trunk mesh, so those had to be made from scratch.
CHANGELOG:
(0.8) [Current]
-Major model alterations and remapping;
-Tail light split into two different parts (upper is now an indicator);
-New headlight texture;
-Added modkit;
-(Unconfirmed) Fixed engine sound not playing.
(0.68)
-Handling changes: Nerfed brake force, buffed engine power and reduced suspension upper/lower limit;
-Redone badges, written in latin rather than cyrillic;
-Russian plates removed from main model (it will be included in the modkit, possibily on 2.0).
(0.65)
-EDDLM: Fixed in-game name display error;
-EDDLM: Changed handling.meta;
-Made some improvements to the interior mapping;
-Reduced the wheel size.
(0.6)
-Fixed glass not crashing.
(0.5)
-Initial release.
CREDITS:
@ Red Dot Games : Original model
@ Rockstar Games : Model bits
@ Myself : Model edits, badges, sound edits
@ Thundersmacker : Bonnet hinges
@ GCT: Rims
@ Yoel_44 : Light texture bits
@ Eddlm : Bug fixing, revamped handling, in-game screenshots
@ 13Stewartc : In-game screenshots, dlc.rpf
Spawn Name: bistro
Ask for permission in order to edit. Thank you.
NOTE REGARDING SOUND:
Sound data (.rel) files for this car were ripped from my FiveM server, which has many other entries, meaning i could've possibily forgot something. Contact me if you can't hear any (or all) sounds. (GTA5-Mods profile: https://www.gta5-mods.com/users/Pat%C3%A3o_Innertubey)
Initially, the model had absolutely no enginebay, underside (detail), interior (lower) and trunk mesh, so those had to be made from scratch.
CHANGELOG:
(0.8) [Current]
-Major model alterations and remapping;
-Tail light split into two different parts (upper is now an indicator);
-New headlight texture;
-Added modkit;
-(Unconfirmed) Fixed engine sound not playing.
(0.68)
-Handling changes: Nerfed brake force, buffed engine power and reduced suspension upper/lower limit;
-Redone badges, written in latin rather than cyrillic;
-Russian plates removed from main model (it will be included in the modkit, possibily on 2.0).
(0.65)
-EDDLM: Fixed in-game name display error;
-EDDLM: Changed handling.meta;
-Made some improvements to the interior mapping;
-Reduced the wheel size.
(0.6)
-Fixed glass not crashing.
(0.5)
-Initial release.
CREDITS:
@ Red Dot Games : Original model
@ Rockstar Games : Model bits
@ Myself : Model edits, badges, sound edits
@ Thundersmacker : Bonnet hinges
@ GCT: Rims
@ Yoel_44 : Light texture bits
@ Eddlm : Bug fixing, revamped handling, in-game screenshots
@ 13Stewartc : In-game screenshots, dlc.rpf
Spawn Name: bistro
Ask for permission in order to edit. Thank you.
NOTE REGARDING SOUND:
Sound data (.rel) files for this car were ripped from my FiveM server, which has many other entries, meaning i could've possibily forgot something. Contact me if you can't hear any (or all) sounds. (GTA5-Mods profile: https://www.gta5-mods.com/users/Pat%C3%A3o_Innertubey)
Première mise en ligne : 7 février 2019
Dernière mise à jour : il y a 4 heures
Téléchargé pour la dernière fois : il y a 16 minutes
@Atryaz_25609 Tell me, can you hear some sounds or none at all?
I don't know why but it reminds me an Alfa Romeo. Good car.
Looks more like a Saab to me.
Looks pretty good! I would work on the headlights if you think of an update
you're welcome for the plates
@Patão_Innertubey There was door, tyre, suspension and collision sounds, but no engine sounds.
@Zio Ark I'm going to remake them for sure. Next update will have completely new ones.
@IGnoTon Forgot to credit you for those. Done.
@Atryaz_25609 Oh, really? I know what's going on here, next update will have it fixed as well. Thank you for reporting.
I like this mod, but you should know that it is a typical Czechoslovakian car. You can take a look at this video where the car is shown: https://www.youtube.com/watch?v=cEQ-5xje-xw
@T3mas1 People told me this before. However, i think RUNE should be everything from eastern europe. Thus, the car was manufactured before USSR's downfall (in 1991)
Im Czech too, I remember this as Skoda, but if you already modified it, you can do even more changes and make it Laura friendly
@Patão_Innertubey the car has no engine sound
@tall70 Actually, i'm a western spy lol. And yes, i modified it so it fits the game's lore.
@DustNeck Read the comments above. I'm getting around it.
@Patão_Innertubey and another thing when i hit the car in a wall it doesnt suffers any exterior damage.
@DustNeck you'll notice the damage if you hit it strongly. You know, slavs are known for making durable cars (there was a time that i thought the opposite, until i met one irl)
@Patão_Innertubey Yes I saw that too a few hours ago thanks for replies and for your time if there is any problem I will contact you :)
@DustNeck Of course. I also greatly appreciate your feedback. Btw, a new version's coming up as soon as Eddlm updates the shots.
Greaaaaaat mod !
I'm waiting for the sound but as I read, it should be fixed later :)
Am I the only one who thinks the face looks like the one on the late Volvo 240 series ?
Looks a lot nicer now, upped my score by 1/2 a star. Liveries and this thing could be one of my shock favorites, especially if you get a spoof of the classic blue/white/red Skoda rally paintjob in there.
@alexa97 Heyy, that's not a bad idea. Might livery-map it.