Batmobile (Asylum) [FINAL]
4 517
77
4 517
77
Another batmobile thanks @CapLagRobin
--------------------------------------------------------------------------------------------------------------------
New Installation Using Xanthus dlc ADDON pack
----------------------------------------------------------------------------------------------------------------------------
#ATTENTION#
DOWNLOAD MK2 DLC LINK
https://mega.nz/#!qY4wlJDA!wV-d7wM9A1hcYuw7U1V5eExBYncLR0WxkgPBWSXpKoQ
Installation of Xanthus 'mk2' dlc
STEP1:
mk2 folder go to Mods/update/x64/dlcpacks
STEP2:
Use Open IV go to Mods/update/update.rpf/common/data/ then replace dlclist.xml
Using "Enhanced Native Trainer 28" SPAWN BY NAME
#ATTENTION#
============================================================================================================================
THIS DOWNLOAD CONTAINS NEWEST META DATA FOR ALL BATMOBILES
Check my page as the most recent upload will contain the newest data
----------------------------------------------------------------------------------------------------------------------------
TYPE SPAWNNAME
batmobile # 'mk2'
batmobile # 'tumbler'
batmobile # '1989'
batmobile # 'bm66'
batmobile # 'snyder'
batmobile # 'riddler'
batmobile # 'asylum'
============================================================================================================================
#ATTENTION#
INSTALLATION OF asylum AND NEWEST META>DATA
Using Open IV
COPY ASYLUM.cs to Grand Theft Auto V\scripts (ENABLES BURNER SCRIPT) BY kazuki
REPLACE VEHICLELAYOUTS>META in Grand Theft Auto V\update\x64\dlcpacks\mk2\dlc.rpf\common\data\ai
----------------------------------------------------------------------------------------------------------------------------
REPLACE VEHICLES>META in Grand Theft Auto V\update\x64\dlcpacks\mk2\dlc.rpf\common\data\levels\gta5
----------------------------------------------------------------------------------------------------------------------------
REPLACE HANDLING>META
and
REPLACE CARCOLS>META
and
REPLACE CARVARRIATION>META in Grand Theft Auto V\update\x64\dlcpacks\mk2\dlc.rpf\common\data
----------------------------------------------------------------------------------------------------------------------------
ADD ALL 3 asylum FILES INTO Grand Theft Auto V\update\x64\dlcpacks\mk2\dlc.rpf\x64\levels\gta5\vehicles\mk2vehicles.rpf\
----------------------------------------------------------------------------------------------------------------------------
#ATTENTION#
CREDITS/Big thanks to
----------------------------------------------------------------------------------------------------------------------------
@Rocksteady
Rocksteadys Model, FROM BAK
@Rocksteady
----------------------------------------------------------------------------------------------------------------------------
@caplagrobin
CapLagRobin for porting model and textures out of BAK into XNALARA
(check his page at)
http://caplagrobin.deviantart.com/art/XNALARA-BATMAN-ARKHAM-KNIGHT-BATMOBILE-TUMBLER-569164835
@caplagrobin
----------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------
@captainjack modified mesh textures
----------------------------------------------------------------------------------------------------------------------------
@Xanthus
DLC ADDON PACK CUSTOM META FILES BY Xanthus
@Xanthus
--------------------------------------------------------------------------------------------------------------------
New Installation Using Xanthus dlc ADDON pack
----------------------------------------------------------------------------------------------------------------------------
#ATTENTION#
DOWNLOAD MK2 DLC LINK
https://mega.nz/#!qY4wlJDA!wV-d7wM9A1hcYuw7U1V5eExBYncLR0WxkgPBWSXpKoQ
Installation of Xanthus 'mk2' dlc
STEP1:
mk2 folder go to Mods/update/x64/dlcpacks
STEP2:
Use Open IV go to Mods/update/update.rpf/common/data/ then replace dlclist.xml
Using "Enhanced Native Trainer 28" SPAWN BY NAME
#ATTENTION#
============================================================================================================================
THIS DOWNLOAD CONTAINS NEWEST META DATA FOR ALL BATMOBILES
Check my page as the most recent upload will contain the newest data
----------------------------------------------------------------------------------------------------------------------------
TYPE SPAWNNAME
batmobile # 'mk2'
batmobile # 'tumbler'
batmobile # '1989'
batmobile # 'bm66'
batmobile # 'snyder'
batmobile # 'riddler'
batmobile # 'asylum'
============================================================================================================================
#ATTENTION#
INSTALLATION OF asylum AND NEWEST META>DATA
Using Open IV
COPY ASYLUM.cs to Grand Theft Auto V\scripts (ENABLES BURNER SCRIPT) BY kazuki
REPLACE VEHICLELAYOUTS>META in Grand Theft Auto V\update\x64\dlcpacks\mk2\dlc.rpf\common\data\ai
----------------------------------------------------------------------------------------------------------------------------
REPLACE VEHICLES>META in Grand Theft Auto V\update\x64\dlcpacks\mk2\dlc.rpf\common\data\levels\gta5
----------------------------------------------------------------------------------------------------------------------------
REPLACE HANDLING>META
and
REPLACE CARCOLS>META
and
REPLACE CARVARRIATION>META in Grand Theft Auto V\update\x64\dlcpacks\mk2\dlc.rpf\common\data
----------------------------------------------------------------------------------------------------------------------------
ADD ALL 3 asylum FILES INTO Grand Theft Auto V\update\x64\dlcpacks\mk2\dlc.rpf\x64\levels\gta5\vehicles\mk2vehicles.rpf\
----------------------------------------------------------------------------------------------------------------------------
#ATTENTION#
CREDITS/Big thanks to
----------------------------------------------------------------------------------------------------------------------------
@Rocksteady
Rocksteadys Model, FROM BAK
@Rocksteady
----------------------------------------------------------------------------------------------------------------------------
@caplagrobin
CapLagRobin for porting model and textures out of BAK into XNALARA
(check his page at)
http://caplagrobin.deviantart.com/art/XNALARA-BATMAN-ARKHAM-KNIGHT-BATMOBILE-TUMBLER-569164835
@caplagrobin
----------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------
@captainjack modified mesh textures
----------------------------------------------------------------------------------------------------------------------------
@Xanthus
DLC ADDON PACK CUSTOM META FILES BY Xanthus
@Xanthus
Première mise en ligne : 27 décembre 2015
Dernière mise à jour : 31 décembre 2015
Téléchargé pour la dernière fois : il y a 2 jours
97 commentaires
More mods by esrohraw:
Another batmobile thanks @CapLagRobin
--------------------------------------------------------------------------------------------------------------------
New Installation Using Xanthus dlc ADDON pack
----------------------------------------------------------------------------------------------------------------------------
#ATTENTION#
DOWNLOAD MK2 DLC LINK
https://mega.nz/#!qY4wlJDA!wV-d7wM9A1hcYuw7U1V5eExBYncLR0WxkgPBWSXpKoQ
Installation of Xanthus 'mk2' dlc
STEP1:
mk2 folder go to Mods/update/x64/dlcpacks
STEP2:
Use Open IV go to Mods/update/update.rpf/common/data/ then replace dlclist.xml
Using "Enhanced Native Trainer 28" SPAWN BY NAME
#ATTENTION#
============================================================================================================================
THIS DOWNLOAD CONTAINS NEWEST META DATA FOR ALL BATMOBILES
Check my page as the most recent upload will contain the newest data
----------------------------------------------------------------------------------------------------------------------------
TYPE SPAWNNAME
batmobile # 'mk2'
batmobile # 'tumbler'
batmobile # '1989'
batmobile # 'bm66'
batmobile # 'snyder'
batmobile # 'riddler'
batmobile # 'asylum'
============================================================================================================================
#ATTENTION#
INSTALLATION OF asylum AND NEWEST META>DATA
Using Open IV
COPY ASYLUM.cs to Grand Theft Auto V\scripts (ENABLES BURNER SCRIPT) BY kazuki
REPLACE VEHICLELAYOUTS>META in Grand Theft Auto V\update\x64\dlcpacks\mk2\dlc.rpf\common\data\ai
----------------------------------------------------------------------------------------------------------------------------
REPLACE VEHICLES>META in Grand Theft Auto V\update\x64\dlcpacks\mk2\dlc.rpf\common\data\levels\gta5
----------------------------------------------------------------------------------------------------------------------------
REPLACE HANDLING>META
and
REPLACE CARCOLS>META
and
REPLACE CARVARRIATION>META in Grand Theft Auto V\update\x64\dlcpacks\mk2\dlc.rpf\common\data
----------------------------------------------------------------------------------------------------------------------------
ADD ALL 3 asylum FILES INTO Grand Theft Auto V\update\x64\dlcpacks\mk2\dlc.rpf\x64\levels\gta5\vehicles\mk2vehicles.rpf\
----------------------------------------------------------------------------------------------------------------------------
#ATTENTION#
CREDITS/Big thanks to
----------------------------------------------------------------------------------------------------------------------------
@Rocksteady
Rocksteadys Model, FROM BAK
@Rocksteady
----------------------------------------------------------------------------------------------------------------------------
@caplagrobin
CapLagRobin for porting model and textures out of BAK into XNALARA
(check his page at)
http://caplagrobin.deviantart.com/art/XNALARA-BATMAN-ARKHAM-KNIGHT-BATMOBILE-TUMBLER-569164835
@caplagrobin
----------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------
@captainjack modified mesh textures
----------------------------------------------------------------------------------------------------------------------------
@Xanthus
DLC ADDON PACK CUSTOM META FILES BY Xanthus
@Xanthus
--------------------------------------------------------------------------------------------------------------------
New Installation Using Xanthus dlc ADDON pack
----------------------------------------------------------------------------------------------------------------------------
#ATTENTION#
DOWNLOAD MK2 DLC LINK
https://mega.nz/#!qY4wlJDA!wV-d7wM9A1hcYuw7U1V5eExBYncLR0WxkgPBWSXpKoQ
Installation of Xanthus 'mk2' dlc
STEP1:
mk2 folder go to Mods/update/x64/dlcpacks
STEP2:
Use Open IV go to Mods/update/update.rpf/common/data/ then replace dlclist.xml
Using "Enhanced Native Trainer 28" SPAWN BY NAME
#ATTENTION#
============================================================================================================================
THIS DOWNLOAD CONTAINS NEWEST META DATA FOR ALL BATMOBILES
Check my page as the most recent upload will contain the newest data
----------------------------------------------------------------------------------------------------------------------------
TYPE SPAWNNAME
batmobile # 'mk2'
batmobile # 'tumbler'
batmobile # '1989'
batmobile # 'bm66'
batmobile # 'snyder'
batmobile # 'riddler'
batmobile # 'asylum'
============================================================================================================================
#ATTENTION#
INSTALLATION OF asylum AND NEWEST META>DATA
Using Open IV
COPY ASYLUM.cs to Grand Theft Auto V\scripts (ENABLES BURNER SCRIPT) BY kazuki
REPLACE VEHICLELAYOUTS>META in Grand Theft Auto V\update\x64\dlcpacks\mk2\dlc.rpf\common\data\ai
----------------------------------------------------------------------------------------------------------------------------
REPLACE VEHICLES>META in Grand Theft Auto V\update\x64\dlcpacks\mk2\dlc.rpf\common\data\levels\gta5
----------------------------------------------------------------------------------------------------------------------------
REPLACE HANDLING>META
and
REPLACE CARCOLS>META
and
REPLACE CARVARRIATION>META in Grand Theft Auto V\update\x64\dlcpacks\mk2\dlc.rpf\common\data
----------------------------------------------------------------------------------------------------------------------------
ADD ALL 3 asylum FILES INTO Grand Theft Auto V\update\x64\dlcpacks\mk2\dlc.rpf\x64\levels\gta5\vehicles\mk2vehicles.rpf\
----------------------------------------------------------------------------------------------------------------------------
#ATTENTION#
CREDITS/Big thanks to
----------------------------------------------------------------------------------------------------------------------------
@Rocksteady
Rocksteadys Model, FROM BAK
@Rocksteady
----------------------------------------------------------------------------------------------------------------------------
@caplagrobin
CapLagRobin for porting model and textures out of BAK into XNALARA
(check his page at)
http://caplagrobin.deviantart.com/art/XNALARA-BATMAN-ARKHAM-KNIGHT-BATMOBILE-TUMBLER-569164835
@caplagrobin
----------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------
@captainjack modified mesh textures
----------------------------------------------------------------------------------------------------------------------------
@Xanthus
DLC ADDON PACK CUSTOM META FILES BY Xanthus
@Xanthus
Première mise en ligne : 27 décembre 2015
Dernière mise à jour : 31 décembre 2015
Téléchargé pour la dernière fois : il y a 2 jours
@negnoodles This is the new link http://www.mediafire.com/download/q02jn3vhmr3lx7o/mk2_dlc.rar, I am not continuing gta modding
@Knight Racer Yes i did thank you for your efforts, will make my life a lil easier, I havent had a chance just yet to get back onto it but i have a file to release soon and then i will be back on the kitt should be able to get it like 75 percent done i will spend a whole night on it, and then you can test it and we will work out exactly what the finished product will be i might do a variable version with working speedos because the colours are correct for the gta v speedo
I can try to find you some videos as to how the speedometer and other meters worked in Kitt.
https://www.youtube.com/watch?v=KKgEuvFG1iI
https://www.youtube.com/watch?v=Euvg76aA_mQ
https://www.youtube.com/watch?v=ggIQefiyUTE
@Knight Racer other meters wont work the speedo can work as it matches the colour of the vannilla speedo in gta green, yellow red -------->
There is no vanilla speedometer. It should be going from green to yellow to red in one meter. since that's not possible maybe abandon that idea for a variation. Maybe we can do the super pursuit mode kitt next as a variation after we complete this one instead.
http://www.cltc.co/Images/Uploads/Images/8a8c507f-4ecc-4f14-a5c2-f3e2.jpg
@Knight Racer The vannilla digital dials in this game work for that speedo.
@esrohraw k but not sure how vanilla would look with
http://i175.photobucket.com/albums/w134/tyrksta/KITTSeason4Dashboard2.jpg
@Knight Racer It will look good it will be the moving colour of the sooedo just the colours of it mapped into pollies masked into that dash so you wont see the vannilla stuff but the textures on that will work, i can make those speedo lights work, im having major problems with the collisions on the kitt though, i have to redo the thing koz im using gta ruiner collisions and have not been able to find the problem, Im starting to wonder if the model itself is corrupted somehow. I have never had that problem with any other car
Well in gta4 that model had no problems, I attempted to try to do the converting myself but I gave up hope about halfway through the tutorial videos I found online. see if they teach you something that I might not have learned.
https://www.youtube.com/watch?v=GLbZxzf2A8A
Not sure if the model is at all corrupted but he used that model and reworked it a few times to get to that final state. Think he got it from a Forza game if that makes any difference and updated it.
@Knight Racer, its weird i have no Low lod collision for the ruiner, Even when re importing a vannilla ruiner, I guess I try to import different collisions into it and see what happens.. I had it seemingly fixed the other day now the chassis col is screwed again.
@esrohraw Have you completed another version for me to test?
@esohraw any chance you have an updated version of Kittfor me to test for this weekend?
@esrohraw any chance you have an updated version of Kittfor me to test for this weekend?
@esrohraw the dlc addon pack link doesn't work
If I dont donwload from the mega.co.nz link, can I still install this properly? Since the link is dead, why not try using mediafire?
@esrohraw You're not continue GTA modding? What does that mean lol, are you abandoning all mods now? And thanks btw
https://www.youtube.com/watch?v=TU2GTpLsXq0
Can you edit the car and remove the machine gun you have on the roof? thanks dude
i can't find addon file