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Got a minor suggestion, I'd love it if the script would also work with the yellow mission waypoints.
@DgtlBrandxn Hey there, it seems like your mod kind of messed the traffic pathing at the intersection of Eclipse and Vinewood Blvd up. Cars were going into the oncoming traffic lanes and then they got stuck at the Up'n'Atom drive through entrance.
@AlexanderLB Already tried that, made no difference. Maybe a conflict with another mod?
I'd love to see some scenarios for this pack.
Hey @TheF3nt0n, I encountered a weird bug where chunks of the map would refuse to load in, it happened either while playing missions or when reloading a save file. The parts of the map which would not load were Downtown LS and Del Perro/Morningwood. Removing sp_security fixed it, so I figured maybe it's caused by some broken scenarios?
@chang63 Yeah, I'm under the impression the sliding happens with any vehicle on any road. I also assumed it's related to materials.dat, however, it still occurred with the vanilla materials.dat. Didn't see this behavior with Killatomate's handling mod, so I'd assume it's related to the handling lines?
@chang63 Hey there, when braking hard, cars tend to weirdly slide sideways for a bit after coming to a stop, as if there's no grip. Is this normal behavior?
I like the Firetruck's airhorn.
@Carrythxd Great work, I like it! A few things I'd suggest: maxNum and maxNumOfSameColor of the Taxi are both set to 1, thus you barely see any taxis on the streets, you might want to up these values. Also, I'd suggest deleting all of the SMALL_WORKER flags, as they prevent the vans from spawning in traffic.
I really like little improvements like these.