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Have you tried changing it to 512x512? When you're saving the .dds file, maybe try saving with no mip maps.
I used TextureTool to open the .ytd files, which contains .dds files.
What files are you trying to change?
@flyus747 Well, there's not much I can do as the texture files do not allow me to make these liveries any more accurate. Maybe you can make your own liveries, otherwise quit your bitchin.