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@bastoudu66 Your stuff is getting better and better. :)
@RDK_Ulman Thx for the update! :)
@jamesays Very nice! Wish we could get rid of her belt, though. It's protruding thru her black jacket, for instance, and sometimes thru her legs,
@bastoudu66 Would be really nice if you (or someone else) were willing to to convert the Map Editior marker file to Menyoo (I don't have ME any more).
@Maturine P.S. I'm going to test this stuff with a MILO file. Maybe pulling it in that way will help (would be nice, as Menyoo can do IPL loading too, from within its placement/marker files).
@Maturine Clearly you know what you're doing! Keep up the good work! :)
As for the flickering, when you TP in directly, I'm very surprised about that, actually. I always chalked that up to erroneous bbMin/bbMax settings (and, in fact, setting those a lot wider, in the mapbuilder ytyp file *does* solve it). I mean, I can understand a map not having fully loaded yet, but you'd think that after a few seconds of being there, it would have caught up. Apparently it doesn't. Only 'on approach' (you can reach the same effect falling down to that place from a really huge height).
I gotta figure out what's causing that (and hopefully find a native or two to force an 'en-place' reload. Interesting stuff.
@Maturine PS. Yeah, that tunnel, not sure I get its purpose, though. Basically, there are 2 tunnels, each with a black 'curtain' at the end: the first just brings you to the second (pretty much idential) tunnel, the second one puts you out on the street somewhere. Can't the TP from the home garage just go straight in front (or even inside) a Los Santos customs?
Also, first time I went into the tunnel, I fell right thru the map; likely because the tunnel hadn't fully loaded yet). It usually helps to define a TP entry point, say, 10-20cm above the ground, so the game has just enough time to spawn the map underneath you as you're 'falling' to the floor.
@Maturine Hey mate, this is fucking amazeballs! :) I expected yet another half-crappy home, with half the objects flickering and/or missing; instead (ymap version), I found a totally working, and highly original design! Chapeau!
And this is the very first time I didn't have to spend like a zillion hours fixing all rotation and/or misallignment errors! You are a true gem to the community.
Not sure why the TP entry point (with the car) is so far away from the actual home (my guess is you're trying to force a proper load as you're driving towards it?).
@Maturine Looks great! :) A screenshot of its location would be handy, though.