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@OlegTemple With a map this huge, you really need to set the entitiesExtents properly.
@Alex106 Love the long/wide painting in Franklin's vinewood home, but it would seem the shadow of the square artwork you attached it to, is either messed up, or misaligned underneath it.
@Torreto612 Actually, I was talking out of my ass, LOL. Seems ME2YM can convert directly from Map Editor files (I actually remembered it the wrong way: it was Menyoo spooner file support that was added later).
@Torreto612 The way to convert to ymap is thru the ME2YM tool. Or using CodeWalker. Both only take Menyoo spooner files. :)
@Torreto612 That's a new one: Map Editor being able to load more props than Menyoo. :) Anyway, can you at least convert to a Menyoo xml file (from inside Map Editor), so it can be exported to ymap? Thanks.
Make it a Menyoo map, and I'll look into it. :) Seriously, Map Editor is obsolete.
@ReNNie Since mf_txds_additions.rpf is longer part of it (from the version I had), my guess is that this was an intermediate fix (later to be consolidated into a single mf_txds.rpf), and that he subsequently forgot to take out the reference to mf_txds_additions.rpf in the context.xml file (which would yield a very recognizable 'configuration error' type crash).
@master3596 Don't be silly. :) This doesn't crash the game at all. It actually fixes quite a few egregious visual errors that have existed for a long time. And when you say, "I thought it would fix the crashes but I guess not," that means your game was apparently already crashing before. Next time when you install a mod, read beyond the word 'fix', erroneously causing you to think this mod would fix any and all your pre-existing issues.
@Alex106 What 'missing rpf'?! If anything, you *left out* mf_txds_additions.rpf, this time.