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@JimmyJackRabbit Absolutely. That's exactly what it was designed to do. Pick your peds, pick the quantity, assign animations to each ped, and select the area you want to restrict them to. As for GTA V Enhanced, this script depends on SHVDN which that team is working on.
@MissySnowie I was confused too, until i extracted and looked at the file structure.
@gtavjamal You can use any animation you want including all the dance ones from Fortnite and the one from Thriller as well.
@MissySnowie There really isn't anything to translate because it's not an entity. It's like the ymt file in the old meta toolkit which had tags like <hash_68AC8351>. You had to know what it meant - i.e. a drawable for a ped wardrobe component. Then RPF explorer made it easier by "translating" it as CPVDrawblData, so we had an easier time realizing it was a drawable. Then came the YMT Editor mod which did most of the heavy lifting and we didn't have do much editing of the xml except for special cases. I think this whole discussion came about because Alexsys thought it was a ped hash...but it isn't, it's just an xml tag.
@MissySnowie Actually I thought you might know the answer as you're more familiar with meta files than I am. @alexsys was talking about a scenario called vinewood.ymt and what the hash "9B1D60AB" meant. When I exported the file to xml with RPF explorer I saw this was actually an xml tag.
<Position x="-115.244179" y="-9.244517" z="63.60344" />
<hash_9B1D60AB />
<ScenarioType>walk</ScenarioType>
<HasIncomingEdges value="true" />
My comment was that I couldn't translate hash_9B1D60AB in English - I had no idea what it meant othe than it was used in the context of what appear to be walking routes or peds. Is that right?
Likely it can't even be translated. Of course ped hashes and vehicles hashes and weapons hashes, whether hex or decimal, can be translated into English to give, for example, Trevor, Adder, and SMG.
@MissySnowie Hi there. Which hashes do you mean? I rarely convert because there isn't any need for it. A ped, as an example, can be spawned by their decimal, hexadecimal, "pedhash", or english name. That's 4 different methods, which is pretty damn flexible. I use trainers less and less and I'm still on 2372 with the original Menyoo by Mafins, not the copy.
I do have my own script that returns the hex and decimal hashes for both cars and peds, and I have used it to populate a text file used with my GTA Tourist Script which I removed awhile back after some [Fill in the adjective] person decompiled and uploaded my code without my permission.
@bmw740il the free cam not part of the script. You can use a script mod, Menyoo, or just use the mouse. I use my own script for Camera. The menu is dynamic in real time, probably the only one ever created, so it will reload itself that way. We can change the behaviour...but does it matter?
@bmw740il I still don't understand how your menu is going to the bottom of the screen. As a test I loaded over 50 images and I don't see any issue. Also, I didn't remember, but the images are numbered and it shows the total as well. So what did you want differently?
https://i.postimg.cc/ZKqM6Hyh/ffffffffffffff.jpg
@bmw740il I'll take a look at all your suggestions and those of @Topez1234.
A few comments. I understand the sorting issue but as I wrote before the sorting issue is on the spawn name, not the user defined name. Fully agree user defined name makes more sense and I will try to fix as long as doesn't mean a performance hit.
The height of the menu can be controlled by menu.maxitems, i'll set it. The width of the menu can be increased but the default for the banner is 512 x 128. Do we really want super long car names? I'll see if i can do it in the ini file instead.
The numbering system can be restored as well, for example 5/25 etc.
As for transparency, that is also controlled. DId you prefer fully transparent?
@ALEXSYS Hi. I looked at your file and 9B1D60AB has nothing to do with entities. It is a tag and there are 408 of them in the file. It is completely useless. The same kind of tags appear in ped.ymt files. In that case they determine the components such as Head, hair etc.
So 9B1D60AB, which unfortunately I can't translate into a natural English is just an XML tag. It is always associated with coordinates, so it has to do with placement on the map, my guess is that they are routes.
<Position x="-115.244179" y="-9.244517" z="63.60344" />
<hash_9B1D60AB />
<ScenarioType>walk</ScenarioType>
<HasIncomingEdges value="true" />
<HasOutgoingEdges value="true" />
</Item>