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@Go1ngP0stal
But I can tell you how you can fix this problem yourself, if of course you are ready?
@Go1ngP0stal
And for each mod such a fix will be individual, in our mods the bloodfx.dat files are very different.
@Go1ngP0stal
Nо, this is not a separate fix, but a version of the mod compatible with the current game.
@ddoddocute
No, only on legacy for now
@quilattv
OK
I think it should work.
@quilattv
I think I can release this update today.
@quilattv
The problem was solved in literally 20-25 minutes, but in the meantime I have to finish the new version that I have been making little by little since November last year, but there is a little left until the end of this month, I am already planning to release this update.
@quilattv
Yes, the problem was with the updated file (bloodfx.dat) there were added new lines of data for the skeleton and it was simply necessary to transfer the data to the new file (bloodfx.dat).
@quilattv
Thanks for this comment, I think this is a problem with my latest version of the mod that I'm doing and it turned out to be a problem with a game update that affected the files (bloodfx.dat, peddamage.xml), well, if of course I'm not mistaken.