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So straight up, it's mad impressive how you've done all this through native file edits alone. Props to you on that. It is a bit janky on the animations here and there, but you're basically forces animations to play in completely unrelated events, albeit it's done very creatively. So good job. But there are a few things to note, like how seemingly randomly unarmed punches will completely drain a ped's health. I've specifically set a ped's health to 20,000 and brought it down to 0 in about 7 punches and kicks. I dunno what causes it but whateva. The use of firearms as melee weapons is, again creative, kinda weird lookin. Especially swingin around the Combat MG like it's a sack of potatoes, but that falls to my personal preference. What definitely has to be noted tho is some of the file inclusions. Real talk, the weapons.meta, loadouts.meta, and honestly the weaponanimations.meta aren't needed at all. Lookin through those files (thanks https://www.diffchecker.com/) there are a buncha lines that literally do nothing. Like the Football and Shaolin Monk sections of one of the .metas. Literally there for no reason. And at the top of the loadouts.meta, there's straight up BobJaneTMart's .meta file description for https://www.gta5-mods.com/misc/rebalanced-authority. It's as if ya modded his loadouts and passed it off as ya own. But I'm not even gonna touch that. Basically if it's a mod to alter melee combat, cool. Only include files that change melee combat and don't try to change anything else. Nevertheless, nice job adding something fresh feeling to melee fighting.
@ep632000 You'd probably wanna ask @cryhd. But essentially. You gotta download everything but you're free to install LA Roads individually
Looks right outta an H&M catalog, good stuff
Didn't expect the ramp leading from the default map to be so smoothly integrated, the slide to work as well as it did, or for there to be ambient spawns/traffic support. Good stuff
Great stuff, sounds awesome!
@cryhd Yea so the road itself is amazing. It's crazy how a simple road texture can breathe life into the game. What's not amazing is the fact that billboards, ads, etc. are being edited as well. I get how you want this to be realistic. It's called LA Roads, you'd want it to have LA visuals. In that case, put all of your real ads and stuff into a separate mod and leave this one strictly for roads. Or make a compatibility patch. Or something that isn't this. So now people gotta go through each .ytd and .ydr and meticulously pull out any LA Billboard textures and replace em with the vanilla ones. Seems kinda needless to put em in in the first place, but that's super opinionated on my part. Basically lore-friendly patch when. It's 2021, more and more mods on the site are leaning towards lore, but at the end of the day, that's a personal choice. What isn't subjective is this bug here https://i.imgur.com/HpjFAYg.jpg https://i.imgur.com/6V2d88B.jpg https://i.imgur.com/6Yz155y.jpg https://i.imgur.com/AGRD4RT.jpg at LSC which has been noted almost a couple years ago and wasn't even addressed. That for sure, lore or not needs to be fixed. Nevertheless, I do absolutely love the roads, so great job there
@Bohneatrolex Of course. Thanks for the suggestion tho
@toyota12345 So just to confirm, you're running it on .Net 3.1.0? This one right here https://i.imgur.com/qmjMoYk.png. Cause the latest version of it is givin me crashes. If you truly are, then I guess that's that
@Eddlm Love the script, does almost exactly what it says, other than Luxe models not bein transferred over. But it's a minute detail. General question tho, do ya ever plan of goin back through ya older scripts and touching em up? Like fixin the crashes with Bodyguards, the luxury finishes on this script, adding multiple ped models for the Impromptu Race script, etc? Just curious. Great job with ya whole catalog otherwise 👍🏿
@toyota12345 Ok so I worked up the problem. My ScriptHookV.NET was TOO up to date. Admittedly you did say ya script was only tested with .NET v3.03, so I'll give ya credit on that. But it does kinda suck that I've gotta downgrade .NET for this single script. Nevertheless it's still a great script. So basically, it's not updated to work on ScriptHookV.NET v.3.1.0