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Some more info:
The blood UV map separates the maps for different body parts. There is a separate square for each head, torso, arms, leg, hand.
If your ped has a similar topology to a vanilla ped, you can try exporting to blender and doing this for each body part: https://docs.blender.org/manual/en/latest/modeling/modifiers/modify/data_transfer.html
@st48301245 The YDD file will include UV maps for texture mapping. There is actually a UV #2 that maps blood and bullet holes. These will need to be edited in Zomodeler or similar tool but you can use a vanilla NPC as an example
@st48301245 If you mean bullet wounds, yes
@zoobear I dont care as long as you credit
@anon23623 yes that's possible. Not sure how to lock the doors though, so it seems weird to do
@JE-81 Yeah you need zmodeler or gims, older version to open gta iv models and newer version to import and rig them. I wasn't aware that Openiv stopped working, I haven't opened gta iv in some time
@meimeiriver Apologies, didn't realize this was forbidden. I saw so many of these mods from insanogames, etc. So I figured it was OK. Can I remove that model from the pack and reinstate this mod? Also should I remove the Ada mod I uploaded a while back?
@JohnFromGWN That entire model is a modified Lara, yes. Its the reason why I never released this until lara was public
@R4GN4R0K I believe they are ped models. You might need to poke around the ymt files (Meta Toolkit) but you can technically make any ped a csb or vice versa to my knowledge
@MrVicho13 Here you go: https://github.com/htang014/CodeWalker-ONV-Exporter
I pushed this fork just now but I just pulled latest from dexy and fixed compilation issues so it hasn't been rigorously tested