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Maybe you shouldn't exclude electric vehicles, because they have a charge capacity.. But recognize them and use the term 'Charge' instead of 'Consumption'...
@mintyadl Message me, I'll see about giving you access to the source code.
@JonaQ This has to do with the distance in which the vehicles spawn. The vehicles are set so that they only spawn once the player is within a certain distance. If AHK responds, he'll better be able to think of a solution. One way would be to add an option for spawn distances in a value of 1 - 5.
Another solution might be to have a setting to adjust whether a vehicle despawns or not after the player is out of range of the spawn position.
@electricgamers just delete the hot key to open the menu via ini file
Nothing wrong with creating another variation of the mod, there are many different types of wheels and not all of them perform to the same standards.
What I described above can already be done, by just setting all the vehicles to spawn for that location. So the R feature wouldn't pull the vehicles from a list but would spawn any vehicle in the game from a pre-configured list.
@AHK1221, A 'R' random vehicle option would be a nice feature. It would just extract the vehicles that are in each group, and use those. Example, If you had a group named, 'Group 1' with 10 vehicles and maybe 3 locations. The ability to specify 'Random' as the 11th vehicle in the group, would mean a random vehicle is chosen from the already existing vehicles in the group, and then you add locations for that random vehicle, or add that random vehicle to an already existing group with already existing locations.
A configurable hotkey to quick save a vehicle to either the last group used, or a menu for Quicksave Settings, where options to configure which group the hot-key saves to, with what settings and so forth.
What do you think @AHK1221? Is it worth the time an effort? Has anyone donated or support you on patron? Would you consider implementing this feature if you got more support?
@DSKTX If it's mix-matched, you haven't done this correctly. This isn't meant to be replaced as a texture, it's meant to be opened up in Photoshop, and there is a difference, depend on your visualsettings.dat
It would require preloading all vehicles in to the scripts memory, and a series of set locations, but I'm guessing it could be done. An option to set a vehicle as random wouldn't be a bad idea, so the script chooses a random vehicle. Either from memory or from a randomVehicles.ini file or something.
The INI file does not add vehicles the moment you create a location depending on the vehicle that you're currently in. Locations are separate.
Correction. Sorry for the confusion. Vehicles are added manually via add vehicle.