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@Tuppence870 You understood what I said at the end bit there, it's hard explaining how this stuff works through text.
I'm saying that flat out overwriting Rockstars original color values would be more of a bad thing, especially with how easy it is to just add the spawn colors alongside Rockstars ones, but if you want you can do you as I don't ever replace anything of Rockstars for the fear or desecrating a great game.
@Tuppence870 Doing that would replace the original spawn value IDs?
What I'm trying to say is that if you replace the carvariations in a dlc_patch that doing so will overwrite any original values as Skysder doesn't include vanilla IDs in his carvariation mods.
@Tuppence870 However wouldn't that method overwrite the vanilla carvariations for that dlc if you add any carvariations to the dlc_patch?
@Skysder I'll give it a shot.
@TrustNo1 I'm not sure why that happens either, nothing seems to be wrong with the values that are given in this pack.
So quick question, is it normal to add spawn colors to a vehicle and upon loading the game, it will crash?
I'm kind of confused as the Valor is the only vehicle I've seemed to have this bug with?
@Monkeypolice188 Ah, I get it now, my apologies as I couldn't really understand what you were saying at first.
He might release an add-on pack with these changes or he may just leave it as is.
Finally, the time has come.
@Monkeypolice188 I think the point of what he's doing is giving more color values to vehicles for you to put into your own carvariations as the way he has it set up has no original values from Rockstar for the vehicles he adds colors to.
Doing that makes it far easier to put these colors into the files without overwriting any of Rockstars set values.
Not even the Nimbus is safe.