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PERFECTED | 2.4
By Adamo589
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- Textures diverses
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PERFECTED | 2.4
By Adamo589
If any of you are still using this for some reason and need a way to uninstall:
Replace the following files with the original ones from unmodded game, or delete them if they're missing in original directories:
update\update.rpf\x64\textures\fxdecal.ytd
x64a.rpf\textures\fxdecal.ytd
x64a.rpf\textures\peddamagedecals.ytd
update\update.rpf\common\data\effects\decals.dat
update\update.rpf\common\data\effects\peds\peddamage.xml
common.rpf\data\effects\decals.dat
common.rpf\data\effects\bloodfx.dat
common.rpf\data\effects\liquidfx.dat
common.rpf\data\effects\peds\peddamage.xml
@Madcrow Yes, part 1 contains only textures, part 2 contains .xml config files that are needed for full "experience".
@Leonardus You cannot see the wounds on the animals because of the fur they added in pc and ps4/xo version, the fur doesn't have any collision so the bullets goes through it and creates decals on the model which is under the fur.
@imtoxic @Another_Random_Jack It's all in the description.
Unpack the .oiv files from .rar then open OpenIV, then click Tools > Package Installer > open them separately and install.
@wyruzzah Pd_scars_bruise_damage in peddamagedecals, but thats not textures fault. I've made the bruise texture appear too big in peddamage.xml, next update will contain a fix.
@MattyReady You probably only shot the 3 stars pollice officers. Police officer's vests doesn't have any type of collision, so the bullet goes straight through it, thats why you can't see any bullet holes on it. On the other hand noose vests are part of full model, but there are some code lines that defines how the vest reacts to the bullets, for instance when you shoot the vest with low caliber weapon like pistol or smg there is a chance that there will appear a vest bullet hole, but when you shot it with sniper rifles bullet would and will go straight through the vest so there will appear normal bloody bullet hole with splatters etc.
@miketheratguy There are 2 .oiv packs in my mod (+ optionals) part 1 is decals and second one are config files for blood etc.
If you would install it but decided to stop using it you would need to change decals in x64a.rpf >textures and update > update.rpf > x64 > textures, and config files in common.rpf > data > effects and peds, and in update > update.rpf > common > data > effects and peds
Next update will contain uninstaller btw
@vincemeister55 I didn't change bloodfx.dat for 2.3.3 its the same like in 2.3.2 (except optionals), i didn't change anything what is associated with player too, maybe its just your mind.
@jesus546 Unpack the .oiv files from .rar then open OpenIV, then click Tools > Package Installer > open them separately and install.
@nieda113 Only Sniper rifle shots/exit wounds on the head show the big wound
@nieda113 Yes they are, you can use them with my mod without any problems.
@coelumV2 I don't think so.