ScriptHookVPy - Python Scripting for GTA V 1.0.0
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ScriptHookVPy - Python Scripting for GTA V
I was inspired by ScriptHookVDotNet, so I decided to create ScriptHookVPy — a Python scripting runtime for GTA V!
Now you can write mods in Python with full access to all native functions.
Features:
Installation:
Requirements:
Example Script:
pythons/test.py:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
natives.PLAYER.SET_PLAYER_WANTED_LEVEL(player_id, 5, False)
natives.PLAYER.SET_PLAYER_WANTED_LEVEL_NOW(player_id, False)
natives.BUILTIN.WAIT(1000)
More Examples:
Spawn Vehicle:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
player_ped = natives.PLAYER.PLAYER_PED_ID()
coords = natives.ENTITY.GET_ENTITY_COORDS(player_ped, True)
model = natives.MISC.GET_HASH_KEY("adder")
natives.STREAMING.REQUEST_MODEL(model)
if natives.STREAMING.HAS_MODEL_LOADED(model):
natives.VEHICLE.CREATE_VEHICLE(model, coords.x, coords.y + 5.0, coords.z, 0.0, True, False, False)
natives.BUILTIN.WAIT(5000)
natives.BUILTIN.WAIT(0)
God Mode:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
player_ped = natives.PLAYER.PLAYER_PED_ID()
natives.PLAYER.SET_PLAYER_INVINCIBLE(player_id, True)
natives.ENTITY.SET_ENTITY_HEALTH(player_ped, 200, 0, 0)
natives.BUILTIN.WAIT(1000)
Teleport:
import natives
def teleport(x, y, z):
player_ped = natives.PLAYER.PLAYER_PED_ID()
natives.ENTITY.SET_ENTITY_COORDS(player_ped, x, y, z, False, False, False, True)
def update():
natives.BUILTIN.WAIT(0)
Script Structure:
import natives
def update():
# Called every frame
# Your code here
natives.BUILTIN.WAIT(0)
Available Namespaces:
Troubleshooting:
Check ScriptHookVPy.log in your GTA V folder for errors:
ScriptHookVPy initialized
test.py initialized
mymod.py initialized
broken.py error: SyntaxError: invalid syntax
Credits:
Version History:
v1.0
Enjoy coding mods in Python! 🐍🎮
I was inspired by ScriptHookVDotNet, so I decided to create ScriptHookVPy — a Python scripting runtime for GTA V!
Now you can write mods in Python with full access to all native functions.
Features:
- 🐍 Write mods in Python — no C++ or C# needed!
- 📦 All natives included — PLAYER, VEHICLE, PED, WEAPON, ENTITY, HUD and all other namespaces
- 🔄 Auto-load scripts — just drop .py files into pythons/ folder
- 📝 Logging system — check ScriptHookVPy.log for errors and debug info
- ⚡ Easy syntax — natives.PLAYER.PLAYER_PED_ID() just like ScriptHookVDotNet style
Installation:
- Install ScriptHookV
- Copy ScriptHookVPy.asi to your GTA V folder
- Copy python311.dll to your GTA V folder
- Create pythons/ folder in GTA V directory
- Drop your .py scripts into pythons/ folder
- Play!
Requirements:
- ScriptHookV
- Python 3.11 Runtime (python311.dll included)
Example Script:
pythons/test.py:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
natives.PLAYER.SET_PLAYER_WANTED_LEVEL(player_id, 5, False)
natives.PLAYER.SET_PLAYER_WANTED_LEVEL_NOW(player_id, False)
natives.BUILTIN.WAIT(1000)
More Examples:
Spawn Vehicle:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
player_ped = natives.PLAYER.PLAYER_PED_ID()
coords = natives.ENTITY.GET_ENTITY_COORDS(player_ped, True)
model = natives.MISC.GET_HASH_KEY("adder")
natives.STREAMING.REQUEST_MODEL(model)
if natives.STREAMING.HAS_MODEL_LOADED(model):
natives.VEHICLE.CREATE_VEHICLE(model, coords.x, coords.y + 5.0, coords.z, 0.0, True, False, False)
natives.BUILTIN.WAIT(5000)
natives.BUILTIN.WAIT(0)
God Mode:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
player_ped = natives.PLAYER.PLAYER_PED_ID()
natives.PLAYER.SET_PLAYER_INVINCIBLE(player_id, True)
natives.ENTITY.SET_ENTITY_HEALTH(player_ped, 200, 0, 0)
natives.BUILTIN.WAIT(1000)
Teleport:
import natives
def teleport(x, y, z):
player_ped = natives.PLAYER.PLAYER_PED_ID()
natives.ENTITY.SET_ENTITY_COORDS(player_ped, x, y, z, False, False, False, True)
def update():
natives.BUILTIN.WAIT(0)
Script Structure:
import natives
def update():
# Called every frame
# Your code here
natives.BUILTIN.WAIT(0)
Available Namespaces:
- natives.PLAYER — Player functions
- natives.PED — Ped functions
- natives.VEHICLE — Vehicle functions
- natives.ENTITY — Entity functions
- natives.WEAPON — Weapon functions
- natives.HUD — HUD/UI functions
- natives.STREAMING — Model streaming
- natives.MISC — Miscellaneous functions
- natives.BUILTIN — WAIT and core functions
- And 50+ more namespaces!
Troubleshooting:
Check ScriptHookVPy.log in your GTA V folder for errors:
ScriptHookVPy initialized
test.py initialized
mymod.py initialized
broken.py error: SyntaxError: invalid syntax
Credits:
- Alexander Blade — ScriptHookV
- ScriptHookVDotNet Team — Inspiration
- pybind11 — Python/C++ bindings
Version History:
v1.0
- Initial release
- All native functions supported
- Auto-loading Python scripts
- Logging system
Enjoy coding mods in Python! 🐍🎮
Première mise en ligne : il y a 18 heures
Dernière mise à jour : il y a 17 heures
Téléchargé pour la dernière fois : il y a 13 minutes
3 commentaires
More mods by GamerGy:
ScriptHookVPy - Python Scripting for GTA V
I was inspired by ScriptHookVDotNet, so I decided to create ScriptHookVPy — a Python scripting runtime for GTA V!
Now you can write mods in Python with full access to all native functions.
Features:
Installation:
Requirements:
Example Script:
pythons/test.py:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
natives.PLAYER.SET_PLAYER_WANTED_LEVEL(player_id, 5, False)
natives.PLAYER.SET_PLAYER_WANTED_LEVEL_NOW(player_id, False)
natives.BUILTIN.WAIT(1000)
More Examples:
Spawn Vehicle:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
player_ped = natives.PLAYER.PLAYER_PED_ID()
coords = natives.ENTITY.GET_ENTITY_COORDS(player_ped, True)
model = natives.MISC.GET_HASH_KEY("adder")
natives.STREAMING.REQUEST_MODEL(model)
if natives.STREAMING.HAS_MODEL_LOADED(model):
natives.VEHICLE.CREATE_VEHICLE(model, coords.x, coords.y + 5.0, coords.z, 0.0, True, False, False)
natives.BUILTIN.WAIT(5000)
natives.BUILTIN.WAIT(0)
God Mode:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
player_ped = natives.PLAYER.PLAYER_PED_ID()
natives.PLAYER.SET_PLAYER_INVINCIBLE(player_id, True)
natives.ENTITY.SET_ENTITY_HEALTH(player_ped, 200, 0, 0)
natives.BUILTIN.WAIT(1000)
Teleport:
import natives
def teleport(x, y, z):
player_ped = natives.PLAYER.PLAYER_PED_ID()
natives.ENTITY.SET_ENTITY_COORDS(player_ped, x, y, z, False, False, False, True)
def update():
natives.BUILTIN.WAIT(0)
Script Structure:
import natives
def update():
# Called every frame
# Your code here
natives.BUILTIN.WAIT(0)
Available Namespaces:
Troubleshooting:
Check ScriptHookVPy.log in your GTA V folder for errors:
ScriptHookVPy initialized
test.py initialized
mymod.py initialized
broken.py error: SyntaxError: invalid syntax
Credits:
Version History:
v1.0
Enjoy coding mods in Python! 🐍🎮
I was inspired by ScriptHookVDotNet, so I decided to create ScriptHookVPy — a Python scripting runtime for GTA V!
Now you can write mods in Python with full access to all native functions.
Features:
- 🐍 Write mods in Python — no C++ or C# needed!
- 📦 All natives included — PLAYER, VEHICLE, PED, WEAPON, ENTITY, HUD and all other namespaces
- 🔄 Auto-load scripts — just drop .py files into pythons/ folder
- 📝 Logging system — check ScriptHookVPy.log for errors and debug info
- ⚡ Easy syntax — natives.PLAYER.PLAYER_PED_ID() just like ScriptHookVDotNet style
Installation:
- Install ScriptHookV
- Copy ScriptHookVPy.asi to your GTA V folder
- Copy python311.dll to your GTA V folder
- Create pythons/ folder in GTA V directory
- Drop your .py scripts into pythons/ folder
- Play!
Requirements:
- ScriptHookV
- Python 3.11 Runtime (python311.dll included)
Example Script:
pythons/test.py:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
natives.PLAYER.SET_PLAYER_WANTED_LEVEL(player_id, 5, False)
natives.PLAYER.SET_PLAYER_WANTED_LEVEL_NOW(player_id, False)
natives.BUILTIN.WAIT(1000)
More Examples:
Spawn Vehicle:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
player_ped = natives.PLAYER.PLAYER_PED_ID()
coords = natives.ENTITY.GET_ENTITY_COORDS(player_ped, True)
model = natives.MISC.GET_HASH_KEY("adder")
natives.STREAMING.REQUEST_MODEL(model)
if natives.STREAMING.HAS_MODEL_LOADED(model):
natives.VEHICLE.CREATE_VEHICLE(model, coords.x, coords.y + 5.0, coords.z, 0.0, True, False, False)
natives.BUILTIN.WAIT(5000)
natives.BUILTIN.WAIT(0)
God Mode:
import natives
def update():
player_id = natives.PLAYER.PLAYER_ID()
if natives.PLAYER.IS_PLAYER_PLAYING(player_id):
player_ped = natives.PLAYER.PLAYER_PED_ID()
natives.PLAYER.SET_PLAYER_INVINCIBLE(player_id, True)
natives.ENTITY.SET_ENTITY_HEALTH(player_ped, 200, 0, 0)
natives.BUILTIN.WAIT(1000)
Teleport:
import natives
def teleport(x, y, z):
player_ped = natives.PLAYER.PLAYER_PED_ID()
natives.ENTITY.SET_ENTITY_COORDS(player_ped, x, y, z, False, False, False, True)
def update():
natives.BUILTIN.WAIT(0)
Script Structure:
import natives
def update():
# Called every frame
# Your code here
natives.BUILTIN.WAIT(0)
Available Namespaces:
- natives.PLAYER — Player functions
- natives.PED — Ped functions
- natives.VEHICLE — Vehicle functions
- natives.ENTITY — Entity functions
- natives.WEAPON — Weapon functions
- natives.HUD — HUD/UI functions
- natives.STREAMING — Model streaming
- natives.MISC — Miscellaneous functions
- natives.BUILTIN — WAIT and core functions
- And 50+ more namespaces!
Troubleshooting:
Check ScriptHookVPy.log in your GTA V folder for errors:
ScriptHookVPy initialized
test.py initialized
mymod.py initialized
broken.py error: SyntaxError: invalid syntax
Credits:
- Alexander Blade — ScriptHookV
- ScriptHookVDotNet Team — Inspiration
- pybind11 — Python/C++ bindings
Version History:
v1.0
- Initial release
- All native functions supported
- Auto-loading Python scripts
- Logging system
Enjoy coding mods in Python! 🐍🎮
Première mise en ligne : il y a 18 heures
Dernière mise à jour : il y a 17 heures
Téléchargé pour la dernière fois : il y a 13 minutes

This file has been approved automatically. If you think this file should not be here for any reason please report it.
This will replace C++ too? Cuz u mentioned u got inspired by shvdn but u also mentioned that no C++ or C# needed
Based on the information you provided, copying the file to the game's root directory causes the game to crash. The original code is as follows: Script Hook V Error
X CORE: An exception occurred while executing "ScriptHookVPy.asi, id 10"
Exception address 0x00007FF8AAE45369 is KERNELBASE.dll + 0x00025369
Last called local address 0x0000000000000000000
Click "OK" to continue. Which version of the python311.dll file did you copy? Please provide your version file.