SP Gun Lockers 1.2.0
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4 577
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This mod lets you buy gun lockers and store weapons in them. A gun locker can have 2 small weapons, 5 big weapons and 3 throwable weapons.
Installing
Put the contents of the archive you downloaded to your GTA V folder/scripts/.
Controls
Hold the interaction key while being on foot to buy/spawn a gun locker. You'll see a text that indicates you're buying one when you hold the key long enough.
Press the interaction key when you see the interaction prompt to access the gun locker.
The interaction key is INPUT_CONTEXT (E) by default, you can change it from the scripts/spgunlocker_config.ini file by replacing it with another control id. (Click here for a list of game controls)
Allowed Weapons
Small: Pistol, Pistol Mk II, Combat Pistol, AP Pistol, Stun Gun, Pistol .50, SNS Pistol, SNS Pistol Mk II, Heavy Pistol, Vintage Pistol, Flare Gun, Heavy Revolver, Heavy Revolver Mk II, Double-Action Revolver, Micro SMG, SMG Mk II, Machine Pistol, Mini SMG, Sweeper Shotgun, Compact Rifle, Compact Grenade Launcher
Big: SMG, Assault SMG, Combat PDW, Pump Shotgun, Pump Shotgun Mk II, Assault Shotgun, Bullpup Shotgun, Heavy Shotgun, Assault Rifle, Assault Rifle Mk II, Carbine Rifle, Carbine Rifle Mk II, Advanced Rifle, Special Carbine, Special Carbine Mk II, Bullpup Rifle, Bullpup Rifle Mk II, Marksman Rifle, Marksman Rifle Mk II, Gusenberg Sweeper, Grenade Launcher, Railgun
Throwable: Grenade, Tear Gas, BZ Gas, Sticky Bomb, Proximity Mine, Pipe Bomb
Things to Know
- This script was tested on game version 1493.1 with no additional mods (no weapon model changes etc, all vanilla)
- There are some clipping issues (weapon objects being too big with the suppressor/components attached, some of the "small" weapons not being so small), since these are visual issues they'll probably stay that way
Requirements
- Script Hook V
- Script Hook V .NET (and its requirements)
- NativeUI
Changelog
1.2.0:
- Added confirmation to the refund option on the main menu. This change also allows you to refund gun lockers that have weapons inside, making gun lockers a tool to get rid of unwanted weapons.
1.1.0:
- Added addon weapon support to let people add any weapon they want. See example files to learn how to add your weapons.
Source code is available on GitHub.
Installing
Put the contents of the archive you downloaded to your GTA V folder/scripts/.
Controls
Hold the interaction key while being on foot to buy/spawn a gun locker. You'll see a text that indicates you're buying one when you hold the key long enough.
Press the interaction key when you see the interaction prompt to access the gun locker.
The interaction key is INPUT_CONTEXT (E) by default, you can change it from the scripts/spgunlocker_config.ini file by replacing it with another control id. (Click here for a list of game controls)
Allowed Weapons
Small: Pistol, Pistol Mk II, Combat Pistol, AP Pistol, Stun Gun, Pistol .50, SNS Pistol, SNS Pistol Mk II, Heavy Pistol, Vintage Pistol, Flare Gun, Heavy Revolver, Heavy Revolver Mk II, Double-Action Revolver, Micro SMG, SMG Mk II, Machine Pistol, Mini SMG, Sweeper Shotgun, Compact Rifle, Compact Grenade Launcher
Big: SMG, Assault SMG, Combat PDW, Pump Shotgun, Pump Shotgun Mk II, Assault Shotgun, Bullpup Shotgun, Heavy Shotgun, Assault Rifle, Assault Rifle Mk II, Carbine Rifle, Carbine Rifle Mk II, Advanced Rifle, Special Carbine, Special Carbine Mk II, Bullpup Rifle, Bullpup Rifle Mk II, Marksman Rifle, Marksman Rifle Mk II, Gusenberg Sweeper, Grenade Launcher, Railgun
Throwable: Grenade, Tear Gas, BZ Gas, Sticky Bomb, Proximity Mine, Pipe Bomb
Things to Know
- This script was tested on game version 1493.1 with no additional mods (no weapon model changes etc, all vanilla)
- There are some clipping issues (weapon objects being too big with the suppressor/components attached, some of the "small" weapons not being so small), since these are visual issues they'll probably stay that way
Requirements
- Script Hook V
- Script Hook V .NET (and its requirements)
- NativeUI
Changelog
1.2.0:
- Added confirmation to the refund option on the main menu. This change also allows you to refund gun lockers that have weapons inside, making gun lockers a tool to get rid of unwanted weapons.
1.1.0:
- Added addon weapon support to let people add any weapon they want. See example files to learn how to add your weapons.
Source code is available on GitHub.
Première mise en ligne : 4 novembre 2018
Dernière mise à jour : 18 novembre 2018
Téléchargé pour la dernière fois : il y a 15 heures
31 commentaires
More mods by rootcause:
This mod lets you buy gun lockers and store weapons in them. A gun locker can have 2 small weapons, 5 big weapons and 3 throwable weapons.
Installing
Put the contents of the archive you downloaded to your GTA V folder/scripts/.
Controls
Hold the interaction key while being on foot to buy/spawn a gun locker. You'll see a text that indicates you're buying one when you hold the key long enough.
Press the interaction key when you see the interaction prompt to access the gun locker.
The interaction key is INPUT_CONTEXT (E) by default, you can change it from the scripts/spgunlocker_config.ini file by replacing it with another control id. (Click here for a list of game controls)
Allowed Weapons
Small: Pistol, Pistol Mk II, Combat Pistol, AP Pistol, Stun Gun, Pistol .50, SNS Pistol, SNS Pistol Mk II, Heavy Pistol, Vintage Pistol, Flare Gun, Heavy Revolver, Heavy Revolver Mk II, Double-Action Revolver, Micro SMG, SMG Mk II, Machine Pistol, Mini SMG, Sweeper Shotgun, Compact Rifle, Compact Grenade Launcher
Big: SMG, Assault SMG, Combat PDW, Pump Shotgun, Pump Shotgun Mk II, Assault Shotgun, Bullpup Shotgun, Heavy Shotgun, Assault Rifle, Assault Rifle Mk II, Carbine Rifle, Carbine Rifle Mk II, Advanced Rifle, Special Carbine, Special Carbine Mk II, Bullpup Rifle, Bullpup Rifle Mk II, Marksman Rifle, Marksman Rifle Mk II, Gusenberg Sweeper, Grenade Launcher, Railgun
Throwable: Grenade, Tear Gas, BZ Gas, Sticky Bomb, Proximity Mine, Pipe Bomb
Things to Know
- This script was tested on game version 1493.1 with no additional mods (no weapon model changes etc, all vanilla)
- There are some clipping issues (weapon objects being too big with the suppressor/components attached, some of the "small" weapons not being so small), since these are visual issues they'll probably stay that way
Requirements
- Script Hook V
- Script Hook V .NET (and its requirements)
- NativeUI
Changelog
1.2.0:
- Added confirmation to the refund option on the main menu. This change also allows you to refund gun lockers that have weapons inside, making gun lockers a tool to get rid of unwanted weapons.
1.1.0:
- Added addon weapon support to let people add any weapon they want. See example files to learn how to add your weapons.
Source code is available on GitHub.
Installing
Put the contents of the archive you downloaded to your GTA V folder/scripts/.
Controls
Hold the interaction key while being on foot to buy/spawn a gun locker. You'll see a text that indicates you're buying one when you hold the key long enough.
Press the interaction key when you see the interaction prompt to access the gun locker.
The interaction key is INPUT_CONTEXT (E) by default, you can change it from the scripts/spgunlocker_config.ini file by replacing it with another control id. (Click here for a list of game controls)
Allowed Weapons
Small: Pistol, Pistol Mk II, Combat Pistol, AP Pistol, Stun Gun, Pistol .50, SNS Pistol, SNS Pistol Mk II, Heavy Pistol, Vintage Pistol, Flare Gun, Heavy Revolver, Heavy Revolver Mk II, Double-Action Revolver, Micro SMG, SMG Mk II, Machine Pistol, Mini SMG, Sweeper Shotgun, Compact Rifle, Compact Grenade Launcher
Big: SMG, Assault SMG, Combat PDW, Pump Shotgun, Pump Shotgun Mk II, Assault Shotgun, Bullpup Shotgun, Heavy Shotgun, Assault Rifle, Assault Rifle Mk II, Carbine Rifle, Carbine Rifle Mk II, Advanced Rifle, Special Carbine, Special Carbine Mk II, Bullpup Rifle, Bullpup Rifle Mk II, Marksman Rifle, Marksman Rifle Mk II, Gusenberg Sweeper, Grenade Launcher, Railgun
Throwable: Grenade, Tear Gas, BZ Gas, Sticky Bomb, Proximity Mine, Pipe Bomb
Things to Know
- This script was tested on game version 1493.1 with no additional mods (no weapon model changes etc, all vanilla)
- There are some clipping issues (weapon objects being too big with the suppressor/components attached, some of the "small" weapons not being so small), since these are visual issues they'll probably stay that way
Requirements
- Script Hook V
- Script Hook V .NET (and its requirements)
- NativeUI
Changelog
1.2.0:
- Added confirmation to the refund option on the main menu. This change also allows you to refund gun lockers that have weapons inside, making gun lockers a tool to get rid of unwanted weapons.
1.1.0:
- Added addon weapon support to let people add any weapon they want. See example files to learn how to add your weapons.
Source code is available on GitHub.
Première mise en ligne : 4 novembre 2018
Dernière mise à jour : 18 novembre 2018
Téléchargé pour la dernière fois : il y a 15 heures
@alexn I looked into that and had no luck but the game allows you to use weapons inside safehouses if you have a wanted level.
@rootcause thank you continue make mods you're the best
@rootcause can you make please the mod to change the personal vehicle but for all cars
@rootcause The weapon cabinet is stored where I bought it? I went into the game again, and it is no longer there.
@Escort Yes, gun lockers should be on their spawn position when the game is restarted. If they don't, loading them might've failed and you need to press the Insert key to reload .NET scripts. (Though not all .NET mods may support it so it might create bugs with other scripts) Sorry for the late response and the inconvenience.
@rootcause The weapon cabinet works fine.Thank you for the answer and for adding a little realism to the game!;)
LOL im new to this, what key do you mean by interaction key?
Please make this so you can add ANY weapon. Like the golf club or the marksman pistol. Thanks.
If i forgot which where i create gun locker, how can i find it?, can you add more menu?
Hi, thx great and very useful mod. Is it possible to take it out once spawned? Because I want to place it somewhere else
@rootcause, Hey man, is there anyway to make a mod like this that allows you to bank all the weapons through a menu like your handy SP Outfit Saving Mod?
Could you add that money can be kept in it in the locker?
how button i must click for buy this?
Now only if the mod could save MK2 ammo properly damn, it would have been the best mod! Sadly it gives 0 ammo on MK2 weapons
@Itzhak880 No idea if this will work, but this could be a problem with Rockstar rather than this mod. This mod https://www.gta5-mods.com/scripts/mk2-weapon-giver might solve the issue. I haven't tried it yet, but might be worth a shot (pardon the pun)
@rootcause Love this mod. But I noticed many guns that are too big are not able to be stored. Can you please do something about this? Maybe try using a bigger locker? Thanks in advance!
Im sorry the ini file is gone can u add it again
INI file's missing from every version, any chance it could be added back in?
is it possible to make it so that when you spawn the gunlocker as a prop, it's still usable?
worked for me with MK2 Weapons !!! but cant's stock big guns!! Why Not?