Simple Trainer for GTA V 7.3


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Various options normal to any trainer, the world's simplest speedometer, either in KM/H or MP/H or both, 60 Teleporting options that can be customized using the trainerv.ini, 12 vehicle spawning options assigned to hotkeys, which also can be customized using trainer.ini, all other car models can be spawned by using the menu. you can force a default station in each vehicle you enter, or when using the mobile radio, both configurable in game and using the trainer.ini You can change your player model using the menu.

It also features time and weather options, and a bunch of car options Also any predefined teleport slot can be customized in game, overwriting the predefined values

The trainer also includes bodyguard /ped spawning, any model can be spawned, any weapon can be given , defaults in trainer.ini, these can also be altered using the bodyguard menu in game. In additional to bodyguards, also drivers, combat peds and peds and drivers that attack the player can be spawned. Normal peds can be given a total of ten tasks. You can assign the same tasks to the last spawned ped. You can set the bodyguards to follow you in a car. You can also select a specific ped and do stuff on the selected ped.

The trainer includes the mobile radio, which works outside of the car, all features that are available with the normal radio, also work with the mobile radio.

Trainer.ini contains the defaults section, where you can set certain settings to be enabled on game start.

More information and installation instructions available in the ReadMe.

Changes from 6.9
-Privacy Glass for the facility Bedroom.
-The Tropyhs props in the facility did not change when color of the facility was changed, this has now been fixed.
-Modern Office in Hangar did not load the props, now fixed.
-Support for secondary Hair Color in the MP Models Customization menu.
-Avenger was missing a interior prop, fixed.

No ini Changes.

Changes from 7.0
-Vehicle Damage Multiplier, will also be saved when save settings is used.
-Ability to save Bodyguards/Peds, either the last spawned Bodyguard/Ped (or selected Bodyguard/Ped) or save all spawned Bodyguards/Peds to a file.
the weapons, clothes, the type (Bodyguard/Ped/Attacking Ped or driver) and the position are saved, as well as the task when Peds are concerned.
-Voices and speeches are now mapped, this means that all the voices have relevant speeches. Total of 801 Voices and 50831 speeches.
Big thanks to Alexguirre who wrote a program to extract the speech names. I am using his list and have added a few more voices from latest patches
those are found under Select Voice 4, Select Voice 1 -3 is using his list.
-There was a bug in the select current drive-by and select current Bodyguard/Ped weapon, this has been fixed.
-Another bug fixed, when setting wheel color, with custom colors, custom colors would not save when save vehicle was used.
-Yet another bug fixed, saving bodyguard default weapon was not correct.

No ini Changes.

Changes from 7.1
-Ability to open the safe and gunlocker in the offices.
-The MOC is now fully customizeable, setting Bays and colors. And save to ini.
-Serveral little problems with Yachts have been fixed, one of them was a direct result of the Yacht text, which messed up colors of the yachts.
-Starboard and Port text now also include the country name.
-Ability to enable white text instead of black text for the Yacht Name.
-Ability to save spawned yachts. When you return, the settings of saved yachts will be retrieved, so all you need to do is select the yacht and select spawn.
-save last spawned bodyguard/ped and all bodyguard/peds now save wakstyle and voice if it was set and load it.
-all spawned objects will be freezed (or made static) unless dynamic objects is enabled.

No ini Changes.

Changes from 7.2
-added a third teleport menu page and a third save teleport menu page, 30 additional slots for teleporting and saving.
The first 11 teleports are by Rennie.
-ability to make the specific Bodyguard/Ped leave.
-ability to save last selected timecycle modifier to ini, so that it will load it on next game start.
-Increased range for both Torque and Engine Power multiplier.
-some small changes to MOC.(Turret Controls were missing, doors were wrong, doorblocker repositioned).
-ability to use club emblems in the biker clubhouses.
-the club emblems selected for Club House 1 will also be used in the facility.
-there IS a way to have the club emblem in the Facility and the two Biker Clubhouses but you will have to do it manually:
download your clubemblem from social club (save as), start openIV, edit mode, open Grand Theft Auto V\update\update.rpf\x64\textures\script_txds.rpf,
right click, choose new Texture dictionary (ytd), make sure the name is set to crewemblem. Then open crewemblem.ytd and import your crewlogo, making
again sure the name is crewemblem. Both the dictionary and the file name iside of it should be called crewemblem. Now add the following line
to trainerv.ini under the defaults section: crewemblem=1. If you followed the instructions correctly your crewemblem (or whatever you have put
inside the dictiorary) will now be shown in the facility and can be selected in the two biker warehouses. You might want to extract the dictionary
and save it somewhere, because after each patch, it will be gone, and has to be reimported into the rpf file.

Ini Changes:


Teleport7Slot0] - [Teleport9Slot9] However, you don't need to replace the INI as those teleports have also been programmed into the trainer.

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Première mise en ligne : 26 mai 2015
Dernière mise à jour : 11 février 2018
Téléchargé pour la dernière fois : il y a 20 secondes

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