890
49
890
49
NOTE:
I ONLY UPLOAD TO 5MODS! IF YOU SEE MY MOD UPLOADED ON ANOTHER SITE, IT WAS NOT UPLOADED BY ME!
Overview:
This mod creates shrapnel around player owned weapon explosions. This means any grenade you throw can still hurt you and others from a distance. You can even change the shrapnel bullet type in the config to make things really interesting!
Bug Reporting:
If you have any bugs or requests, I'll be able to respond faster at:
Discord - IAmJFry#0097 OR Join my Discord server!
(If the mod "doesn't work", please do not contact me before making sure that you've properly installed/updated everything that is mentioned below in the "Requirements" section.
Requirements:
Requirements For ScriptHookVDotNet V3.1.0 (Microsoft .NET Framework 4.8 and the Microsoft Visual C++ Redistributable Package for Visual Studio 2019 (x64))
Script Hook V
ScriptHookVDotNet V3.1.0
Installation:
Copy "Shrapnel.dll" to your "GTA V\Scripts\" folder
Copy "Shrapnel.ini" to your "GTA V\Scripts\" folder (If updating from an older version, check the changelog to see if any changes have been made to the config file. If not, then you don't need to do this step.)
Changelog:
V1.2:
Added the firework launcher as a usable weapon. (Using firework as the bullet type and setting the shrapnel speed to something low like 5 causes a nice little show)
Fixed a bug causing certain bullet types not to show. (This for some reason is caused by a player not having or have had that particular weapon. So if you picked flare gun and didn't have one, then no flares would appear as shrapnel)
Fixed a bug accidentally added in the last update causing projectiles like rockets to move slowly and turn. (This is actually an option that you can change in the .ini now that's mentioned below)
Added "Shrapnel Speed (Mainly for projectiles):" to the .ini. Default value is -1.0 but basically a value between 0 - whatever GTA V's max speed for projectiles is. So setting this to 5 will cause that slow projectile issue where as 5000 will make them extremely fast.
V1.1:
Adjusted the random direction part of the shrapnel to make it a bit more consistent. (It is still COMPLETELY RANDOM)
Added "Minimum Amount Of Damage Caused By Shrapnel:" and "Maximum Amount Of Damage Caused By Shrapnel:" to the .ini. Before it was a set 45 but now it's set to randomly choose between 2 values that you set.
V1.0:
Initial release
I ONLY UPLOAD TO 5MODS! IF YOU SEE MY MOD UPLOADED ON ANOTHER SITE, IT WAS NOT UPLOADED BY ME!
Overview:
This mod creates shrapnel around player owned weapon explosions. This means any grenade you throw can still hurt you and others from a distance. You can even change the shrapnel bullet type in the config to make things really interesting!
Bug Reporting:
If you have any bugs or requests, I'll be able to respond faster at:
Discord - IAmJFry#0097 OR Join my Discord server!
(If the mod "doesn't work", please do not contact me before making sure that you've properly installed/updated everything that is mentioned below in the "Requirements" section.
Requirements:
Installation:
Changelog:
V1.2:
V1.1:
V1.0:
Première mise en ligne : 26 mars 2021
Dernière mise à jour : il y a 4 jours
Téléchargé pour la dernière fois : il y a 5 minutes
49 commentaires
More mods by IAmJFry:

- Joueur
- .Net
4.64
37 981
376
4.3.2 (INCREASES HEALTH)
By IAmJFry
NOTE:
I ONLY UPLOAD TO 5MODS! IF YOU SEE MY MOD UPLOADED ON ANOTHER SITE, IT WAS NOT UPLOADED BY ME!
Overview:
This mod creates shrapnel around player owned weapon explosions. This means any grenade you throw can still hurt you and others from a distance. You can even change the shrapnel bullet type in the config to make things really interesting!
Bug Reporting:
If you have any bugs or requests, I'll be able to respond faster at:
Discord - IAmJFry#0097 OR Join my Discord server!
(If the mod "doesn't work", please do not contact me before making sure that you've properly installed/updated everything that is mentioned below in the "Requirements" section.
Requirements:
Requirements For ScriptHookVDotNet V3.1.0 (Microsoft .NET Framework 4.8 and the Microsoft Visual C++ Redistributable Package for Visual Studio 2019 (x64))
Script Hook V
ScriptHookVDotNet V3.1.0
Installation:
Copy "Shrapnel.dll" to your "GTA V\Scripts\" folder
Copy "Shrapnel.ini" to your "GTA V\Scripts\" folder (If updating from an older version, check the changelog to see if any changes have been made to the config file. If not, then you don't need to do this step.)
Changelog:
V1.2:
Added the firework launcher as a usable weapon. (Using firework as the bullet type and setting the shrapnel speed to something low like 5 causes a nice little show)
Fixed a bug causing certain bullet types not to show. (This for some reason is caused by a player not having or have had that particular weapon. So if you picked flare gun and didn't have one, then no flares would appear as shrapnel)
Fixed a bug accidentally added in the last update causing projectiles like rockets to move slowly and turn. (This is actually an option that you can change in the .ini now that's mentioned below)
Added "Shrapnel Speed (Mainly for projectiles):" to the .ini. Default value is -1.0 but basically a value between 0 - whatever GTA V's max speed for projectiles is. So setting this to 5 will cause that slow projectile issue where as 5000 will make them extremely fast.
V1.1:
Adjusted the random direction part of the shrapnel to make it a bit more consistent. (It is still COMPLETELY RANDOM)
Added "Minimum Amount Of Damage Caused By Shrapnel:" and "Maximum Amount Of Damage Caused By Shrapnel:" to the .ini. Before it was a set 45 but now it's set to randomly choose between 2 values that you set.
V1.0:
Initial release
I ONLY UPLOAD TO 5MODS! IF YOU SEE MY MOD UPLOADED ON ANOTHER SITE, IT WAS NOT UPLOADED BY ME!
Overview:
This mod creates shrapnel around player owned weapon explosions. This means any grenade you throw can still hurt you and others from a distance. You can even change the shrapnel bullet type in the config to make things really interesting!
Bug Reporting:
If you have any bugs or requests, I'll be able to respond faster at:
Discord - IAmJFry#0097 OR Join my Discord server!
(If the mod "doesn't work", please do not contact me before making sure that you've properly installed/updated everything that is mentioned below in the "Requirements" section.
Requirements:
Installation:
Changelog:
V1.2:
V1.1:
V1.0:
Première mise en ligne : 26 mars 2021
Dernière mise à jour : il y a 4 jours
Téléchargé pour la dernière fois : il y a 5 minutes
I can't see any effect has latest donet and microsoft prequisites but not latest game because of modding is that the case ?
@vylizanimamrdi
Do any other .dll scripts inside your "scripts" folder work?
@IAmJFry everything works just not shrapnel, grenades etc have just average effects. Also your latest wyd version not working, I have cayo perico heist version will update when real content hit gta in summer.
@vylizanimamrdi only thing I can think of is somethings is missing or the not updated part. Both mods work with the latest everything.
@IAmJFry Sorry you are right. it happend again when a mission failed.
Yowwwwww..... i need the firework launcher separate bro.. i need the realistic rocket launcher effect but i need the firework effect for the fireworks launcher only.. could you do this.. that'd be awesome
@jerome74
I mean yea but I'm already working on other things right now.
@IAmJFry How do i Activate the mod?
@Whit3D
It's active when you load the game.
@IAmJFry
I see nothing changes after loading the game, the bullet type was RPG and I try testing it there's nothing changes.
@Whit3D
Then you don't have all of the requirements installed.
@Whit3D
Why rate when the mod works but you can't figure it out?
nice this is what the explosions needed
Hi there would it be possible to make a laser sight mod with a similar effect to the first pic?
@That Retro Guy
Idk maybe. That's just using a specific ammo type.
@IAmJFry maybe it could replace the flashlight attachment
@That Retro Guy
Idk maybe.
Just incase anyone is coming to report it, there's an issue with the rockets or projectiles not shooting out like in my video. I believe I know what the issue is and I'll fix it soon.
Do you plan to add an option to randomize the number of shrapnels between two values chosen in the ini file? Like between 1 to 30 shrapnels per explosion
@Sukhoi
I can. Pretty sure I thought of it at some point but forgot. Might be using LemonUI to make changes while in-game and maybe adding the option to pick the bullet type/shrapnel amount based on the weapon.