Mad Max Color Filter [LUA] 0.5
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This mod adds an orange color filter, so everything looks like it's from the recent Mad Max movie. It looks especially cool if you drive in the dessert.
Have fun recreating Mad Max scenes in GTA :)
Use:
Press F10 to activate/deactivate the filter.
You can change the orange color by changing the first 4 variables in the file.
They're called 'red', 'green', 'blue' and 'alpha'. They can have values from 0-255
Installation:
Place the Lua file in the addins folder in the LUA plugin folder.
Have fun recreating Mad Max scenes in GTA :)
Use:
Press F10 to activate/deactivate the filter.
You can change the orange color by changing the first 4 variables in the file.
They're called 'red', 'green', 'blue' and 'alpha'. They can have values from 0-255
Installation:
Place the Lua file in the addins folder in the LUA plugin folder.
Première mise en ligne : 30 mai 2015
Dernière mise à jour : 31 mai 2015
Téléchargé pour la dernière fois : il y a 5 jours
21 commentaires
This mod adds an orange color filter, so everything looks like it's from the recent Mad Max movie. It looks especially cool if you drive in the dessert.
Have fun recreating Mad Max scenes in GTA :)
Use:
Press F10 to activate/deactivate the filter.
You can change the orange color by changing the first 4 variables in the file.
They're called 'red', 'green', 'blue' and 'alpha'. They can have values from 0-255
Installation:
Place the Lua file in the addins folder in the LUA plugin folder.
Have fun recreating Mad Max scenes in GTA :)
Use:
Press F10 to activate/deactivate the filter.
You can change the orange color by changing the first 4 variables in the file.
They're called 'red', 'green', 'blue' and 'alpha'. They can have values from 0-255
Installation:
Place the Lua file in the addins folder in the LUA plugin folder.
Première mise en ligne : 30 mai 2015
Dernière mise à jour : 31 mai 2015
Téléchargé pour la dernière fois : il y a 5 jours
THAT is what Mad Max looks like!? THIS is what Mad Max REALLY looks like! http://i.imgur.com/xxnJf3f.jpg
"Tropical people logic" XD
Too orange.
@LetsPlayOrDy lol
why it is not orange??
Jersey Shore simulator.
Orange Simulator, Supports more Oranger DLC with 5+ slightly different oranges. NICE!
um... So you used something like redmist_blend (timecycle) and made a mod out of it? GG :'()
@Tibia did you press F10?
@MAFINS no it literally just draws an orange box covering the entire screen.But yeah it's a pretty simple mod
@Cinemaker i just said that it is not orange enough it should have been like what LetsPlayorDy said lol and a serious note: if you want to create a good color filter and get likes instead of dislikes try to make a less orange filter everything should have been a little desert orange on the background not a entirely orange color filter that makes our eyes ache
@Cinemaker Why draw boxes when you can use actual filters...?
Lol they're in the gamer m80.
e.g. in my vision hax submenu.
No need for rects.
Dude what? Fury Road was vibrant and full of color. If there was any sort of orange tint it was very light.
Needs more orange.
Needs more orange.
There was no orange filter in Fury Road. The desert was very orange/yellow yes, but it wasn't the only color in the movie. The colors overall were just very saturated. The night-time in the movie was largely just a blue filter though.
100% occupancy orange please
if it was a lil more orange it would be better or a different shade but i was going to do a remake of this https://www.youtube.com/watch?v=woHTUsl66BY so it will do good for me!
@Cinemaker Is it at all possible for you to figure out how to turn reshade and sweetfx and enb into filters for Rockstar Editor?
Was gonna register anyway sometime soon, cause i'm just starting modding GTA V and looking into making machinimas. But you guys talking about "filters" made me do it now, Movies and Tv shows dont use filters anymore, they use a digital process called color grading. Where a filter would grade all colors in a scene towards that one color. Color grading picks one prevalent color in a scene, grades it towards a certain color. And then grades all colors contrasting that color (whether it be by light/dark, foreground/background, ground/sky or so) towards the color that is exactly opposite on the color wheel. This to create a contrast that unconsciously (or rather, once you know this, consciously lol) grabs your attention. Sadly in 95% of the cases this leads to mainly oranges and blues being used.
For those who want to read up a bit more here: http://priceonomics.com/why-every-movie-looks-sort-of-orange-and-blue/
This one goes goes a bit more in-depth: http://theabyssgazes.blogspot.nl/2010/03/teal-and-orange-hollywood-please-stop.html
@Think_Tank in those kind of shader injectors you can indeed modify RGB curves. (color grading)
@MagisterColorum I new that. But the rocksatar editor doesn't call them that, does it? Does it even work the same way? A mod menu I can't remember the name of actually made them applicable to normal gameplay outside of the editor, and even made some more. Turns out they were weather file edits or timecycle edits (but mostly weather edits.) So to add more effects, if you so choose to do that, you'd need to learn how to edit the weather files.