Knight Rider Abilities [ALPHA]
3 562
60
3 562
60
This mod enables a few features and abilities for those, who love Knight Rider as much as I do:
- Turbo Boost*
- Auto Cruise (not 100% reliable yet!)
- Player Pickup (auto-spawns if necessary)
- Micro Jam*
- Wanted Removal*
- Invincibility
- Player protection (keep doors and windows closed!)
- Speech and SoundFX (as feedback to Auto Cruise etc.)
- Follow Mode (not yet implemented)
- Automatic Tuning and Window Tinting (auto-spawn)
- Closed roof (Knight Racer’s models)
- Working hinged headlights (Knight Racer’s models)
- Toggleable side windows
* has a cooldown (adjustable through the INI file) to keep things a bit balanced. Turbo Boost has 5 minutes, Wanted Removal and Micro Jam 10 minutes.
Requirements:
Community Script Hook V .NET:
https://de.gta5-mods.com/tools/scripthookv-net
[OPTIONAL BUT HIGHLY RECOMMENDED]
Knight Rider Kitt 7.0
https://de.gta5-mods.com/vehicles/knight-rider-kitt-sersorroza-knight-racer-teoadrianoj
Installation
Extract all the files and folders from the ZIP archive into your scripts/ folder and change the KnightRiderAbilities.ini file to match your setup (car model etc.).
Controls:
While driving:
Turbo Boost = Accelerate + Select Next Weapon
Micro Jam = Aim
Remove Wanted Level = Radio Wheel
Auto Cruise to waypoint = NumPad1
Toggle side windows = NumPad4
When in Auto Cruise mode, either press NumPad1, Accelerate or Brake/Reverse in order to resume manual control.
On foot:
Spawn/player pickup = NumPad2
Known Issues
-Abilities such as Remove Wanted or Micro Jam can be triggered while interacting with the interaction menu or the "web browser". If anyone knows how to detect interaction with any of those UI modules, please let me know.
- Auto Cruise is still a bit unreliable. Sometimes KITT/KARR attempts to drive into buildings and such.
Additional Information
This mod comes with sound and speech samples for both K.I.T.T. and K.A.R.R.
Set IsKarr in the INI file to true in order to have the correct samples for K.A.R.R. or to false for K.I.T.T.
Note that you can also set a model in the INI file. I recommend replacing the ruiner3 with one of Knight Racer's models, since it doesn't spawn anywhere and works perfectly fine! If you use a different model, please make sure you change the line ModelName=ruiner3 to reflect whatever model you want to use.
This mod is still ALPHA and is provided "as-is". I'm planning on updating it and adding the "follow" feature etc., but no promises, yet, as I'm pretty busy with lots of things. This was and is primarily a learning experience for me. I started learning how to mod GTA V like a week ago and this is the first thing I created for GTA V. Hope it's good enough for you guys :)
Credit for helping me optimize the code a bit goes to a friend of mine, who (as far as I know) doesn't have an account here. Thanks, man - I owe you one!
Enjoy!
- Turbo Boost*
- Auto Cruise (not 100% reliable yet!)
- Player Pickup (auto-spawns if necessary)
- Micro Jam*
- Wanted Removal*
- Invincibility
- Player protection (keep doors and windows closed!)
- Speech and SoundFX (as feedback to Auto Cruise etc.)
- Follow Mode (not yet implemented)
- Automatic Tuning and Window Tinting (auto-spawn)
- Closed roof (Knight Racer’s models)
- Working hinged headlights (Knight Racer’s models)
- Toggleable side windows
* has a cooldown (adjustable through the INI file) to keep things a bit balanced. Turbo Boost has 5 minutes, Wanted Removal and Micro Jam 10 minutes.
Requirements:
Community Script Hook V .NET:
https://de.gta5-mods.com/tools/scripthookv-net
[OPTIONAL BUT HIGHLY RECOMMENDED]
Knight Rider Kitt 7.0
https://de.gta5-mods.com/vehicles/knight-rider-kitt-sersorroza-knight-racer-teoadrianoj
Installation
Extract all the files and folders from the ZIP archive into your scripts/ folder and change the KnightRiderAbilities.ini file to match your setup (car model etc.).
Controls:
While driving:
Turbo Boost = Accelerate + Select Next Weapon
Micro Jam = Aim
Remove Wanted Level = Radio Wheel
Auto Cruise to waypoint = NumPad1
Toggle side windows = NumPad4
When in Auto Cruise mode, either press NumPad1, Accelerate or Brake/Reverse in order to resume manual control.
On foot:
Spawn/player pickup = NumPad2
Known Issues
-Abilities such as Remove Wanted or Micro Jam can be triggered while interacting with the interaction menu or the "web browser". If anyone knows how to detect interaction with any of those UI modules, please let me know.
- Auto Cruise is still a bit unreliable. Sometimes KITT/KARR attempts to drive into buildings and such.
Additional Information
This mod comes with sound and speech samples for both K.I.T.T. and K.A.R.R.
Set IsKarr in the INI file to true in order to have the correct samples for K.A.R.R. or to false for K.I.T.T.
Note that you can also set a model in the INI file. I recommend replacing the ruiner3 with one of Knight Racer's models, since it doesn't spawn anywhere and works perfectly fine! If you use a different model, please make sure you change the line ModelName=ruiner3 to reflect whatever model you want to use.
This mod is still ALPHA and is provided "as-is". I'm planning on updating it and adding the "follow" feature etc., but no promises, yet, as I'm pretty busy with lots of things. This was and is primarily a learning experience for me. I started learning how to mod GTA V like a week ago and this is the first thing I created for GTA V. Hope it's good enough for you guys :)
Credit for helping me optimize the code a bit goes to a friend of mine, who (as far as I know) doesn't have an account here. Thanks, man - I owe you one!
Enjoy!
Première mise en ligne : 29 mars 2017
Dernière mise à jour : 30 mars 2017
Téléchargé pour la dernière fois : il y a 22 heures
61 commentaires
This mod enables a few features and abilities for those, who love Knight Rider as much as I do:
- Turbo Boost*
- Auto Cruise (not 100% reliable yet!)
- Player Pickup (auto-spawns if necessary)
- Micro Jam*
- Wanted Removal*
- Invincibility
- Player protection (keep doors and windows closed!)
- Speech and SoundFX (as feedback to Auto Cruise etc.)
- Follow Mode (not yet implemented)
- Automatic Tuning and Window Tinting (auto-spawn)
- Closed roof (Knight Racer’s models)
- Working hinged headlights (Knight Racer’s models)
- Toggleable side windows
* has a cooldown (adjustable through the INI file) to keep things a bit balanced. Turbo Boost has 5 minutes, Wanted Removal and Micro Jam 10 minutes.
Requirements:
Community Script Hook V .NET:
https://de.gta5-mods.com/tools/scripthookv-net
[OPTIONAL BUT HIGHLY RECOMMENDED]
Knight Rider Kitt 7.0
https://de.gta5-mods.com/vehicles/knight-rider-kitt-sersorroza-knight-racer-teoadrianoj
Installation
Extract all the files and folders from the ZIP archive into your scripts/ folder and change the KnightRiderAbilities.ini file to match your setup (car model etc.).
Controls:
While driving:
Turbo Boost = Accelerate + Select Next Weapon
Micro Jam = Aim
Remove Wanted Level = Radio Wheel
Auto Cruise to waypoint = NumPad1
Toggle side windows = NumPad4
When in Auto Cruise mode, either press NumPad1, Accelerate or Brake/Reverse in order to resume manual control.
On foot:
Spawn/player pickup = NumPad2
Known Issues
-Abilities such as Remove Wanted or Micro Jam can be triggered while interacting with the interaction menu or the "web browser". If anyone knows how to detect interaction with any of those UI modules, please let me know.
- Auto Cruise is still a bit unreliable. Sometimes KITT/KARR attempts to drive into buildings and such.
Additional Information
This mod comes with sound and speech samples for both K.I.T.T. and K.A.R.R.
Set IsKarr in the INI file to true in order to have the correct samples for K.A.R.R. or to false for K.I.T.T.
Note that you can also set a model in the INI file. I recommend replacing the ruiner3 with one of Knight Racer's models, since it doesn't spawn anywhere and works perfectly fine! If you use a different model, please make sure you change the line ModelName=ruiner3 to reflect whatever model you want to use.
This mod is still ALPHA and is provided "as-is". I'm planning on updating it and adding the "follow" feature etc., but no promises, yet, as I'm pretty busy with lots of things. This was and is primarily a learning experience for me. I started learning how to mod GTA V like a week ago and this is the first thing I created for GTA V. Hope it's good enough for you guys :)
Credit for helping me optimize the code a bit goes to a friend of mine, who (as far as I know) doesn't have an account here. Thanks, man - I owe you one!
Enjoy!
- Turbo Boost*
- Auto Cruise (not 100% reliable yet!)
- Player Pickup (auto-spawns if necessary)
- Micro Jam*
- Wanted Removal*
- Invincibility
- Player protection (keep doors and windows closed!)
- Speech and SoundFX (as feedback to Auto Cruise etc.)
- Follow Mode (not yet implemented)
- Automatic Tuning and Window Tinting (auto-spawn)
- Closed roof (Knight Racer’s models)
- Working hinged headlights (Knight Racer’s models)
- Toggleable side windows
* has a cooldown (adjustable through the INI file) to keep things a bit balanced. Turbo Boost has 5 minutes, Wanted Removal and Micro Jam 10 minutes.
Requirements:
Community Script Hook V .NET:
https://de.gta5-mods.com/tools/scripthookv-net
[OPTIONAL BUT HIGHLY RECOMMENDED]
Knight Rider Kitt 7.0
https://de.gta5-mods.com/vehicles/knight-rider-kitt-sersorroza-knight-racer-teoadrianoj
Installation
Extract all the files and folders from the ZIP archive into your scripts/ folder and change the KnightRiderAbilities.ini file to match your setup (car model etc.).
Controls:
While driving:
Turbo Boost = Accelerate + Select Next Weapon
Micro Jam = Aim
Remove Wanted Level = Radio Wheel
Auto Cruise to waypoint = NumPad1
Toggle side windows = NumPad4
When in Auto Cruise mode, either press NumPad1, Accelerate or Brake/Reverse in order to resume manual control.
On foot:
Spawn/player pickup = NumPad2
Known Issues
-Abilities such as Remove Wanted or Micro Jam can be triggered while interacting with the interaction menu or the "web browser". If anyone knows how to detect interaction with any of those UI modules, please let me know.
- Auto Cruise is still a bit unreliable. Sometimes KITT/KARR attempts to drive into buildings and such.
Additional Information
This mod comes with sound and speech samples for both K.I.T.T. and K.A.R.R.
Set IsKarr in the INI file to true in order to have the correct samples for K.A.R.R. or to false for K.I.T.T.
Note that you can also set a model in the INI file. I recommend replacing the ruiner3 with one of Knight Racer's models, since it doesn't spawn anywhere and works perfectly fine! If you use a different model, please make sure you change the line ModelName=ruiner3 to reflect whatever model you want to use.
This mod is still ALPHA and is provided "as-is". I'm planning on updating it and adding the "follow" feature etc., but no promises, yet, as I'm pretty busy with lots of things. This was and is primarily a learning experience for me. I started learning how to mod GTA V like a week ago and this is the first thing I created for GTA V. Hope it's good enough for you guys :)
Credit for helping me optimize the code a bit goes to a friend of mine, who (as far as I know) doesn't have an account here. Thanks, man - I owe you one!
Enjoy!
Première mise en ligne : 29 mars 2017
Dernière mise à jour : 30 mars 2017
Téléchargé pour la dernière fois : il y a 22 heures
@Rockin' Shawn Thank you for the reply I look forward to the update.
@rockin' Shawn my numlock is on still nothing.....
@Dathius Hmmm...then I don't know what's causing it...except maybe another mod or application is using those keys. In that case my mod won't receive any input from those keys.
Really like this mod, also good if you don't want to use Kitt.Net :)
Very nice mod @Rockin' Shawn I LOVE the turbo boost. Two questions though 1: I only hear the scanner sound when I have a wanted level is that a glitch/bug or just part of the mod? If it's a part of the mod could you make an update where you can have it either always on or always off etc. 2: ... sh*t i forgot the 2nd question xd
hi i ahve a problem the car and the abilitys still work fine but the sound (turboboost, speak, )dont work can you help me??
Awesome mod, but I notice it takes away the radio button and adds something about custom plate which I don't need. How do I go about putting the radio button back on?
give control panel
@Rockin' Shawn give control panel
give control panel plsss
@ali_erdi No need to ask 3 times buddy. Making/editing a script takes time and is probably very hard to do
where does the sound go please for kitt
Does anyone know of a mod that enables a vehicle to drive itself to a waypoint? Like what these knight rider mods have just without the whole "entire numpad is unusable and can't be disabled in the config" thing
@Mrky You can do it with Menyoo or even scene director if you record an actor driving and then make the actor invisible and play the recording it should drive. The only issue is occasionally the driving will mess up.
Please fix the bug that Retract Tablite does not illuminate the ground.
@Rockin' Shawn Please Knight Rider 2010 Knight industries 3000 Kitt Mustang !!!!
I think this mod is just beautiful but how do i use the kitt model? i dont know what to do in the config ini file, because it says ModelName=ruiner3 and i dont know how do i change that to use my kitt model of flag vehicles. Please help!
Ps: take your time to answer, i can wait but pls help me
is there a video on installing this me big dumb
what do i have to type into the config to spawn the knight rider car that ive added from another mod because this mod crashes whenever i set it to ruiner0 or ruiner1 or ruiner3 and ruiner2 is the ruiner 2000 what to do?
Realy nice mod! I don't know if this is possible, but would you be able to make this fivem compatible?